Another interesting "for someone" idea [updated,new idea]

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Another interesting "for someone" idea [updated,new idea]

Postby BOLK » 26 March 2016, 22:15

well,that wasn't my idea,but anyway,50% of content I got on my own

it's a tool (I dunno how it will look),when teammate getting broken this tool will allow you to "give" him artifical limb,which will be robotical,and will funciton as normal + it's obviously should have a metal sound when it's getting damaged (well obviously androids are example,but while their body was fully mentioned to give metal sounds on damage,here it's being only for the limbs,which are getting replaced with artifical limbs),and this tool should work in two ways

1. it allows you to add artifical limbs to teammate,only then,when his head/chest isn't broken (only legs and arms are broken)
2. you can replace every broken part only then,when the dead subject have its head,(now you can restore legs,arms and of course the chest :O)
3 ?. well,you can replace every broken limb with an artifical robotical part (and it includes the head,which really shouldn't be added anyway,but I have mentioned it here,idk why),like wtf,someone getting their head shoted/sliced off and you can come and restore it's [it isn't a cyborg head,it's a robot head] and it's sounds awful...

well,and if the dead subject doesn't have head,and the only "1." or "2." ways being used,then the tool wouldn't work on dead players that doesn't have a head,well,I shouldn't have mentioned it too,but anyway,some players can do it,and I pretty sure that this tool will have limited uses (you come to a dead fully broken man,you want to restore it's body,but the head is broken,and it's can't be restored,but without the thing I have mentioned here,it's would be like that "you restoring legs/arms and the broken chest,but you can't restore the head,so you're wasting your tool "ammo ?" and leaving the dead corpse alone",when it's should be "you can't restore either part of this body because the head is broken",so here it is.

maybe you even will be able to modify those limbs,which will give something like grub's arms effects

oh and also,to restore the broken chest,you should grab the second part of chest,and bring it to the first [ or you wouldn't do it,because the easiest way is to make new one ],but if second part of chest is closer,it's will be used,so only middle of torso will be made with metal

[and that's only based on pb2 mutilation mechanics,if pb2.5 getting new one,I will try to remake the post to v2.0 :P]

or I also think that there's should be two levels for this tool

"1." as mentioned and "2." - 1 level and 2 level
_______________________________________________________________________________________________

sorry for my awful english,and I hope you will understand my idea,you can ask me about anything that you don't understand :D


*********************************************************************************************************************************************************
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ANOTHER IDEA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*********************************************************************************************************************************************************
[EDIT: welp,sorry,I have forgotten that there's maybe no campaign changes to the pb2.5,but anyway that's should be then at pb3]

[EDIT:I wasn't looking at the translate of "lore",but please,consider it's as a "story" word]

[EDIT:I also have forgotten that in the end of pb2 campaign,marine,proxy,noir lime were time-travelling,so I can't really know what fractions will be there... and will this idea even be suitable?]

[EDIT:This idea mostly should be applied only for the remake of pb 2 lore,or be adapted to the original pb 2 lore without any changes,it's also maybe used in the all future series]

thanks for looking at the post,I was thinking and got a random idea of something like this :

*a campaing from the different views of different persons from different fractions*,I think that there's should be only 1 person per 1 fraction,and so the person from certain campaign won't meet another persons from the same campaign,but from different fractions,or maybe meet,but you won't be able to interact with him/her,on those persons,who made something important to the whole story,by which you were playing as original


so,original lore = 1st time you're playing a camapign as a marine,or a proxy,or another person who was the most important in the whole lore,after you finish the campaign,you will play as another person,who will have their own story,their own missions,and etc,and of course they're will be from different fraction,just for special purpouses


after you have finished a 1st campaign,you will be able to play it again,but as another person,from another fraction,like some guy from "Civil Security",who will do something important to the lore

you should be able to play as those persons in the time,while campaign was active,like you were playing as a marine,and being in the usurpation mothership [that was in plazma burst 2 campaign],after you finished the campaign you should play as a "Civil Security" guy,who has his objective,his story,his [character? aka,how he's being,kind,angry etc,it's will be individual for each one],like with your friends you're attackign rebel base,or fighting off usurpations from your fort

after you have finished the "Civil Security" campaign,you will be able to play as "Usurpation Force" person,after that as a "Android?","Falkoks" and etc

or maybe there's will be individual persons,most of times not belonging to any fraction,but just taking some important meaning in the whole lore
Last edited by BOLK on 3 May 2016, 19:38, edited 2 times in total.
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Re: Another interesting "for someone" idea

