Pay map makers money (V2; NoFlameWar; Respectful version)

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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby curiosity » 15 May 2022, 12:55

Eric Gurt wrote:I feel like we discussed it with you in past via PB2 site inbox conversation. Not much have changed from what I think about it since then.

With payments only towards approved creators it probably could work better. With better level scripting (which PB2.5/3 has) developers won't even need to require such features from game to be developed, only allowed. That could bring some popularity. Making it integrated into game - probably mostly for actually working monetization model, if anything.

Stuff like this can change at any point. I do develop game in a way so it could be possible to easily implement some of similar features just in case.

What is better level scripting (some people even say programming) I don't remember? Is it complicated? Because most people in your game don't even know what variables are. Probably 1% of PB2 community can actually use variables properly in their maps. Are you sure you're not making a game for programmers? Would someone like Paul308 be able to easily install an in-map shop into his base map with your scripting? Because you should keep things simple otherwise this 1% will earn money, but others won't. This needs an easy way to install, like a tool in ALE (walls, movables, regions tools) with official payment system, auto-synchronization (so people can get their bought stuff upon joining the match at anytime) and instruction how to make things work is what I see would be the best so it can be set in few clicks, nothing complicated, no variables, no programming, everything's easy. Because the goal of my idea is to motivate players to join map making and improve map making, earning money is not the goal itself. If they look at your scripting and say like "nah too complicated", then no one is motivated. Goal failed.

"Stuff like this can change at any point". Pal, it should change now. When you're done with the campaign and game, you will need to make a trailer of it and ads. What will you put into advertising? "Hello this is some platformer shooter come play us lol"? This may lure like 70% of your possible target audience. Remaining 30% (more mature audience) can be motivated by something like "You can make maps and earn money from them! It's easy! Also if you're an artist you can sell your arts!" - that would work for them. Because the most talented people out there probably won't waste their talent on something like an unknown 2.5D game if there is not enough motivation for it. There are other cool games to dedicate their time to. Something like "likes and comments" is not enough motivation for these people. And this 30% of talented people you ignored will actually most likely be responsible for the creation of most detailed and cool maps for your game. Because I will not stop repeating - map making is the only reason why PB2 lived for 10 years and will be the only reason why PB3 will be afloat unless if you changed it to the point when it's not Plazma Burst we know anymore. So you should motivate people to make maps as hard as you can with all tools you've got.

Like ask yourself. It's not 2011 anymore. There are so many cool 3D online games now. Most kids got rid of their potato PC and got a better one. Would many people really be interested to play a game like yours if it has not much to offer? You need to throw in as many reasons you can to sell this game to the audience, then your game will work. You really need to decide this question now, before you release the game and launch the advertisment campaign. Also you can have a fee from each in-map payment (there will be a lot once this system starts running properly). Or do you think ads and arts shop and whatever else you have will cover all your spendings?

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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby curiosity » 15 May 2022, 14:40

Second post cuz too big, lol.

alj99 wrote:quack

Laws need to be checked. Not sure about juridical responsibility. Maybe I was wrong. Maybe Eric can find a way to deal with scammers. F*ck ethics.

People have favourite maps. Why do you not understand this, lol? It's so obvious. If you had a few favourite maps and you wanted to start MP match what map would you use? Most likely your favourite one. There will be lots of maps indeed and competition in PB3, but people always tend to pick their favourites so money will flow no matter what you say. Stryde-sniper was popular since 2014 if I remember correctly.

Of course when you buy some in-map content it will be yours permanently upon each joining until the end of PB3 existence. There are triggers to make guns disappear when you die and reappear in your hands after respawn. So nobody is stealing your sh*t unless if you want them to, lol.

You can sell SP maps if you want, lmao. Though MP will still be the main place where money will flow. I need that premium sniper rifle in Paul308-base and idc about your SP maps as most SP maps are boring as f*ck.

