reject-factory

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reject-factory

Postby reject » 9 September 2016, 04:44

map is complete now. roleplaying map. took a lot of work and i used literally the maximum amount of regions possible before achieving error. please rate 5 and if you have any suggestions which do not involve using regions, feel free to let me know. thank you.

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Re: reject-factory

Postby Lyte » 10 September 2016, 05:16

please rate 5

Well you did say please
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Re: reject-factory

Postby Terror Only » 10 September 2016, 13:06

the map isn't using any unique trigger systems, and also getting boring after 2-3 minutes of gameplay. but the map itself is well made and worth at least 4 stars
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Re: reject-factory

Postby wreak » 11 September 2016, 04:19

I remember playing this online, it's pretty cool but I can never seem to get a gun even if I set my quality to high.

(By the way, you need a lot more information when posting about a map. Use this for help).
viewtopic.php?f=134&t=14551
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Re: reject-factory

Postby reject » 11 September 2016, 04:50

Terror Only wrote:the map isn't using any unique trigger systems, and also getting boring after 2-3 minutes of gameplay. but the map itself is well made and worth at least 4 stars


Triggers may not be "unique" but with current options of available trigger commands, not much is anymore. Still took a lot of work, as each "production line" probably has more logics than an entire saw, lol (not really, maybe) . I appreciate your critique, and thank you for your time, and rating. http://prntscr.com/cgm89v
wreak wrote:I remember playing this online, it's pretty cool but I can never seem to get a gun even if I set my quality to high.

(By the way, you need a lot more information when posting about a map. Use this for help).
http://www.plazmaburst2.com/forum/viewt ... 34&t=14551


Gun is one time thing, it only is "produced" if somebody is not currently holding the rifle or sniper which goes with production line x, be the first person to use system and gun will come to you, in MP, for sure.

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Re: reject-factory

Postby pixelbyte » 11 September 2016, 06:16

Its hard to play a map you know nothing about, unless there isn't supposed to be a plot or a guide then

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Re: reject-factory

Postby Terror Only » 11 September 2016, 16:27

reject wrote:Triggers may not be "unique" but with current options of available trigger commands, not much is anymore. Still took a lot of work, as each "production line" probably has more logics than an entire saw, lol (not really, maybe).

triggers cannot be unique, true. but ive been talking about trigger systems.

that production line doesn't have a big amount of triggers lmao, just a few doors movements, doors color changing and explosions, that's all. not intending to look like a professional map maker who knows more than others do, but ive made a password panel once (something like this - http://prntscr.com/cgriw4). very detailed and actually working. can you imagine how many triggers can be in that thing? not to mention a lot of headache with those 'trigger execution' triggers
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