Postby LazyRain » 29 April 2016, 17:47

Hmmm, interesting idea.
- This tool may be OP a little. Possible to make a limited ammunition which is replenished with a absorption of parts of a dead enemies' bodies. And of course process of replacing wont be very quick.
- It would be quite good to have type of the enemy which replaces to the half-dead companions missed limbs, and collect "material" from the dead. He won't be got involved in open fight, but will actively try to help allies. If you cut off enemy's legs or hands and he has survived, then he immediately will begin to creep to this "Doctor Frankenstein".
- It would be cool if legless robots could put to themselves missing legs from other dead robots. Of course if legless robot still alive and have head and arms. As robots don't feel pain, they can quickly crawl to a corpse of the companion, for couple of seconds to rearrange to itself legs and again to go to fight. And they will make this process more quickly. Not-robots won't be able to make that trick.
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Re: Another interesting "for someone" idea

Postby Xenophyte » 30 April 2016, 12:05

Next time don't double post BOLK. Use the edit button if you want to add more information.

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Re: Another interesting "for someone" idea

Postby Bramble » 2 May 2016, 17:02

BOLK wrote:well,that wasn't my idea,but anyway,50% of content I got on my own

it's a tool (I dunno how it will look),when teammate getting broken this tool will allow you to "give" him artifical limb,which will be robotical,and will funciton as normal + it's obviously should have a metal sound when it's getting damaged (well obviously androids are example,but while their body was fully mentioned to give metal sounds on damage,here it's being only for the limbs,which are getting replaced with artifical limbs),and this tool should work in two ways

1. it allows you to add artifical limbs to teammate,only then,when his head/chest isn't broken (only legs and arms are broken)
2. you can replace every broken part only then,when the dead subject have its head,(now you can restore legs,arms and of course the chest :O)
3 ?. well,you can replace every broken limb with an artifical robotical part (and it includes the head,which really shouldn't be added anyway,but I have mentioned it here,idk why),like wtf,someone getting their head shoted/sliced off and you can come and restore it's [it isn't a cyborg head,it's a robot head] and it's sounds awful...

well,and if the dead subject doesn't have head,and the only "1." or "2." ways being used,then the tool wouldn't work on dead players that doesn't have a head,well,I shouldn't have mentioned it too,but anyway,some players can do it,and I pretty sure that this tool will have limited uses (you come to a dead fully broken man,you want to restore it's body,but the head is broken,and it's can't be restored,but without the thing I have mentioned here,it's would be like that "you restoring legs/arms and the broken chest,but you can't restore the head,so you're wasting your tool "ammo ?" and leaving the dead corpse alone",when it's should be "you can't restore either part of this body because the head is broken",so here it is.

maybe you even will be able to modify those limbs,which will give something like grub's arms effects

oh and also,to restore the broken chest,you should grab the second part of chest,and bring it to the first [ or you wouldn't do it,because the easiest way is to make new one ],but if second part of chest is closer,it's will be used,so only middle of torso will be made with metal

[and that's only based on pb2 mutilation mechanics,if pb2.5 getting new one,I will try to remake the post to v2.0 :P]

or I also think that there's should be two levels for this tool

"1." as mentioned and "2." - 1 level and 2 level
_______________________________________________________________________________________________

sorry for my awful english,and I hope you will understand my idea,you can ask me about anything that you don't understand :D


What if it worked like nades where you have a limited number of repairs. Lets say you have 2 repairs where you press r over the player to repair them. Or something like that
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Re: Another interesting "for someone" idea

Postby tehswordninja » 2 May 2016, 22:38

Personally, I think someone who's broken should stay dead. Simple as that.

I'm not sure I want to see half the enemy team come back as robots.
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Re: Another interesting "for someone" idea

Postby LazyRain » 3 May 2016, 06:22

tehswordninja wrote:Personally, I think someone who's broken should stay dead. Simple as that.

