ProJecT NeXus (Remake post)

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ProJecT NeXus (Remake post)

Postby LemonPie » 25 December 2015, 02:10

I wanted to make another post of this because no one commented on my first post of this and the second one. I want to see some expressing opinions about my series. So please comment.

Map name: [SP]-Project_Nexus-(I)Infiltration[VERSION 1.5]

Map ID:lemonpie-project_nexus

Map description: Your an agent named Ash Rafer, swore to defeat any evil. But one day your boss discovers something about an army of who knows what is planning to take over earth. You realize that you cannot do this alone without your partners(Dale & William).Your first mission is to rescue Dale and William from the Prison base.
=============================
{Please rate 5!!!!}
!*THANK YOU SO MUCH FOR NEARLY 50 VOTES!!!* means a lot!

Map Page Link:http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467

Map Demo Link:http://www.plazmaburst2.com/?s=2&map=lemonpie-project_nexus

Brief Description: Its already in the map description...
=========
:thank: :thank: :roll:
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: ProJecT NeXus (Remake post)

Postby timer15 » 25 December 2015, 10:38

Well my friend i want to say something about your maps! :D

Ok,first off,I like your maps,Season 2 gonna to be more cool than season 1 I know. your series is cool,I like the storyline,but don't hesitate to make your maps longer,Your Computer don't get problems or something because you make them longer,so please make them a bit longer for i cannot pass your maps at 2 seconds :P lol,Your season 2 episode 4 is a bit longer,make more of them long.

Season 1:
The season is a bit easy and not more longer,The shadowblade army that led by serqet is a nice idea for your storyline.
I don't like the part of when chronos died because it's sad,and Serqet? what happend with serqet? the part of the robot when ash destroyed that thing they save Juan,Dale,and Wiliam,after this part they escaped from the base and what happend with Serqet? I think If she was off base and has been fighting ash was better.

but make them how you can make them lol,Thumbs Up :D
I am timer15,a map maker,check and rate my maps :D
i like to play SP map series.
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Re: ProJecT NeXus (Remake post)

Postby LemonPie » 25 December 2015, 15:25

In season 1 it already said Serqet had been roaming in the wastelands and they took her head in the last episode of season 1. Season 2 yeah nothing wrong with my computer it's just that sometimes I can't think of anything else to add when I release a short episode.
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: ProJecT NeXus (Remake post)

Postby Konquer » 26 December 2015, 14:15

Story is shitty , Nicknames are idiotic , map design is poor , jokes aren't funny , but it was very cool to play it. I guess i don't want pb2 maps to be like South Park , becouse i can still watch Sharknado. Well , i rate this series 4/5
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Re: ProJecT NeXus (Remake post)

Postby LemonPie » 26 December 2015, 16:50

Konquer wrote:Story is shitty , Nicknames are idiotic , map design is poor , jokes aren't funny , but it was very cool to play it. I guess i don't want pb2 maps to be like South Park , becouse i can still watch Sharknado. Well , i rate this series 4/5

.....................Such a strange compliment, But Ok first of all can you answer these questions;
1.Im not really adding jokes at all :O If you see any please tell me where.
2.Tell me how the designs are poor.
3.Ash is idiotic? That's a pretty normal name if you ask me.
4.Storys shitty? Why?
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: ProJecT NeXus (Remake post)

Postby timer15 » 26 December 2015, 17:40

Actually bro,you have alot of fans.. that's means your series isn't laggy,you have cool series.
I am timer15,a map maker,check and rate my maps :D
i like to play SP map series.
To be best,you are great than you think you are,smarter and best,the best way ever to find what you want,Find it YOURSELF!
Be Best,keep it cool,keep it yourself You will to be great!


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Re: ProJecT NeXus (Remake post)

Postby Konquer » 26 December 2015, 21:25

.....................Such a strange compliment, But Ok first of all can you answer these questions;
1.Im not really adding jokes at all :O If you see any please tell me where. -Do i need to say that the pizza one isn't a funny joke?
2.Tell me how the designs are poor. -Areas need to have something. Stairs and doors aren't the thing
3.Ash is idiotic? That's a pretty normal name if you ask me. -You could do some better names. Ash gives me the taste of pokemons
4.Storys shitty? Why? -And why the hell it would be good? Just some shit about war. I dont even know the name of playable team. Or secound one. The enemy one. To story be good , you need to add some choices to storyline. I dont give a deliciously exquisite pizza sauce about some chronos
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Re: ProJecT NeXus (Remake post)

Postby LemonPie » 26 December 2015, 23:08

Konquer wrote:.....................Such a strange compliment, But Ok first of all can you answer these questions;
1.Im not really adding jokes at all :O If you see any please tell me where. -Do i need to say that the pizza one isn't a funny joke?
2.Tell me how the designs are poor. -Areas need to have something. Stairs and doors aren't the thing
3.Ash is idiotic? That's a pretty normal name if you ask me. -You could do some better names. Ash gives me the taste of pokemons
4.Storys shitty? Why? -And why the hell it would be good? Just some shit about war. I dont even know the name of playable team. Or secound one. The enemy one. To story be good , you need to add some choices to storyline. I dont give a f*** about some chronos


1.I wasen't even trying to add something funny.

2.Better names? My cousins name is Ash does that bother you? If 1 person doesn't like the characters name of my series Im not gonna bother changing it unless it becomes a problem somehow :O .