I can count truly talented people by fingers on my arms (maybe legs too). These are the people who were ready to make quality content for free. Money will increase the amount of them in PB3. Because not many mature and talented people are ready to spend their talent on "likes and comments from the community", lol, yuck. I don't care about mid and low map makers. Talented people are the ones who move any train forward, PB2 one too, no exceptions. Don't respond to this. You need to be talented and adult to understand.

TF are paid accounts, lmao, why?

Custom skins - not enough money for Eric. It's one-time payment. In-maps payment is more frequent. Also f*ck premium custom art in maps, nobody is going to waste money on that. Majority will use free stuff so most maps will look like cheap sh*t.

Subscription? Like when you pay Eric each month to play his unknown game? This would be the biggest f*ckup in history. Goodbye PB3. You will be forgotten. Game must be free for 100% sure. Nothing to discuss here.

Virtual economy in PB3 - YES, YES.

So yeah, money don't matter to you because you are probably a kid with no talent or understanding that time costs money. You can not respond to this - it won't change my opinion about you.

"This is a great map" was my motivation 10 years ago. After that I understood one thing: when people praise you 10 times you're happy, when they praise you 100 times it becomes expected, when they praise you 1000 times it becomes boring. That time when I spent a week or two (don't rememer exactly) on a map I felt like a retard who doesn't appreciate his own time and effort. If people paid me - I would make hella thousands of maps just so these retards bring me money because I don't care about their praising anymore.

///////////////////////////////////////////////////////////////////////////////BLAKEY

myfavpalmrblakey313 wrote:Donating money to map makers for their work and contribution is great because as a mapmaker, it would significantly increase my motivation to make more maps and improve the quality of my maps.

Hey finally someone understands! Also hello again! Sorry for last time. Nice to see ya!

Minecraft, not Minecraft, scammers. Listen pal, Eric will find a way to deal with everything, okay? He is smart. Just ask him directly "Eric will you be able to set everything up if you wanted to?" and then make your theories.

myfavpalmrblakey313 wrote:best way right now is for the mapmaker to set-up his/her own payment method which means the mapmaker must have at least a decent amount of programming knowledge

The goal of my idea is to motivate new people to join and make maps. Money itself is not the goal. Motivation is. Because map making is the only reason why PB lives! This means it should be easy and understandable how to install the shop. How many people know variables? 1%? If we do what you suggest then only this 1% of community will be able to get cash, others will go f*ck themselves. It should have a simple built-in system, no coding, no variables, no nothing, everything as simple as a stone. If guy joins PB3, looks at scripts and be like "oh wow f*ck this shit, too complicated" then we failed the motivational goal. Do you get it now?

"Modding community" - wha? How many people you know can make mods? Or is it going to be different in PB3? Like an advanced level editor but for mods?

Side-wide purchase system what? How will it work? Explain like if I was a schoolkid who doesn't play mainstream games.

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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby mrblake213 » 15 May 2022, 15:27

Eric will find a way to deal with everything, okay? He is smart. Just ask him directly "Eric will you be able to set everything up if you wanted to?" and then make your theories.

I think the fact that Eric replied at least 2-3 times on this post and didn't actually agree with your idea or he said that he still has no idea how to make it should tell you that it has a low chance of happening. Especially when you realize that PB2 is riddled with bugs, cheats, and hacks that he doesn't know how to fix.

The goal of my idea is to motivate new people to join and make maps. Money itself is not the goal. Motivation is.

If motivation is really the goal then we should focus more on community engagement and growth. I used to make a lot of maps back in 2013-2015 when I was at my peak. I check the rates and comments of every map that I make every day to get feedback and motivation from people that was playing. Back then, I always see 3-5 of my matches being created when I log in. And add that to the fact that I get recognized at least once when I played on other maps. If the current community stays and more comes when PB3 gets released, feedback and rates alone should be simple enough to get 'motivation' from the community.

"Modding community" - wha? How many people you know can make mods? Or is it going to be different in PB3? Like an advanced level editor but for mods?