I'm not sure I want to see half the enemy team come back as robots.

Even robotic enemies? It is more suitable for them. And maybe make this only for SP?
I have written about robots in the post, check it.
But I agree with you. It wouldn't be desirable to receive a stab in the back from the recovered enemies. Besides constantly kill them again can bother.
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Re: Another interesting "for someone" idea

Postby BOLK » 3 May 2016, 19:45

tehswordninja wrote:Personally, I think someone who's broken should stay dead. Simple as that.

I'm not sure I want to see half the enemy team come back as robots.


And the enemies/allies revived with the "artifical limb replacement/giver tool" won't be a robots,but they're will be a cyborgs :P

of course because of balance purpouses broken enemies/allies with artifical limbs,after they're getting broken again,shouldn't be able to "repaired" again

also how I said in previous post there's should be 1/2 level for the tool [again picked by an Eric,means both or only one];1 level can allow you to replace arms/legs,2 level allows you to replace the torso,if the another piece is really close then "artifical "steel?"" will be only in stomach,but if there's no another piece near,it will create new one,with new legs

and also the tool should have only 1/2/3 [suitable by map maker,but maybe for balance purpouses should have a limit for every map maker,but I dunno] uses for the whole team,and only one person should have it,mostly medic I think

and also I think that ... [eh,I have forgotten what I have wanted to write here,but I won't remove it]
Bramble wrote:
BOLK wrote:
What if it worked like nades where you have a limited number of repairs. Lets say you have 2 repairs where you press r over the player to repair them. Or something like that



I think that it's should be a tool,not a grenade (of course only if the game doesn't have fetish on grenades,because we arleady have shield grenade,teleport grenade,now this...)

something looking almost the same as a defibrillator from an original game

----

LazyRain wrote:
tehswordninja wrote:Personally, I think someone who's broken should stay dead. Simple as that.

I'm not sure I want to see half the enemy team come back as robots.

Even robotic enemies? It is more suitable for them. And maybe make this only for SP?
I have written about robots in the post, check it.
But I agree with you. It wouldn't be desirable to receive a stab in the back from the recovered enemies. Besides constantly kill them again can bother.



Maybe there's also should be some sort of "level" that will depend on what you can "repar",only robotic allies or organic allies

[robotic allies = androids,something else maybe that will be added in pb2.5,if campaign getting updated,or more enemies getting added,that later can be used as a skins in the multiplayer]

[organic allies - humans,usurpations,faloks etc,something else maybe that will be added in pb2.5,if campaign getting updated,or more enemies getting added,that later can be used as a skins in the multiplayer]


here's all examples


hmm,how should I name this "sort of level only custom made for this tool"

or maybe just make a color

different colors on this tool shows the possibilities of the tool


like:
1st color type [red - usable for "organic allies";grey - usable for "robotic allies"]
2st color type [green - 1 level,how I said in the original post;orange - 2 level]

just imagine defib [lated it won't be a defib,but may look most like a defib] and the colors marked on him

[1st color area,2st color area]

[red,orange] : allows you to heal only "organic allies" ,and you can repair the torso,legs and arms

[grey,green] : allows you to heal only "robotic allies" ,and you can repair only legs and arms


***[!!!IMPORTANT!!!] that's all,I won't update the post,let's keep its original,I will add later some ideas that I will get,and rename the post with "UPDATE *1*,*2*,*3*,etc...],and I will answer only in commentaries under the post,or maybe later edit it somehow... ***

---

LazyRain wrote:Hmmm, interesting idea.
- This tool may be OP a little. Possible to make a limited ammunition which is replenished with a absorption of parts of a dead enemies' bodies. And of course process of replacing wont be very quick.
- It would be quite good to have type of the enemy which replaces to the half-dead companions missed limbs, and collect "material" from the dead. He won't be got involved in open fight, but will actively try to help allies. If you cut off enemy's legs or hands and he has survived, then he immediately will begin to creep to this "Doctor Frankenstein".
- It would be cool if legless robots could put to themselves missing legs from other dead robots. Of course if legless robot still alive and have head and arms. As robots don't feel pain, they can quickly crawl to a corpse of the companion, for couple of seconds to rearrange to itself legs and again to go to fight. And they will make this process more quickly. Not-robots won't be able to make that trick.


