Sprint system

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Sprint system

Postby MI6 AGENT 007 » 27 October 2016, 22:47

It would be kinda cool if Eric gurt would create the sprint that allowed players to sprint for a while. I think it will be useful for PB2.5.
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Re: Sprint system

Postby tehswordninja » 27 October 2016, 23:49

Could have elaborated a bit more, but I think a sprint system would be nice myself.

However, I think current character movement speed would have to be lowered (imagine a Android SLC sprinting) to compensate for this.

Sprinting should also use up your energy bar imo.
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Re: Sprint system

Postby Terror Only » 28 October 2016, 00:30

definitely should be added

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Re: Sprint system

Postby MI6 AGENT 007 » 28 October 2016, 20:20

tehswordninja wrote:Could have elaborated a bit more, but I think a sprint system would be nice myself.

However, I think current character movement speed would have to be lowered (imagine a Android SLC sprinting) to compensate for this.

Sprinting should also use up your energy bar imo.

Perfect timing to mention good/bad sides about it. A good thing about it is if you have no gun and a player is behind you this is where sprinting comes in when you see a gun you can sprint to it pick it up and quickly shoot the player before he kills you. Or when you're taking too much fire you can sprint cover to cover. Those are the only good reason I can find. The only bad reason Is what Teh said choosing the Android SLC may be an issue as if you'll find yourself making direct contact with a wall only bad reason I can come up with not sure if they're any others but the sprint is very useful to have.
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Re: Sprint system

Postby tehswordninja » 29 October 2016, 16:38

silverteen11 wrote:I'd rather walking, characters are already running at their full speed aren't they? I mean look at them.

Hence "However, I think current character movement speed would have to be lowered (imagine a Android SLC sprinting) to compensate for this. "

It would definitely be broken if already fast characters could go even faster, so the whole movement system would likely require a bit of tweaking.
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Re: Sprint system

Postby MI6 AGENT 007 » 29 October 2016, 23:11

silverteen11 wrote:I'd rather walking, characters are already running at their full speed aren't they? I mean look at them.
Not really like Teh said the Android SLC speed is faster but all the rest run but not fast enough.
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Re: Sprint system

Postby critifyblaster » 30 October 2016, 03:38

Considering the fact that swords will get a cooldown time in PB2.5, this would be very useful for people who usually run faster with the help of using the sword to enhance moving speed. It could replace the unnecessary use of the sword and an actual mean of sprinting would be great.
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Re: Sprint system

Postby MI6 AGENT 007 » 30 October 2016, 08:33

I remember in campaign it said swords make you run faster but I feel like it doesn't make go quick enough. This is where the sprint system should come in.
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Re: Sprint system

Postby GhostX5 » 1 November 2016, 10:39

Not to forget, the Ghosts run faster and jumps higher like Androids too.

The sprinting system should have something like this:

Characters will run faster than others for about 50%, and 10% energy would decrease because energy is consumed by sprinting. This one should work for pistols and swords only, like what Visceral Games did to Battlefield Hardline, they added an option for those who switches to his/her sidearm, they will move faster than those who are using their primary weapon, this is very effective to those who needs to get to the capturing point or breaching point.
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Re: Sprint system

Postby MI6 AGENT 007 » 1 November 2016, 21:51

GhostX5 wrote:Not to forget, the Ghosts run faster and jumps higher like Androids too.

The sprinting system should have something like this:

Characters will run faster than others for about 50%, and 10% energy would decrease because energy is consumed by sprinting. This one should work for pistols and swords only, like what Visceral Games did to Battlefield Hardline, they added an option for those who switches to his/her sidearm, they will move faster than those who are using their primary weapon, this is very effective to those who needs to get to the capturing point or breaching point.

Exactly what I mean. You nailed it!
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Re: Sprint system

Postby GhostX5 » 2 November 2016, 06:29

Thanks man :thank:. I actually had that one down about a year ago, just got my chance to say it. And also, not only I got that from Battlefield Hardline, I learned that from jackfrags' Battlefield Hardline Academy #1 video.

https://m.youtube.com/watch?list=PL3Z0x ... 4jcvV8C9QY
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Re: Sprint system

Postby MI6 AGENT 007 » 3 November 2016, 03:50

GhostX5 wrote:Thanks man :thank:. I actually had that one down about a year ago, just got my chance to say it. And also, not only I got that from Battlefield Hardline, I learned that from jackfrags' Battlefield Hardline Academy #1 video.

https://m.youtube.com/watch?list=PL3Z0x ... 4jcvV8C9QY

Whatever gun you have you should still sprint even with duel guns.
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Re: Sprint system

Postby GhostX5 » 4 November 2016, 16:31

Yup, be a total bada** player with dual handguns! 8)
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Re: Sprint system

Postby Hunter4408 » 5 November 2016, 05:41

I agree, but the weight of your suit should determine the speed of your sprint.
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Re: Sprint system

Postby Master Chief-117 Spartan VIII » 5 November 2016, 10:25

I also agree here too for that we should have a sprinting system.

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Re: Sprint system

Postby GhostX5 » 5 November 2016, 13:30

Heavy Battlesuit gives you +50% stability but also gives you -35% movement speed, hence being 'Heavy'.

For Heavy Battlesuit users should be like this:

Using a Heavy Battlesuit and sprinting, it only gives you +15% movement speed, thanks to +50% stability. You have the advantage of taking some damage, but you have a disadvantage of moving slow.

For Lite Battlesuit, it gives you -35% stability but also gives you +50% movement speed, because you have less stability. You have the advantage of avoiding bullets and outrunning enemies but you have a disadvantage of not capable of taking extra damage.