There's an entire discord server dedicated for mods. I know 3+ people that make PB2 mods. I also have posted a compilation of mods (there's like around 10 known mods) that the community had made on PBC discord (now deleted channel)

Side-wide purchase system what? How will it work? Explain like if I was a schoolkid who doesn't play mainstream games.

Site-wide:
You, with real money --> pay money to PB2 site --> get plazmacoins
You, with plazmacoins --> pay plazmacoins to a PB2-site workshop --> you get item
You, with site-wide item --> use it in every map
- the workshop can be similar to the decor workshop on where artists can submit their own art and can get money for it

Map/Mapmaker-specific:
You, with real money --> pay money to PB2 site --> get plazmacoins
You, with plazmacoins --> pay plazmacoins to map/mapmaker --> mapmaker get plazmacoins / you get item
You, with map-specific item --> use it in a specific map
- plazmacoins will be an in-game currency that you use to transact with other players

The site acts as a middleman but this will be more complicated as Eric needs to set up the payment methods and make sure that there could be no scams/fraud and that refunds are possible (which is complicated as I described on my last post)
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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby curiosity » 15 May 2022, 16:15

mrblake213 wrote:I think the fact that Eric replied at least 2-3 times on this post and didn't actually agree with your idea or he said that he still has no idea how to make it should tell you that it has a low chance of happening. Especially when you realize that PB2 is riddled with bugs, cheats, and hacks that he doesn't know how to fix.

"Maybe it will be possible, maybe not.", "Stuff like this can change at any point." - his words. Where did you see him saying he does not agree with my idea or doesn't know how to make it? His posts clearly states that it's 50/50 for him (not low chance of happening). He did not agree nor did he disagree. It's discussible. He did not decide this yet - that's all what he said. Also he did not state he does not know how to install something.

How the fact that he cannot deal with hackers leads you to the thought that he cannot install payment system? One does not lead to the other. It's like "If guy A cannot ride a bicycle, then he cannot ride a car". What is this logic? He may not be able to ride a bicycle because his parents didn't teach him to but he can have a driver license at the same time. One does not deny the other.

I repeat - stop being a conspiracy theorist and overthink his words. Just ask him directly and you'll find out. Why do we even need to discusss our guesses of what is inside his head? It's a waste of time.

mrblake213 wrote:If motivation is really the goal then we should focus more on community engagement and growth. I used to make a lot of maps back in 2013-2015 when I was at my peak. I check the rates and comments of every map that I make every day to get feedback and motivation from people that was playing. Back then, I always see 3-5 of my matches being created when I log in. And add that to the fact that I get recognized at least once when I played on other maps. If the current community stays and more comes when PB3 gets released, feedback and rates alone should be simple enough to get 'motivation' from the community.

You yourself said in your previous post that money would motivate you. Why does this need an explanation, I don't get it. More reasons to make maps - more maps. Simple logic. Of course money is not the only reasons. But it's one of the reasons. More reasons = better.

mrblake213 wrote:There's an entire discord server dedicated for mods. I know 3+ people that make PB2 mods. I also have posted a compilation of mods (there's like around 10 known mods) that the community had made on PBC discord (now deleted channel)

You know what's funny? I edited my previous post and removed my guess of how many people in PB2 can actually make mods. And guess what number that was? 3! I did a right guess! Whole 3 people will earn money from modded servers. Success! My idea totally sucks and not needed, pwah.

mrblake213 wrote:Site-wide:
You, with real money --> pay money to PB2 site --> get plazmacoins
You, with plazmacoins --> pay plazmacoins to a PB2-site workshop --> you get item
You, with site-wide item --> use it in every map
- the workshop can be similar to the decor workshop on where artists can submit their own art and can get money for it

Map/Mapmaker-specific:
You, with real money --> pay money to PB2 site --> get plazmacoins
You, with plazmacoins --> pay plazmacoins to map/mapmaker --> mapmaker get plazmacoins / you get item
You, with map-specific item --> use it in a specific map
- plazmacoins will be an in-game currency that you use to transact with other players

Not sure if I got you right, but ok. So if I wanted to sell an access to a secret room in only one of my base maps I would need to use a site-wide shop? Or if my map has map-specific items I would need to shit the site-wide shop with 100000+ items for all my maps in one place so people will need to scroll through it for an hour to find what they want? Is this really necessary? But okay, this can work, I guess... However it feels like I would earn less money in that case. If people paid me on each map separetely I would earn more.

mrblake213 wrote:The site acts as a middleman but this will be more complicated as Eric needs to set up the payment methods and make sure that there could be no scams/fraud and that refunds are possible (which is complicated as I described on my last post)

You just start repeating yourself.