1 - Limited amunition is of course should be,but uses are decided by the map maker :()

2 - I don't really understand about what kind of "material" you were talking and I don't really like idea where the "repaired" allies will have minus some of possibilities that they had before they been broken and "repaired",but I like the idea where the enemies will need to crawl to their "Doctor Frankenstein"

3 - Sounds interesting,that robot can get another dead robot legs,but it's a bit strange :()
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Re: Another interesting "for someone" idea [updated,new idea

Postby LazyRain » 4 May 2016, 06:32

BOLK wrote:2 - I don't really understand about what kind of "material" you were talking...

Well, as I said this tool is OP a little so it neends limited ammunition. This ammunition is the "material" from dead bodies. It is impossible to make a new limb of nothing, right?
Now I'll explain what I mean. So, you have a tool with...10 charges of "material", that mean you can replace 10 missed limbs. You can make it by pressing Left Mouse Button over the limbless ally. The tool spends on 1 "charge" for every single replaced legs, hands, a torso, and even the trunk.
But you understand soon that charges have ended, and allies run on hands around you again (legless). Everything that needs to be made, is to go to dead enemies and to collect these charges of "material" from corpses (even ally's). You can make it by pressing Right Mouse Button over the corpse. The tool restore on 1 "charge" for every single absorbed legs, hands, head, a torso, and trunk. Absorbed parts of course disappear.

2 legs mean one charge. Hands too. The trunk can be shot out without hitting the torso. Also, If you have replaced limbs to your ally when he is dead, he won't recover health. The defibrillator is neccessary for this. I also think that robots without limbs shouldn't roll as vegetables, but to creep quickly since they don't feel pain.
BOLK wrote:3 - Sounds interesting,that robot can get another dead robot legs,but it's a bit strange :()

It is that moment when the first robot creeps without legs and meets the second headless and without hands. The first asks: "Good afternoon, sir! Allow me to borrow your fine legs?" As the sir has answered nothing, and silence gives consent, the first robot takes away legs of the second and leaves.
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Re: Another interesting "for someone" idea [updated,new idea

Postby BOLK » 4 May 2016, 13:19

LazyRain wrote:
BOLK wrote:2 - I don't really understand about what kind of "material" you were talking...

Well, as I said this tool is OP a little so it neends limited ammunition. This ammunition is the "material" from dead bodies. It is impossible to make a new limb of nothing, right?
Now I'll explain what I mean. So, you have a tool with...10 charges of "material", that mean you can replace 10 missed limbs. You can make it by pressing Left Mouse Button over the limbless ally. The tool spends on 1 "charge" for every single replaced legs, hands, a torso, and even the trunk.
But you understand soon that charges have ended, and allies run on hands around you again (legless). Everything that needs to be made, is to go to dead enemies and to collect these charges of "material" from corpses (even ally's). You can make it by pressing Right Mouse Button over the corpse. The tool restore on 1 "charge" for every single absorbed legs, hands, head, a torso, and trunk. Absorbed parts of course disappear.

2 legs mean one charge. Hands too. The trunk can be shot out without hitting the torso. Also, If you have replaced limbs to your ally when he is dead, he won't recover health. The defibrillator is neccessary for this. I also think that robots without limbs shouldn't roll as vegetables, but to creep quickly since they don't feel pain.


Eh,sounds interesting,but stealing enemy limbs to make a material and then use the material to add artifical limbs to your allies,that's really strange... + I don't really know if the tool should make metal parts on your "organic allies" or make them from a flesh :/

The tool shouldn't be re-usable,for balance purpouses,and it's mostly made only for COOP

And I wanted the tool to be like this :

the tool has a really low amount of capsules with advanched nano-drones,that will regen the previous limbs/create artifical limbs made from metal,if regening then it's would be made from a flesh,or its somehow making a new ones that are has been made from a metal
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Re: Another interesting "for someone" idea [updated,new idea

Postby LazyRain » 4 May 2016, 14:52

BOLK wrote:the tool has a really low amount of capsules with advanched nano-drones,that will regen the previous limbs/create artifical limbs made from metal,if regening then it's would be made from a flesh,or its somehow making a new ones that are has been made from a metal