Lite Battlesuit (in sprinting) 50 + 15 = +65% additional movement speed
Heavy Battlesuit (in sprinting) 50 - 15 = -35% less movement speed

Including the mass caused by heavy weaponry like Sniper Rifle, Rocket Launcher and Plasma Gun, it gives you +50% mass, giving you a disadvantage of moving slow. Carrying all weapons gives you 255% mass, which is slowing your character down and causes overloading. Overloading your character will not move. Just like the game, The Last Stand: Union City.

Less weapons = 100% mass (Lite)
More weapons = 255% mass (Lite)

Less weapons = 135% mass (Heavy)
More weapons = 390% mass (Heavy)
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Re: Sprint system

Postby MI6 AGENT 007 » 6 November 2016, 09:07

GhostX5 wrote:Heavy Battlesuit gives you +50% stability but also gives you -35% movement speed, hence being 'Heavy'.

For Heavy Battlesuit users should be like this:

Using a Heavy Battlesuit and sprinting, it only gives you +15% movement speed, thanks to +50% stability. You have the advantage of taking some damage, but you have a disadvantage of moving slow.

For Lite Battlesuit, it gives you -35% stability but also gives you +50% movement speed, because you have less stability. You have the advantage of avoiding bullets and outrunning enemies but you have a disadvantage of not capable of taking extra damage.

Lite Battlesuit (in sprinting) 50 + 15 = +65% additional movement speed
Heavy Battlesuit (in sprinting) 50 - 15 = -35% less movement speed

Including the mass caused by heavy weaponry like Sniper Rifle, Rocket Launcher and Plasma Gun, it gives you +50% mass, giving you a disadvantage of moving slow. Carrying all weapons gives you 255% mass, which is slowing your character down and causes overloading. Overloading your character will not move. Just like the game, The Last Stand: Union City.

Less weapons = 100% mass (Lite)
More weapons = 255% mass (Lite)

Less weapons = 135% mass (Heavy)
More weapons = 390% mass (Heavy)

Even if you had a heavy suit with the sprint system your character can move faster and you will have stability so its a good win win.
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Re: Sprint system

Postby ustopable » 11 November 2016, 11:05

MI6 AGENT 007 wrote:
GhostX5 wrote:Heavy Battlesuit gives you +50% stability but also gives you -35% movement speed, hence being 'Heavy'.

For Heavy Battlesuit users should be like this:

Using a Heavy Battlesuit and sprinting, it only gives you +15% movement speed, thanks to +50% stability. You have the advantage of taking some damage, but you have a disadvantage of moving slow.

For Lite Battlesuit, it gives you -35% stability but also gives you +50% movement speed, because you have less stability. You have the advantage of avoiding bullets and outrunning enemies but you have a disadvantage of not capable of taking extra damage.

Lite Battlesuit (in sprinting) 50 + 15 = +65% additional movement speed
Heavy Battlesuit (in sprinting) 50 - 15 = -35% less movement speed

Including the mass caused by heavy weaponry like Sniper Rifle, Rocket Launcher and Plasma Gun, it gives you +50% mass, giving you a disadvantage of moving slow. Carrying all weapons gives you 255% mass, which is slowing your character down and causes overloading. Overloading your character will not move. Just like the game, The Last Stand: Union City.

Less weapons = 100% mass (Lite)
More weapons = 255% mass (Lite)

Less weapons = 135% mass (Heavy)
More weapons = 390% mass (Heavy)

Even if you had a heavy suit with the sprint system your character can move faster and you will have stability so its a good win win.


as long as it can't outrun a lite suited player then I agree but Heavy Suits have better armor than Lite armor so they should be slow
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Re: Sprint system

Postby MI6 AGENT 007 » 12 November 2016, 06:58

ustopable wrote:
GhostX5 wrote:Heavy Battlesuit gives you +50% stability but also gives you -35% movement speed, hence being 'Heavy'

For Heavy Battlesuit users should be like this:

Using a Heavy Battlesuit and sprinting, it only gives you +15% movement speed, thanks to +50% stability. You have the advantage of taking some damage, but you have a disadvantage of moving slow.

For Lite Battlesuit, it gives you -35% stability but also gives you +50% movement speed, because you have less stability. You have the advantage of avoiding bullets and outrunning enemies but you have a disadvantage of not capable of taking extra damage.

Lite Battlesuit (in sprinting) 50 + 15 = +65% additional movement speed
Heavy Battlesuit (in sprinting) 50 - 15 = -35% less movement speed

Including the mass caused by heavy weaponry like Sniper Rifle, Rocket Launcher and Plasma Gun, it gives you +50% mass, giving you a disadvantage of moving slow. Carrying all weapons gives you 255% mass, which is slowing your character down and causes overloading. Overloading your character will not move. Just like the game, The Last Stand: Union City.

Less weapons = 100% mass (Lite)
More weapons = 255% mass (Lite)

Less weapons = 135% mass (Heavy)
More weapons = 390% mass (Heavy)

Even if you had a heavy suit with the sprint system your character can move faster and you will have stability so its a good win win.


as long as it can't outrun a lite suited player then I agree but Heavy Suits have better armor than Lite armor so they should be slow[/quote]
I'm sure it probably won't outrun the lite armor but give the heavy armor a little speed itshould work out.
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Re: Sprint system

Postby GhostX5 » 12 November 2016, 18:07

Also, this should be added too.

Depending on weapon you use, and it's recoil, e.g Assault Rifle C-01r, the recoil can slow you down while moving. To such weapons like Pistol C-01p, Alien Pistol and Pistol CS-Pro, they have small recoil, so they can slow you down a bit, even when you're using single or dual pistols. Sniper Rifle has a high recoil, counts with the Rocket Launcher and the CS-BNG, they will slow you down even worse.


Not sure if that may work out good.

And also, I agree to MI6, but they should be slow. They can take more damage, though.
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