Killzone

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Killzone

Postby GhostX5 » 5 September 2016, 16:41

Map name: Killzone
Map ID: ghostx5-killzone
Map description: Mainly inspired by the game Killzone: Shadow Fall.

A war has begun, against the Helghast Infantry and ISU Military.

Each player has their own types of weapons, comes up with a defibrillator and grenades.

Map Page Link: http://www.plazmaburst2.com/?s=9&a=&m=g ... &id=767211
Map Demo Link: http://www.plazmaburst2.com/?s=2&map=ghostx5-killzone
Brief Description: Wanted to create an inspiration from the game Killzone: Shadow Fall, so this is how I done. There are some things I don't know much in Killzone, so yeah.

The map is still incomplete, suggest me something which is missing! :)
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Re: Killzone

Postby Mateo1909 » 5 September 2016, 19:59

Umm i would play it but it isn't published...
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Re: Killzone

Postby GhostX5 » 6 September 2016, 02:03

Oh sorry, I forgot that one, lemme publish it for ya m8! :D


--------------

Alright buddy, you can play it now! Remember, there are some things I that are missing, better suggest me something! :)
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Re: Killzone

Postby Mateo1909 » 6 September 2016, 10:46

http://prntscr.com/ceqhvo walls should overlap and shouldn't the wall be dark plate?
http://prntscr.com/ceqi5j same here walls should overlap
http://prntscr.com/ceqie5 the walls should overlap and the material should be dark plate
Idk if that is what you wanted it to look like...But that is all i could i find other than that everything is good
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Re: Killzone

Postby GhostX5 » 6 September 2016, 13:37

Ok, so that's three. Anyway, I gotta add some missing stuff, so the map is still work in progress.
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Re: Killzone

Postby lee06400 » 6 September 2016, 17:06

Cool map, but isn't it too small for 16 players ?
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Re: Killzone

Postby GhostX5 » 12 September 2016, 11:32

It is what is missing for Killzone map. As what I said above, the map is still work in progress.

The floor and the walls will be overlapped, and the missing things will be added, once I would start finishing up the things that are supposed to be added, and the floors, well, maybe will stay as original dark plates version (Dark plates are my favorite type of floor, btw).

I might wanna think about minimizing the size of the background wall, just to see the sky background. It kind of feels lame if we don't see the skies when we jump while there is something blocking our view.
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