- Capsules. So the tool just will have limited ammo with refill near "ammo stations". I guess you saw Eric's tweet about magazine types for weapons.
- So nano-bots make limbs from metal. But where they have taken it? It makes sense, only if it is the super hi-tech tool and in its capsules there is a squeezed space allowing to store the volume of the material sufficient for restoration of a limb.
- Considering my previous words, now this is uni-recovery tool that can replace both organic and mechanical limbs.
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Re: Another interesting "for someone" idea [updated,new idea

Postby BOLK » 4 May 2016, 16:19

- Capsules. So the tool just will have limited ammo with refill near "ammo stations". I guess you saw Eric's tweet about magazine types for weapons.
- So nano-bots make limbs from metal. But where they have taken it? It makes sense, only if it is the super hi-tech tool and in its capsules there is a squeezed space allowing to store the volume of the material sufficient for restoration of a limb.
- Considering my previous words, now this is uni-recovery tool that can replace both organic and mechanical limbs.[/quote]


1. I don't think that there's should be "ammo station" for this weapon,for balance purpouses in COOP mode.

2. I think that there's also injecting a little bit of material (also with capsule,so there's a liquid in a capsule,the liquid is filled with nano-bots and a metal nano pieces,which will be an example to what use as a material,while with organic bodies,it will just regen it :()

also I think that the
"1st color type [red - usable for "organic allies";grey - usable for "robotic allies"]
2st color type [green - 1 level,how I said in the original post;orange - 2 level]"

grey should be omni-tool,you can use it both for an allies,and for a robots,if you don't have the tool with "1st color type red",but just to make it worse,metal parts on organic allies will reduce their hp a bit,for every regened limb,or a part of limbs

here's an example:
you had 500 hp max,after you have died and someone has broken your legs,and an ally coming to revive you with tool,but it's have "1st color grey",then it's will give you a metal limbs,but reduce max HP by a bit,so if 2 legs restored,or 1 pair,you will have 470 HP,if before revive you had also broken arms,then it's will be 450,if your chest was broken,then it's will be 425,and etc,but I think that it's should be valued with a formula of exctracting max hp from the overall hp,if you had 1000 hp after changing your chest and legs,you will have maybe 900 hp,or even lower

but the "2." is really important at the overall tool mechanics

2nd example with "1st color red" tool

you had 700 max hp,after you have died,your legs,chest even arms were broken

your ally coming with "1st color red" tool and injects a capsule in your body,so it starts to regening your limbs,maybe slowly,but not that slowly,it should took maybe 5-10 seconds,and after you have been "repaired" you will have your previous 700 max hp

oh,and also don't forget,that almost every person "skin" in this game has a skin with an armor,but don't forget,that the "organic" tool should regen those "it doesn't have any instruction,what regen,how and etc,but just let's make this like this"

[edit: I don't have mathematical formulla for this,so I'm giving random max health penalties from this]

if at this situation you have been healed with "1st color grey",then you will loose some of max hp,if you had 700,and your chest/legs/arms were broken,then tool with "2st color orange],you will have only 550 hp

oh,and also the "1st color grey" tool doesn't regening metal limbs on "organic skins",but they're making a new one,with different design,it's should be custom made and somehow suits your overall design,or maybe use all the same.

BOLK wrote:- Capsules. So the tool just will have limited ammo with refill near "ammo stations". I guess you saw Eric's tweet about magazine types for weapons.
- So nano-bots make limbs from metal. But where they have taken it? It makes sense, only if it is the super hi-tech tool and in its capsules there is a squeezed space allowing to store the volume of the material sufficient for restoration of a limb.
- Considering my previous words, now this is uni-recovery tool that can replace both organic and mechanical limbs.



