Velocity

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Velocity

Postby Kazy » 22 April 2016, 22:03



The map itself is supposed to demand the player's full skill and attention, however play-styles can vary so it's not that hard to boss on this map.
The highlighted background textures mark the boost zones, which launch you into the next best edge of the map while actually shooting at the enemy and trying to stay alive.

Static Map preview
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Ingame Map preview
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Instant demo link: http://www.plazmaburst2.com/?s=2&map=kazy-velocity

Map page link: http://plazmaburst2.com/?s=9&a=&m=kazy- ... &id=736795

Map ID: kazy-velocity

Leave a feedback and stars if you like the map, and have fun as well!
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- if you read this, you can read.
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Kazy
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Re: Velocity

Postby Sniper J » 22 April 2016, 22:11

It's an interesting design and would be fun to use this map for 1v1s.

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Re: Velocity

Postby Dandamage » 22 April 2016, 22:27

The doors keep opening and closing ultra quick if you get close to them, so you might want to check that out. Stil it's a very fun and creative concept. All my five stars belong to this map.
Last edited by Dandamage on 22 April 2016, 22:35, edited 1 time in total.
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Re: Velocity

Postby Hikarikaze » 22 April 2016, 22:33

tfw I wanted to make a map called Velocity once

The map looks great, but I'm not a fan of the open space at the top - just personal preference though.
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Re: Velocity

Postby artichokecat » 25 April 2016, 01:39

This could make for an interesting swords map without the blocks near the top.
The boost zone idea is cool and finding a way to get out of a boost zone that's pushing you the opposite direction would be a new problem in this map meaning new strategies.
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