[UPDATED] Clone :: The Beginning!

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[UPDATED] Clone :: The Beginning!

Postby Protonoid » 18 August 2016, 09:06

Map name:
-Clone :: The Beginning

Map ID:
protonoid-spclone

Map description:
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Clone :: An adventure or say experiment that results in a malfunction creating the host to run. Enjoy this great adventure on your own, A combination of war and fun. My first map ;) .


Map Page Link:
Map Page

Map Demo Link:
Play Instantly with this Demo Link!/

Brief Description:

Screenshots :


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& even more!

new screenshots :
Lighting Updated! Huge Update!
SCREENSHOTS :
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FINAL ; NO MORE UPDATES NOW

Updates :

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-Fixed a mistake .. Start from wrong section
-Fixed Lighting
-Fixed a wave not starting
-Fixed improper healing
-Reduced no of spawns and Added an Engine Mark "Force Rag-doll Disappear" to maintain FPS and reduce lag.
-Added a checkpoint system
-Decreased no. of enemies heavily
-Added a Walktrough
-Fixed some Invisible Doors
-Fixed Pushing Regions
-Added a better skip system
-Fixed Life Capsule's Drop
-Fixed Lighting
-Added a more obvious way to final step!!
-Huge Update, Cool Lighting effects added


Upcoming :

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15/15 Votes .. Started working on 2 new projects :
-Clone :: The Hunt
-Clone :: The Clone's Side


New Walkthrough!
viewtopic.php?f=137&t=17851
Please Rate !! .. Hope you enjoy!
Last edited by Protonoid on 25 August 2016, 11:02, edited 3 times in total.
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Re: Clone :: The Beginning!

Postby Peter Plays » 18 August 2016, 22:16

Way to many enemies. Obliterated my FPS.
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Re: Clone :: The Beginning!

Postby Protonoid » 19 August 2016, 09:10

@Peter, Added a new Engine Mark "Force Rag-doll Disappear" to maintain FPS and reduce any chances of lag!
Thanks ^^

Also Reduced the no of Spawned Enemies slightly for the same.
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Re: Clone :: The Beginning!

Postby Terror Only » 19 August 2016, 13:05

sounds, decorations, special effects. 10/10.

but i dont like to read walls of text/chat dialogues. but that's just me.

anyway, 5 stars deserved
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Re: Clone :: The Beginning!

Postby Protonoid » 19 August 2016, 14:28

^Thanks Terror..
The text/chat is not useful anyway. You can understand the story even if I disable those (Hint texts remain at their position)

*Also added a checkpoint system because of people complaining "You have to start from the beginning if you die in somewhere" . Don't know if it would work, but there are chances. In conditions it fails for some user at any point please report me back
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Re: Clone :: The Beginning!

Postby LazyRain » 20 August 2016, 20:16

So, I played your map. It has nice design and good dialogues. But...
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Your respawn system works strange. After my first death, it cloned me about every 15 seconds or more. The same if to restart level and will move to this zone.

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Looks not really correctly. Maybe make this the same size as teleport? By the way, once it has for some reason refused to teleport me. Absolutely.

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My first time. Always so. It happened because the lower platforms move after upper platforms.

Because of these mistakes I haven't wanted to restart level the fifth time. In spite of the fact that I have spent on it about 15 minutes. (But ok, I will test it more) And too much enemies! Increase clone time or whatever it is.

You should have tested this map carefully. Personally I test my maps even too carefully, until all problems disappear. But it is one of a reasons why I have no published maps or delete it.
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Re: Clone :: The Beginning!

Postby Protonoid » 21 August 2016, 03:50

I have tested my map over 40 times. People did request me to split map into pieces which was not possible for me, So I made the checkpoint system which is a piece of junk and makes a lot of bugs.

I already decreased no of enemies and spawn time.
The "wide area teleport" is my mistake . And Im gonna correct it.

And the last, the capsule stucks most of the time without the doors coming back, Although Ill increase the time.

Thanks for your feedback and Sorry for inconvenience :P
Ill correct the errors soon!
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Re: Clone :: The Beginning!

Postby LazyRain » 24 August 2016, 09:40

I tested it again.
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Is it normal?

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Let me guess, It is invisible movable?

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This is end, right?

And, perhaps, instead of acceleration time speed it is simple to skip all dialogue and to teleport Player into the capsule?
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Re: Clone :: The Beginning!

Postby Protonoid » 24 August 2016, 09:55

I. Yes that thing is completely normal.
II. No, No invisible movable should be there. I think a wrong trigger was activated (used before in the checkpoint system).
III.That's not the end, You need to climb down (w/ the green arrow)

I removed the story line for once.. But I didn't like a map without a story line so placed it all back.
-I'm recording a walk through for the map and planning some other updates..Will be complete in a few hours
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Re: Clone :: The Beginning!

Postby Ghost Killer823 » 24 August 2016, 22:24

Nice custom level, and I will rate 5 for it.
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Re: Clone :: The Beginning!

Postby Protonoid » 25 August 2016, 11:00

Added a Walkthrough Gameplay!
viewtopic.php?f=137&t=17851
Check it Out!

Also 15 Votes have been completed on the map. And Im working on 2 new projects right now!
Some final Updates ; No more updates will be added (Problems can still be fixed)
Spoiler: Show More
-Decreased no. of enemies heavily
-Added a Walktrough
-Fixed some Invisible Doors
-Fixed Pushing Regions
-Added a better skip system
-Fixed Life Capsule's Drop
-Fixed Lighting
-Added a more obvious way to final step!!
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Protonoid
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Re: Clone :: The Beginning!

Postby Lith_ » 28 August 2016, 22:41

prntscr.com/cbgmi3 ;33
Well, you have nice humor about toilets are online ;D
prntscr.com/cbgqb6
Emm wut?
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Re: Clone :: The Beginning!

Postby Protonoid » 18 September 2016, 09:33

Well, Sorry for the spelling mistakes but I really don't care about those.
The second one is a glitch, that enemy has to spawn on the 2nd piece.

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Lighting Updated! Huge Update!
SCREENSHOTS :
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Spoiler: Show More
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