1. I don't think that there's should be "ammo station" for this weapon,for balance purpouses in COOP mode.

2,3. I think that there's also injecting a little bit of material (also with capsule,so there's a liquid in a capsule,the liquid is filled with nano-bots and a metal nano pieces,which will be an example to what use as a material,while with organic bodies,it will just regen it :()

also I think that the
"1st color type [red - usable for "organic allies";grey - usable for "robotic allies"]
2st color type [green - 1 level,how I said in the original post;orange - 2 level]"

grey should be omni-tool,you can use it both for an allies,and for a robots,if you don't have the tool with "1st color type red",but just to make it worse,metal parts on organic allies will reduce their hp a bit,for every regened limb,or a part of limbs

here's an example:
you had 500 hp max,after you have died and someone has broken your legs,and an ally coming to revive you with tool,but it's have "1st color grey",then it's will give you a metal limbs,but reduce max HP by a bit,so if 2 legs restored,or 1 pair,you will have 470 HP,if before revive you had also broken arms,then it's will be 450,if your chest was broken,then it's will be 425,and etc,but I think that it's should be valued with a formula of exctracting max hp from the overall hp,if you had 1000 hp after changing your chest and legs,you will have maybe 900 hp,or even lower

but the "2." is really important at the overall tool mechanics

2nd example with "1st color red" tool

you had 700 max hp,after you have died,your legs,chest even arms were broken

your ally coming with "1st color red" tool and injects a capsule in your body,so it starts to regening your limbs,maybe slowly,but not that slowly,it should took maybe 5-10 seconds,and after you have been "repaired" you will have your previous 700 max hp

oh,and also don't forget,that almost every person "skin" in this game has a skin with an armor,but don't forget,that the "organic" tool should regen those "it doesn't have any instruction,what regen,how and etc,but just let's make this like this"

[edit: I don't have mathematical formulla for this,so I'm giving random max health penalties from this]

if at this situation you have been healed with "1st color grey",then you will loose some of max hp,if you had 700,and your chest/legs/arms were broken,then tool with "2st color orange],you will have only 550 hp

oh,and also the "1st color grey" tool doesn't regening metal limbs on "organic skins",but they're making a new one,with different design,it's should be custom made and somehow suits your overall design,or maybe use all the same[/quote]
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Re: Another interesting "for someone" idea [updated,new idea

Postby Silent Aurora » 4 May 2016, 17:44

@BOLK

Easy with the quadroposting and double posting, use the edit button if u wanna add more info if no one else replied to your post.

A warning has been issued on your account.
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Re: Another interesting "for someone" idea [updated,new idea

Postby LazyRain » 5 May 2016, 07:57

BOLK wrote: 1. I don't think that there's should be "ammo station" for this weapon,for balance purpouses in COOP mode.

Idk anything about "ammo stations", maybe Eric will make something similar. I have just said about that.
Agree. Every match we will have a certain quantity of an ammunition. But it will be possible to change this in ALE, if we will be able to edit weapons parameters more profoundly.

BOLK wrote:2. I think that there's also injecting a little bit of material (also with capsule,so there's a liquid in a capsule,the liquid is filled with nano-bots and a metal nano pieces,which will be an example to what use as a material,while with organic bodies,it will just regen it :()

Agree. But I think capsule will be small, the same size as Virus Gun drones. Having such small amount of "substance", you can restore unless an ear or nose. But if you want to restore the whole hand or leg, from where so many amount of material will be taken? The accelerated regeneration? There will be no so much organic material in the patient, especially this process will take much more time than 10 seconds. That's why I have told about the squeezed space in a capsule. In my opinion that capsules will supports small pocket dimension where contains material for restoration. Understand me correctly, I just want that it looked logically.
BOLK wrote:you had 500 hp max,after you have died and someone has broken your legs,and an ally coming to revive you with tool,but it's have "1st color grey",then it's will give you a metal limbs,but reduce max HP by a bit,so if 2 legs restored,or 1 pair,you will have 470 HP,if before revive you had also broken arms,then it's will be 450,if your chest was broken,then it's will be 425,and etc,but I think that it's should be valued with a formula of exctracting max hp from the overall hp,if you had 1000 hp after changing your chest and legs,you will have maybe 900 hp,or even lower

Agree. It allows not to use the tool so often on the same ally and forces all to fight more accurately. But this number must have certain limits. For example, after restoration of hands you lose 5 - 10 percents from you current maximum health.

