.:Alpha:. *UPDATED*

Singleplayer Maps here.

.:Alpha:. *UPDATED*

Postby skunk1016 » 15 May 2016, 15:14

This doesn't really have a specific point. I've been working on a big map for a while and this is more of side project.
It's a medium length, so not short but not long.
Map Page: http://www.plazmaburst2.com/?s=9&a=&m=skunk1016-alpha
Map Demo: http://www.plazmaburst2.com/?s=2&map=skunk1016-alpha
UPDATES- Added background for the life capsule
-Changed Hound Walker heath and took away two enemies to make it faster.
Last edited by skunk1016 on 15 May 2016, 20:01, edited 1 time in total.
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Re: .:Alpha:.

Postby Pudding Pants » 15 May 2016, 16:12

Short, but I like it. I'm rating 5

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Re: .:Alpha:.

Postby Dandamage » 15 May 2016, 17:33

The design of the map using the backgronds and doors is fantastic and trippy. I loved it. It looks like a level made for your eye.

My only suggestions here are to make the hound walker battle less exhaustive, fix the life capsule (it is floating in mid air, adding a background would make it look more realistic and cooler, and when you use it there is the chance you'll die randomly with the impact), plus the lighting that looks awkward at some points (if you set it to high quality, there will be glowing edges near the walls).

Great work. Five.
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Re: .:Alpha:.

Postby skunk1016 » 15 May 2016, 19:49

Dandamage wrote:The design of the map using the backgronds and doors is fantastic and trippy. I loved it. It looks like a level made for your eye.

My only suggestions here are to make the hound walker battle less exhaustive, fix the life capsule (it is floating in mid air, adding a background would make it look more realistic and cooler, and when you use it there is the chance you'll die randomly with the impact), plus the lighting that looks awkward at some points (if you set it to high quality, there will be glowing edges near the walls).

Great work. Five.
Thank you! I will edit those. I love your Slayer Series btw. It inspires me
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