tehswordninja wrote:Could have elaborated a bit more, but I think a sprint system would be nice myself.
However, I think current character movement speed would have to be lowered (imagine a Android SLC sprinting) to compensate for this.
Sprinting should also use up your energy bar imo.
silverteen11 wrote:I'd rather walking, characters are already running at their full speed aren't they? I mean look at them.
Not really like Teh said the Android SLC speed is faster but all the rest run but not fast enough.silverteen11 wrote:I'd rather walking, characters are already running at their full speed aren't they? I mean look at them.
GhostX5 wrote:Not to forget, the Ghosts run faster and jumps higher like Androids too.
The sprinting system should have something like this:
Characters will run faster than others for about 50%, and 10% energy would decrease because energy is consumed by sprinting. This one should work for pistols and swords only, like what Visceral Games did to Battlefield Hardline, they added an option for those who switches to his/her sidearm, they will move faster than those who are using their primary weapon, this is very effective to those who needs to get to the capturing point or breaching point.
GhostX5 wrote:Thanks man. I actually had that one down about a year ago, just got my chance to say it. And also, not only I got that from Battlefield Hardline, I learned that from jackfrags' Battlefield Hardline Academy #1 video.
https://m.youtube.com/watch?list=PL3Z0x ... 4jcvV8C9QY
Using a Heavy Battlesuit and sprinting, it only gives you +15% movement speed, thanks to +50% stability. You have the advantage of taking some damage, but you have a disadvantage of moving slow.
For Lite Battlesuit, it gives you -35% stability but also gives you +50% movement speed, because you have less stability. You have the advantage of avoiding bullets and outrunning enemies but you have a disadvantage of not capable of taking extra damage.
Lite Battlesuit (in sprinting) 50 + 15 = +65% additional movement speed
Heavy Battlesuit (in sprinting) 50 - 15 = -35% less movement speed
Including the mass caused by heavy weaponry like Sniper Rifle, Rocket Launcher and Plasma Gun, it gives you +50% mass, giving you a disadvantage of moving slow. Carrying all weapons gives you 255% mass, which is slowing your character down and causes overloading. Overloading your character will not move. Just like the game, The Last Stand: Union City.
Less weapons = 100% mass (Lite)
More weapons = 255% mass (Lite)
Less weapons = 135% mass (Heavy)
More weapons = 390% mass (Heavy)
GhostX5 wrote:Heavy Battlesuit gives you +50% stability but also gives you -35% movement speed, hence being 'Heavy'.
For Heavy Battlesuit users should be like this:Using a Heavy Battlesuit and sprinting, it only gives you +15% movement speed, thanks to +50% stability. You have the advantage of taking some damage, but you have a disadvantage of moving slow.
For Lite Battlesuit, it gives you -35% stability but also gives you +50% movement speed, because you have less stability. You have the advantage of avoiding bullets and outrunning enemies but you have a disadvantage of not capable of taking extra damage.
Lite Battlesuit (in sprinting) 50 + 15 = +65% additional movement speed
Heavy Battlesuit (in sprinting) 50 - 15 = -35% less movement speed
Including the mass caused by heavy weaponry like Sniper Rifle, Rocket Launcher and Plasma Gun, it gives you +50% mass, giving you a disadvantage of moving slow. Carrying all weapons gives you 255% mass, which is slowing your character down and causes overloading. Overloading your character will not move. Just like the game, The Last Stand: Union City.
Less weapons = 100% mass (Lite)
More weapons = 255% mass (Lite)
Less weapons = 135% mass (Heavy)
More weapons = 390% mass (Heavy)
MI6 AGENT 007 wrote:GhostX5 wrote:Heavy Battlesuit gives you +50% stability but also gives you -35% movement speed, hence being 'Heavy'.
For Heavy Battlesuit users should be like this:Using a Heavy Battlesuit and sprinting, it only gives you +15% movement speed, thanks to +50% stability. You have the advantage of taking some damage, but you have a disadvantage of moving slow.
For Lite Battlesuit, it gives you -35% stability but also gives you +50% movement speed, because you have less stability. You have the advantage of avoiding bullets and outrunning enemies but you have a disadvantage of not capable of taking extra damage.
Lite Battlesuit (in sprinting) 50 + 15 = +65% additional movement speed
Heavy Battlesuit (in sprinting) 50 - 15 = -35% less movement speed
Including the mass caused by heavy weaponry like Sniper Rifle, Rocket Launcher and Plasma Gun, it gives you +50% mass, giving you a disadvantage of moving slow. Carrying all weapons gives you 255% mass, which is slowing your character down and causes overloading. Overloading your character will not move. Just like the game, The Last Stand: Union City.
Less weapons = 100% mass (Lite)
More weapons = 255% mass (Lite)
Less weapons = 135% mass (Heavy)
More weapons = 390% mass (Heavy)
Even if you had a heavy suit with the sprint system your character can move faster and you will have stability so its a good win win.
ustopable wrote:GhostX5 wrote:Heavy Battlesuit gives you +50% stability but also gives you -35% movement speed, hence being 'Heavy'
For Heavy Battlesuit users should be like this:Using a Heavy Battlesuit and sprinting, it only gives you +15% movement speed, thanks to +50% stability. You have the advantage of taking some damage, but you have a disadvantage of moving slow.
For Lite Battlesuit, it gives you -35% stability but also gives you +50% movement speed, because you have less stability. You have the advantage of avoiding bullets and outrunning enemies but you have a disadvantage of not capable of taking extra damage.
Lite Battlesuit (in sprinting) 50 + 15 = +65% additional movement speed
Heavy Battlesuit (in sprinting) 50 - 15 = -35% less movement speed
Including the mass caused by heavy weaponry like Sniper Rifle, Rocket Launcher and Plasma Gun, it gives you +50% mass, giving you a disadvantage of moving slow. Carrying all weapons gives you 255% mass, which is slowing your character down and causes overloading. Overloading your character will not move. Just like the game, The Last Stand: Union City.
Less weapons = 100% mass (Lite)
More weapons = 255% mass (Lite)
Less weapons = 135% mass (Heavy)
More weapons = 390% mass (Heavy)
Even if you had a heavy suit with the sprint system your character can move faster and you will have stability so its a good win win.
Depending on weapon you use, and it's recoil, e.g Assault Rifle C-01r, the recoil can slow you down while moving. To such weapons like Pistol C-01p, Alien Pistol and Pistol CS-Pro, they have small recoil, so they can slow you down a bit, even when you're using single or dual pistols. Sniper Rifle has a high recoil, counts with the Rocket Launcher and the CS-BNG, they will slow you down even worse.
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