Draw the road/path

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Draw the road/path

Postby darkstar 1 » 3 July 2017, 09:56

..::..:.:::DRAW THE ROAD:::.:..::..


Map ID: darkstar 1-draw
.:MAP PAGE:.
.:MAP DEMO:.


Draw a path for the character to walk on and reach the endpoint in less than 1 minute, there is a limit of 100 blocks (I'll change this amount if you think it's too much, let me know)
There are currently 5 levels and 1 tutorial.
At the end of each level you receive a code you can use to unlock the next level (write it down somewhere if you don't want to forget it ;)) The code at the end of level 5 can't be used at the moment, but will still be the same when level 6-... comes out.



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Re: Draw the road/path

Postby wreak » 4 July 2017, 21:20

I beated all 5 levels. I love the idea and the amount of work put into it! I would keep it at 100 blocks since I don't run of it nor do i have too much.

You could have a difficulty set into the map where you can choose easy, medium, or hard (150 blocks, 100 blocks, 50 blocks).

Another idea is a bonus level which is much more difficult. If you complete it, you can set up a leaderboard for players who beated the level.

I think I am done with spitting all kinds of difficult ideas. Very nice map to a level where even the word fonts looks really nice.
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Re: Draw the road/path

Postby stormforce » 6 July 2017, 20:36

This is absolutely amazing, I'd say darkstar is the master of all the triggers! He can make a good amount of interesting, complex trigger functions. It was a great game!
hi

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Re: Draw the road/path

Postby darkstar 1 » 20 July 2017, 21:36

@wreak @stormforce Thx, I'm glad you liked it, it means a lot :P

wreak wrote:You could have a difficulty set into the map where you can choose easy, medium, or hard (150 blocks, 100 blocks, 50 blocks).

Another idea is a bonus level which is much more difficult. If you complete it, you can set up a leaderboard for players who beated the level.

Not sure about the difficult levels or how I would implement them into this whole system, but the bonus level(s) sounds like something great, will try to add it later.

Btw, did some minor changes, whenever you die the level will just restart and not teleport you back to the start screen, this is done in order to lower the amount of time you would lose when you have to return to the first map, enter the code and return to the map you wanted to beat.
There is also a new button that brings you back to the start map when pressed.

Thanks to GiraRay for this idea :)
Spoiler: Show More
"One thing that ticks me off though is that the you keep getting sent back to the menu after you lose. You could send the player back into the level that he/she was playing. This would reset the entire thing and would save a lot of time.
Another idea of mine is to add a button which would send you back to the menu. This is just in case you pick the wrong level or something alike. "



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