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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby mrblake213 » 15 May 2022, 16:35

"Maybe it will be possible, maybe not.", "Stuff like this can change at any point." - his words. Where did you see him saying he does not agree with my idea or doesn't know how to make it? His posts clearly states that it's 50/50 for him (not low chance of happening). He did not agree nor did he disagree. It's discussible. He did not decide this yet - that's all what he said. Also he did not state he does not know how to install something.

How the fact that he cannot deal with hackers leads you to the thought that he cannot install payment system? One does not lead to the other. It's like "If guy A cannot ride a bicycle, then he cannot ride a car". What is this logic? He may not be able to ride a bicycle because his parents didn't teach him to but he can have a driver license at the same time. One does not deny the other.

I repeat - stop being a conspiracy theorist and overthink his words. Just ask him directly and you'll find out. Why do we even need to discuss our guesses of what is inside his head? It's a waste of time.

I'm only replying to the fact that you think he's some omnipotent god that knows how to solve and do everything. When in reality, maybe the reason why he's 50/50 is because he doesn't know how to implement it yet code-wise, especially since PB2 is a unique game in today's popular variety of genres. I think it's better if you can give an example for Eric to pattern/copy the system with. Maybe like something that is already existing in real-life or is already implemented in other games similar to PB2.

You yourself said in your previous post that money would motivate you. Why does this need an explanation, I don't get it. More reasons to make maps - more maps. Simple logic. Of course money is not the only reasons. But it's one of the reasons. More reasons = better.

If motivation is the goal then money should not be the only solution. The only thing you talk about in this post is money which leads me to believe that you ultimately just want to earn money and you use motivation as a reason to do that. If you really want motivation then talk about the other avenues that could be used as an alternative to get it.

You know what's funny? I edited my previous post and removed my guess of how many people in PB2 can actually make mods. And guess what number that was? 3! I did a right guess! Whole 3 people will earn money from modded servers. Success! My idea totally sucks and not needed, pwah.

There are only a few people who have experience in modding because the site/staff does not really contribute in helping. There's no official tool from the site for modders to make mods unlike the ALE which mapmakers has to make maps and that's why there's an abundance of maps. That's why I also suggested to make the modding community legit by making a platform for them.

Not sure if I got you right, but ok. So if I wanted to sell an access to a secret room in only one of my base maps I would need to use a site-wide shop? Or if my map has map-specific items I would need to shit the site-wide shop with 100000+ items for all my maps in one place so people will need to scroll through it for an hour to find what they want? Is this really necessary? But okay, this can work, I guess... However it feels like I would earn less money in that case. If people paid me on each map separetely I would earn more.

In this idea, you wouldn't be selling access but instead, you will be selling weapon/character skins. This idea isn't focused on the mapmaker but on the artist. In my opinion, mapmakers are given more praise and gratitude when artists are the ones who actually deserve more.

Basically, it's like Amazon for PB2 character skins/weapon skins. Buy the skin you want and you'll be able to use it on every map. This was my idea since the beginning the staff talked about ways for PB3 to earn money to handle server cost.

You just start repeating yourself.

I only repeated because you didn't mention it on your post.
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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby broforce1 » 15 May 2022, 17:19

imagine i need to play 150$ So i can access to modguns and access to the button that kills the player who has godmode in paul308-base, [i]properly a joke[/i

and money isnt always a good reason wtf
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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby curiosity » 15 May 2022, 17:37

mrblake213 wrote:In this idea, you wouldn't be selling access but instead, you will be selling weapon/character skins. This idea isn't focused on the mapmaker but on the artist. In my opinion, mapmakers are given more praise and gratitude when artists are the ones who actually deserve more.

