Stealth map (feedback needed)

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Stealth map (feedback needed)

Postby silencehunter » 31 January 2017, 13:54

Map name: Stealth
Map ID: silencehunter-stealth
Map description: Don't get spotted by the security
Map Page Link: http://plazmaburst2.com/?s=9&a=&m=silen ... &id=792500
Map Demo Link: http://www.plazmaburst2.com/?s=2&map=si ... er-stealth

Hey i am working on this map like a not get spotted map thinking of things like camera's that can spot you,running security that can spot you ( if i can get this working ) and i am planning too make a mulitiplayer version and one with a story but since this map will be played by the pb2 community i want your feedback on this short demo i maked. Don't straight up say you hate it but give feedback i can work on:)

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Re: Stealth map (feedback needed)

Postby Zyress » 31 January 2017, 15:35

Not sure if you're editing it right now or not, but it says the map is not published.
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Re: Stealth map (feedback needed)

Postby silencehunter » 31 January 2017, 18:49

Ahh yes my mistake sorry.... i thought i would quickly make a tread here and post it and i actuallly forgot to publish it... well it is open now hahah and yea it is very short and basic but some feedback and ideas would surely help. Thanks in advance:)

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Re: Stealth map (feedback needed)

Postby Zyress » 31 January 2017, 20:14

I like the idea of the map. But a problem I notice is the direction the enemies look is randomized, I'm not sure if it's possible to make a trigger to give them a timed pattern for that, but if it is, you may want to try that. Stealth games tend to be made on things such as patterns, time limits, memorizing where to go and where not to go, etc. The reason you'd want to change this is because it's random chance a player will make it past the enemies regardless if they are looking away from the player or not since they can randomly look back within a split second.

If it is not possible to make a trigger do that, then you could just make the enemies always looking in the direction of the players, but make a timer and trigger that teleports the enemies away and back after whatever amount of time you prefer. Aka a pattern.

Good luck with your map!
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Re: Stealth map (feedback needed)

Postby silencehunter » 31 January 2017, 21:58

I like that idea, it gives a kinda dishonored vibe with the blinking and i tried it with triggers but sadly the timers overlap each other after certain amount of turn arounds, but thank you for the feedback:D

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Re: Stealth map (feedback needed)

Postby Zyress » 31 January 2017, 22:26

It's possible to make timers not overlap each other by adding an additional timer and trigger that disables the first timer. I could make an open source map to show you if needed.
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