Peter Plays wrote:Omg I hate when this happenes. Very funny video and nc edits m8.
Terror Only wrote:made me laught. i wonder why do people keep playing that map if all 1 shot-1 kill maps including this one are broken
Hikarikaze wrote:with practice on how to lead targets, this shouldn't be a major problem
Copy_ wrote:Hikarikaze wrote:with practice on how to lead targets, this shouldn't be a major problem
So you're saying that a broken hit detection isn't a major problem?
I know that you can adjust your aim to lag. I can do it.
But this isn't even the problem sometimes. In this video these people were perfectly unlaggy players yet, the hit's didn't recognize.
Even if you can adjust ur aim to lag, it still doesn't mean that this is the way it's supposed to be.
Hikarikaze wrote:I didn't say it wasn't a major problem, I said it shouldn't be a major problem if you know how to counter it
The hit detection isn't broken - it works perfectly for client sided synchronization. The real problem here is that the wrong type of synchronization is in the game hence incorrect hit registration. Unless you want to provide stronger servers, you have to simply deal with it.
Copy_ wrote:Hikarikaze wrote:I didn't say it wasn't a major problem, I said it shouldn't be a major problem if you know how to counter it
The hit detection isn't broken - it works perfectly for client sided synchronization. The real problem here is that the wrong type of synchronization is in the game hence incorrect hit registration. Unless you want to provide stronger servers, you have to simply deal with it.
Yeah, I worded that wrong with shouldn't be a major problem. Sorry.
I think you know more about this then I do.
What I still don't understand is, why this problem seems to have gotten worse over the years? Did the servers go worse, or something perhaps? Or am I just imagining things?
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