Basically, it's like Amazon for PB2 character skins/weapon skins. Buy the skin you want and you'll be able to use it on every map. This was my idea since the beginning the staff talked about ways for PB3 to earn money to handle server cost.

Duh, dude. I mentioned the in-game store in OP already (did you read it fully?). And said that it would imply that only artists will make money. Everyone else won't. There are like very few talented artists in this game. They can sell their shit, but this topic is about map makers and selling in-map content. I want map makers to make money first this is why I suggested what I suggested. You can suggest your idea in different topic. Also Eric needs to earn money too to cover his spendings. He can have a fee from tons of in-map transactions. He will earn more in such case unlike if people were selling skins which is one-time payment and there aren't many artists who can draw good shit.

mrblake213 wrote:If motivation is the goal then money should not be the only solution. The only thing you talk about in this post is money which leads me to believe that you ultimately just want to earn money and you use motivation as a reason to do that. If you really want motivation then talk about the other avenues that could be used as an alternative to get it.

Go ahead. Suggest something. Maybe even make a topic about it.

//////////////////////////////////////////////////////////////////////////
/////////////////////////////////

broforce1 wrote:imagine i need to play 150$ So i can access to modguns and access to the button that kills the player who has godmode in paul308-base, [i]properly a joke[/i

and money isnt always a good reason wtf

What sort of a retard would put 150$ price tag? Nobody gonna buy that. If you don't like the map don't play it.

Money is one of the reasons. Not the only one. But a good reason. It would motivate talented people who appreciate their time and who think that likes and comments is not a good enough motivation. Even Blake said money would motivate him. Also it will help to lure outsiders to the game which means bigger community. DO YOU WANT BIGGER COMMUNITEEE BROFORCE1 EEEeeeeeeeeh?

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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby Nozzle » 15 May 2022, 17:59

curiosity wrote:
mrblake213 wrote:In this idea, you wouldn't be selling access but instead, you will be selling weapon/character skins. This idea isn't focused on the mapmaker but on the artist. In my opinion, mapmakers are given more praise and gratitude when artists are the ones who actually deserve more.

Basically, it's like Amazon for PB2 character skins/weapon skins. Buy the skin you want and you'll be able to use it on every map. This was my idea since the beginning the staff talked about ways for PB3 to earn money to handle server cost.

Duh, dude. I mentioned the in-game store in OP already (did you read it fully?). And said that it would imply that only artists will make money. Everyone else won't. There are like very few talented artists in this game. They can sell their shit, but this topic is about map makers and selling in-map content. I want map makers to make money first this is why I suggested what I suggested. You can suggest your idea in different topic. Also Eric needs to earn money too to cover his spendings. He can have a fee from tons of in-map transactions. He will earn more in such case unlike if people were selling skins which is one-time payment and there aren't many artists who can draw good shit.

mrblake213 wrote:If motivation is the goal then money should not be the only solution. The only thing you talk about in this post is money which leads me to believe that you ultimately just want to earn money and you use motivation as a reason to do that. If you really want motivation then talk about the other avenues that could be used as an alternative to get it.

Go ahead. Suggest something. Maybe even make a topic about it.

//////////////////////////////////////////////////////////////////////////
/////////////////////////////////

broforce1 wrote:imagine i need to play 150$ So i can access to modguns and access to the button that kills the player who has godmode in paul308-base, [i]properly a joke[/i

and money isnt always a good reason wtf

What sort of a retard would put 150$ price tag? Nobody gonna buy that. If you don't like the map don't play it.

Money is one of the reasons. Not the only one. But a good reason. It would motivate talented people who appreciate their time and who think that likes and comments is not a good enough motivation. Even Blake said money would motivate him. Also it will help to lure outsiders to the game which means bigger community. DO YOU WANT BIGGER COMMUNITEEE BROFORCE1 EEEeeeeeeeeh?