BOLK wrote:"1st color type [red - usable for "organic allies";grey - usable for "robotic allies"]
2st color type [green - 1 level,how I said in the original post;orange - 2 level]"

Each weapon in game has 4 version: No upgrades, 1 Level, 2 Level, 3 Level. So how about this:
- Level 0: Normal tool without color strips. Work as usual defibrillator, but powerful and without ability to restoration limbs.
- Level 1: Ability to restore mechanical limbs. Blue strip over the tool.
- Level 2: Restores organic limbs. Green strip.
- Level 3: Restores both mechanical and organic limbs. Red strip.
1st, 2nd and 3rd versions of tool can restore some health, when replace limbs.


I saw your new idea. Hmmm...I guess you pass the Campaign? At 2 levels you can meet not enemy characters, and at the 42nd level you play for the unknown robot. But we know nothing about them and why they don't treat the main characters as enemies. It would be quite good if Eric has made some levels with them as a main characters in PB2.5 or PB3. Maybe after passing new Campaign we will be able to replay levels using certain available characters. Like playing for only Noir Lime, or Noir Lime and Proxy but without Hero. If Eric will add new available characters, then yes. It seems to me that there will be enough original Trinity. But I think something is necessary, forcing players to replay Campaign not only because of Impossible level of difficulty.
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LazyRain
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Re: Another interesting "for someone" idea [updated,new idea

Postby BOLK » 5 May 2016, 12:29

1 - I think even if it's will be added,it's should be picked by the map creator

2 - Nano-bots are using advanched technology,to reproduce a limited,but enough material to restore the ally limbs,so how I have said,there's a little bit of metal in the capsule,once the capsule is injected,nanobots will start to reproduce this material to limited amount,and then use it to build the metal limb if it's "Level 2" or "Level 4",but if it's "Level 3" or "Level 4",then it's will just regen organic limbs [I ain't sure what way they will use to regen the limb to what was before + they somehow should regen the armor that was on limbs,because it's a bones,muscles,meat,armor material,armor design and etc

3 - Yeah,I sure that using the percet penalty will be much better

4 - Well,I guess that the level system is better,but there's shouldn't be a zero level,because it's a tool,which isn't acting as defibrilattor,it's a custom made to inject capsules filled with drones and material .

5 - "I saw your new idea. Hmmm...I guess you pass the Campaign? At 2 levels you can meet not enemy characters, and at the 42nd level you play for the unknown robot. But we know nothing about them and why they don't treat the main characters as enemies. It would be quite good if Eric has made some levels with them as a main characters in PB2.5 or PB3. Maybe after passing new Campaign we will be able to replay levels using certain available characters. Like playing for only Noir Lime, or Noir Lime and Proxy but without Hero. If Eric will add new available characters, then yes. It seems to me that there will be enough original Trinity. But I think something is necessary, forcing players to replay Campaign not only because of Impossible level of difficulty."

Well everything is happens at the time of original campaign,but you can play as different characters,belonging to different factions,I think that replaying levels as different characters would be interesting,so we will be able to know more about the characters,their story and what they have done to the whole campaign
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BOLK
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Re: Another interesting "for someone" idea [updated,new idea

Postby LazyRain » 5 May 2016, 13:05

BOLK wrote:4 - Well,I guess that the level system is better,but there's shouldn't be a zero level,because it's a tool,which isn't acting as defibrilattor,it's a custom made to inject capsules filled with drones and material .

Spoiler: Show More
That's what I mean. Abilities of the tool will be established automatically after the choice of Upgrade level. "Level 0" designates that the weapon has no upgrades. You can write about abilities in the same style as I did.


I continue not to understand from where nano-bots take material if it isn't near. I know this is just a game, but it still doesn't suit me. Considering restoration speed, the limb will be either very thin, or hollow.
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LazyRain
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Re: Another interesting "for someone" idea [updated,new idea

Postby Silent Aurora » 5 May 2016, 14:12

BOLK wrote:
Silent Aurora wrote:@BOLK

Easy with the quadroposting and double posting, use the edit button if u wanna add more info if no one else replied to your post.

A warning has been issued on your account.


What is "quadroposting" ???


Its basically double posting twice.

Double posting is when you make a post, if no one replied to tha post, then you post again, thats double posting. The reason why we dont allow that because people may abuse the post count feature.

Next time PM me when you have questions.
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