Battle

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Battle

Postby reject » 22 September 2016, 01:40

reject-battle
http://prntscr.com/ckukmw
mp map which is 10 players max and has an old style feel to it with a modern mix.
kinda like bosscat's mw3 or aaslangs fftb. iffy on the helicopter
http://plazmaburst2.com/?s=9&a=&m=rejec ... &id=768726

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Re: Battle

Postby wreak » 22 September 2016, 02:15

You may have to add more information like map ID but I don't think the staff team is too picky about that.
The map looks really nice but I do have a few problems with it

Issues:
1.) Certain weapons don't seem like they should be there (ex: http://prnt.sc/ckurpf http://prnt.sc/ckurnr http://prnt.sc/ckurk0)

2.) The chopper is kinda OP due to its height advantage, the ray gun is too close to the chopper that someone can get both.

3.) The trench is fairly impractical as it is too deep to allow effective firing, it also allows a grenade to stick in the trench forcing the player to exit. http://prnt.sc/ckuucy

The map seems to be really good however. I think I only criticize it that harshly was because of how big you are as of map making.
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Re: Battle

Postby reject » 22 September 2016, 04:59

wreak wrote:You may have to add more information like map ID but I don't think the staff team is too picky about that.
The map looks really nice but I do have a few problems with it

Issues:
1.) Certain weapons don't seem like they should be there (ex: http://prnt.sc/ckurpf http://prnt.sc/ckurnr http://prnt.sc/ckurk0)

2.) The chopper is kinda OP due to its height advantage, the ray gun is too close to the chopper that someone can get both.

3.) The trench is fairly impractical as it is too deep to allow effective firing, it also allows a grenade to stick in the trench forcing the player to exit. http://prnt.sc/ckuucy

The map seems to be really good however. I think I only criticize it that harshly was because of how big you are as of map making.


Love the critique :) Although I don't agree with it all.

The chopper offers no advantage or is op because all walls are thin, and alien rifle is a basic gun on map. Where players can move around and still be out of sight, players in helicopter have nowhere to go to avoid bullets. Also, raygun offers no huge advanttage because the snipers could easily take out players through walls.

The guns may seem to be randomly placed, and they are, but guns are placed so that both teams have fair access to same types of guns in relatively same distance from spawn in COOP mode.

The trench is more to avoid fire than to fire from, as players can camp in the middle building and fire continuously through the window, and you may have to keep your head down until team mate can take out player from another position. The map is based around trying to take and hold middle base, as its the obvious vantage point, having good guns and great spots.

Thank you so much for critique, i appreciate it a lot. What would you suggest I change to better improve my map to match your vision of perfection for it? Please let me know.

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Re: Battle

Postby Star Fox McCloud » 22 September 2016, 21:14

@Reject I think its better for the helicopter to be higher. and a little bigger.

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Re: Battle

Postby wreak » 23 September 2016, 00:49

reject wrote:Thank you so much for critique, i appreciate it a lot. What would you suggest I change to better improve my map to match your vision of perfection for it? Please let me know.

I think the only real one I would change is the weapons placement. You might be able to make it balance and realistic though it would be a little tricky.
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Re: Battle

Postby wreak » 2 October 2016, 18:41

I actually just played the map on a online match.

Weapons placement isn't an issue at all. it's the helicopter, there is penetrating weapons but the enemies often times rack them up and take it into the helicopter and have small groups making it super hard to kill.
I would suggest making it easier to shoot through the helicopter or add more cover so it isn't as easy to kill everyone from below.
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Re: Battle

Postby Star Fox McCloud » 3 October 2016, 16:51

wreak wrote:I actually just played the map on a online match.

Weapons placement isn't an issue at all. it's the helicopter, there is penetrating weapons but the enemies often times rack them up and take it into the helicopter and have small groups making it super hard to kill.
I would suggest making it easier to shoot through the helicopter or add more cover so it isn't as easy to kill everyone from below.


i really wanted him to just put the helicopter higher. and the door that bring you up and down should of gotten replaced by teleporters

the sky should of been outer space. since its like mw3 by bosscat1

its pretty easy to change in 2 min

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Re: Battle

Postby reject » 4 October 2016, 03:07

Star Fox McCloud wrote:i really wanted him to just put the helicopter higher. and the door that bring you up and down should of gotten replaced by teleporters

the sky should of been outer space. since its like mw3 by bosscat1

its pretty easy to change in 2 min


i made doors thicker, added sky base, raised helicopter. I like night sky better, and doors give more of a classic feel and are less campy than teleporters.

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Re: Battle

Postby Star Fox McCloud » 4 October 2016, 03:39

Thanks! uh is it cool if you added a non working large teleporter in the skybase? to make it look better JS

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Re: Battle

Postby wreak » 4 October 2016, 05:14

I would just make a gravitator instead of a teleporter or a door movement. Or you could add a ladder making it more realistic.
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Re: Battle

Postby Star Fox McCloud » 4 October 2016, 16:24

wreak wrote:I would just make a gravitator instead of a teleporter or a door movement. Or you could add a ladder making it more realistic.


a gravitator is nice. but there can be realism if there is gravity around the helicopter and skybase

simulation of air currents

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