Well, actually, im wondering how it will work, also agree with you.
We do a little waiting for pb2.5/3.

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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby broforce1 » 15 May 2022, 19:39

Guys, don't respond. Phsc said that everyone who responds to me is braindead, so don't do it!

wtf phsc is saying lol, that doesnt make any sense, i was gonna post this before u say that.

curiosity wrote:
broforce1 wrote:imagine i need to play 150$ So i can access to modguns and access to the button that kills the player who has godmode in paul308-base, [i]properly a joke[/i

and money isnt always a good reason wtf

What sort of a retard would put 150$ price tag? Nobody gonna buy that. If you don't like the map don't play it.


i was joking when i said that any guy can pay 150$ for something lol, plz dont take that serious. im sorry though, i also take things serious sometimes so i get u.

curiosity wrote:Money is one of the reasons. Not the only one. But a good reason. It would motivate talented people who appreciate their time and who think that likes and comments is not a good enough motivation. Even Blake said money would motivate him. Also it will help to lure outsiders to the game which means bigger community. DO YOU WANT BIGGER COMMUNITEEE BROFORCE1 EEEeeeeeeeeh?
[/quote]


the reason for pbc was dying cuz pb2 and other flash games was gonna get unplayable after flash plugin shut down ( annouced in 2017) people start leaving until so many people farewell pb2 in 2020, (PB2 could have lived longer) dont look at SD2D that died so quick, it was not well advertised since eric does not have enough time and enough dev to support it as well, and dont look at the forums ( forums is the most place of quietness ) (join PBC discord server and u will find a lot of online users who know PB2 series) u should know that plazma burst series is being sort of known among the years.. and so people will find about PB3 too, i dont think the next years can effect on the game popularity, plazma burst series was already established, so PB3 in 2024 is not going to be a new series on the world, its already known...

i understand that you're showing ideas that aims for benefits but you need to provide more creative idea, instead u can provide ideas that make people spend more time to focus on contents for multiplayer, PB2 level editor made PB2 alive cuz a lot of people was focusing on making maps in order to play it online with friends, this idea wont make PB3 too unique (as its similar to some games) and ur idea isn't too necessary in my opinion, however, the only benefit i managed to capture from ur idea is that it makes people competitive to make contents and get paid, still the idea of keeping a game alive is to get something for multiplayer (not admiring people to get drifted to singleplayer and keep multiplayer empty) i might be wrong and maybe a feature like this can also benefit MP so i hope u explai that part again....

overall, remember that the majority of the games will not always stay alive even if it was so good, and a game will be likely to die (updates can make the game alive but they have to be reasonable), however, we all should know that Plazma burst series is known from the previous games (PB2) so PB3 can get known and can get eventually players who can stay active and some who would create custom contents, as long as people found the features they would like, so eric might appreciate any idea that would at least give benefits, but u should get the idea that eric does not have the enough time right now to discuss with u ideas and find a solution for this, u may see him communicating with us but he might be pressured from problems so he cant think about new ideas as he needs to focus on IRL stuff more nowadays.\

(ikr long essay lol)
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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby curiosity » 15 May 2022, 19:59

Noooooo guys!!! You're now in Phsc's official braindead list! I should lock this topic right now to save everybody who is not on that list yet!!!

broforce1 wrote:i was joking when i said that any guy can pay 150$ for something lol, plz dont take that serious. im sorry though, i also take things serious sometimes so i get u.

the reason for pbc was dying cuz pb2 and other flash games was gonna get unplayable after flash plugin shut down ( annouced in 2017) people start leaving until so many people farewell pb2 in 2020, (PB2 could have lived longer) dont look at SD2D that died so quick, it was not well advertised since eric does not have enough time and enough dev to support it as well, and dont look at the forums ( forums is the most place of quietness ) (join PBC discord server and u will find a lot of online users who know PB2 series) u should know that plazma burst series is being sort of known among the years.. and so people will find about PB3 too, i dont think the next years can effect on the game popularity, plazma burst series was already established, so PB3 in 2024 is not going to be a new series on the world, its already known...

i understand that you're showing ideas that aims for benefits but you need to provide more creative idea, instead u can provide ideas that make people spend more time to focus on contents for multiplayer, PB2 level editor made PB2 alive cuz a lot of people was focusing on making maps in order to play it online with friends, this idea wont make PB3 too unique (as its similar to some games) and ur idea isn't too necessary in my opinion, however, the only benefit i managed to capture from ur idea is that it makes people competitive to make contents and get paid, still the idea of keeping a game alive is to get something for multiplayer (not admiring people to get drifted to singleplayer and keep multiplayer empty) i might be wrong and maybe a feature like this can also benefit MP so i hope u explai that part again....

overall, remember that the majority of the games will not always stay alive even if it was so good, and a game will be likely to die (updates can make the game alive but they have to be reasonable), however, we all should know that Plazma burst series is known from the previous games (PB2) so PB3 can get known and can get eventually players who can stay active and some who would create custom contents, as long as people found the features they would like, so eric might appreciate any idea that would at least give benefits, but u should get the idea that eric does not have the enough time right now to discuss with u ideas and find a solution for this, u may see him communicating with us but he might be pressured from problems so he cant think about new ideas as he needs to focus on IRL stuff more nowadays.\

(ikr long essay lol)

Welcome to the essay writers club! We have coffee, long posts, cookies, long esseys, me and Phsc. Did I mention cookies?

For real though, some sensible talking coming from you. Though what do guys like Silk, Ditzy, Darkstar, other cool map makers say about this? Do you know? Do they disagree with the idea of earning money?

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PeacyQuack wrote:Pay map makers money (V2;NOFLAMEWAR!!;Respectful version)
(definitely no flamewar and very respectful conversation ++)

LOL


Wait for version 3! It's gonna be even more respectful. No flamewars expected.

curiosity
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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby darkstar 1 » 15 May 2022, 21:33

Would someone like Paul308 be able to easily install an in-map shop into his base map with your scripting? Because you should keep things simple otherwise this 1% will earn money, but others won't. This needs an easy way to install, like a tool in ALE

Eric pretty much confirmed module-like 'scripts' that could be implemented from other people

For real though, some sensible talking coming from you. Though what do guys like Silk, Ditzy, Darkstar, other cool map makers say about this? Do you know? Do they disagree with the idea of earning money?

Would be nice I guess, not a necessity though, my main motivation has always been the map making itself, not the votes and how much people enjoy it to a lesser extent

As for the rest of my opinion, it has probably already been worded by someone else in the thread and I don't feel like reading 14k words that appear blurry to me after reading 2 lines of text with the occasional red text near the upper limit of the vibrancy slider



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Re: Pay map makers money (V2; NoFlameWar; Respectful version

Postby Gorrdon Frreeman » 15 May 2022, 22:39

curiosity wrote:Wait for version 3! It's gonna be even more respectful. No flamewars expected.

From what I’m seeing.
It seems like the part 3 is going to end up with a respected ban appeal.

ONTOPIC:
(1) not sure if I’m making a series of of levels but I found good stuff I need to pay for it to use, after that I notice that ppl doenst play the map or rate 5 stars since that most of what I depend was on paid stuff that I didn’t made like it before.

(2) you can get money, but I feel like that some ppl will aim for it to gain respect and get the feel of “I have my business” which could become ridiculous sometimes because some level creators will be bossy and claim their contents as “original” they are just community made stuff and not a supermarket were you can sell your product to get income

(3)none would pay you money because the majority of ppl will be happy with open sourced maps, seriously if you think you can have money from this go get a Life and get an actual job like normal ppl (not angry text, it’s a fact)

(4) the way of how this can be added on a greater way is instead of paying you can donate instead to get access to edit it or something but keep it free for use, not sure.

Your suggestion is 30% good and the rest is not that needed, Eric already talked about that so.

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