3.I don't understand what your saying there besides "Just some shit about a war". Some people make a series about Alien invaders, Zombie apocalypse,War stuff,and other things. Its strange though I cant tell if you actually like my series or not. Because your saying its good but your also giving me a description of what's bad about it with some strong words.(Shit-Fk-terrible-)

4.Episodes 1,4,5,6,8,9, Has some strong designs if you ask me. Same with season 2 Episode 1 and 4.I don't know what you want me to do you have to be more specific.
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: ProJecT NeXus (Remake post)

Postby Fasho » 27 December 2015, 01:04

This story was great and I love how it was roleplayed except that on the first part v



You can easily jump in that booth and kill the other CS enemy behide the door I recommend an pusher or lazer to make sure people can't go in that booth so they can continue the RP without moving a step ahead

However I do have a question why do you have the tag Noir Lime in prison when his chracter was suppose to be william
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Re: ProJecT NeXus (Remake post)

Postby LemonPie » 27 December 2015, 01:15

Fasho wrote:This story was great and I love how it was roleplayed except that on the first part v



You can easily jump in that booth and kill the other CS enemy behide the door I recommend an pusher or lazer to make sure people can't go in that booth so they can continue the RP without moving a step ahead

However I do have a question why do you have the tag Noir Lime in prison when his chracter was suppose to be william


Yeah good point, I will fix it. For that part where you said "However I do have a question why do you have the tag Noir Lime in prison when his character was suppose to be William" I dunno...Im too lazy to fix it haha :D.
And thanks for the feedback.
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: ProJecT NeXus (Remake post)

Postby Dark Reaver » 27 December 2015, 15:32

Hello there!

Have been playing PB2 since late 2011 (with a different account, of course) and have played a bunch of amazing scenarios during that time.

I may be a little 'strict' here, but there are things Konquer was right about - despite his certain style.

1) The jokes - well, everything has its place and the jokes are no exceptions. In my opinion, 'joking' is hardly acceptable in an enemy environment.
Just look at the commandos / special forces during WW2 who were working behind enemy lines. Their tasks were serious and meaningful - like the ones in these series.

However, I can't imagine David Stirling being in a funny mood during action. I don't think I have to explain why.
For example, the pizza-joke made me feel like I'm in a fairy tale made for children, instead of being part of an important operation. Jokes and emoticons fit to a different environment ;)

2) The designs- honestly, while they aren't that poor, in fact, I even dare calling them decent overall, I can't deny that there are flaws. The building, for example in part 2 didn't even look like a base - especially the path to Warlord Shen. A long corridor with a bunch of soldiers standing on it in a row - have no idea how such a phenomenom could be tied to reality. However, there are also good parts - I loved those windows in the prison in part 1, just to name one. Funny enough, designs were one thing that made me play this campaign till the end - the big picture design-wise was more than all-right for me.

3) The names - while I didn't see any exceptionally 'idiotic' names and don't think they are that significant, they can play a role in determining how 'fun' a map is to play. Ash, William, Dale and so on.. just give the impression of an average guy - I don't mind that; T. Roosevelt also was just Theodore, right? The only thing which bothers me here a little is the lack of originality at some places. It's obvious where the names General Kassadin, Zed and Warlord Shen come from. But as I've said, names are mostly details.

4) The story - it mostly depends on the person. As a historical fanatic, I don't like things which are too unrealistic. Even watching fantasy is painful sometimes, haha. The point is, without SuperB story-writing, I doubt a few random dudes could save the world by killing a single person.
This isn't some Marvel sh*t - so-called superheroes have no place in such a conflict. For example, I dislike the way Zed, Seqret or Phobos (I don't remember correctly) mention Ash. I'm sure you get what I mean.

Sorry for the wall of text; if I bother explaining something, I really want people to understand what I'm saying.
And it isn't easy with short texts.

Overall the series are decent; I'd give it a 7/10. Definitely worth playing.
You might be surprised that I say this, but I wasn't focusing on the strong points above to be honest.

Keep it up!
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Re: ProJecT NeXus (Remake post)

Postby LemonPie » 27 December 2015, 17:18

Dark Reaver wrote:Hello there!

Have been playing PB2 since late 2011 (with a different account, of course) and have played a bunch of amazing scenarios during that time.

I may be a little 'strict' here, but there are things Konquer was right about - despite his certain style.

1) The jokes - well, everything has its place and the jokes are no exceptions. In my opinion, 'joking' is hardly acceptable in an enemy environment.
Just look at the commandos / special forces during WW2 who were working behind enemy lines. Their tasks were serious and meaningful - like the ones in these series.

However, I can't imagine David Stirling being in a funny mood during action. I don't think I have to explain why.
For example, the pizza-joke made me feel like I'm in a fairy tale made for children, instead of being part of an important operation. Jokes and emoticons fit to a different environment ;)

2) The designs- honestly, while they aren't that poor, in fact, I even dare calling them decent overall, I can't deny that there are flaws. The building, for example in part 2 didn't even look like a base - especially the path to Warlord Shen. A long corridor with a bunch of soldiers standing on it in a row - have no idea how such a phenomenom could be tied to reality. However, there are also good parts - I loved those windows in the prison in part 1, just to name one. Funny enough, designs were one thing that made me play this campaign till the end - the big picture design-wise was more than all-right for me.

3) The names - while I didn't see any exceptionally 'idiotic' names and don't think they are that significant, they can play a role in determining how 'fun' a map is to play. Ash, William, Dale and so on.. just give the impression of an average guy - I don't mind that; T. Roosevelt also was just Theodore, right? The only thing which bothers me here a little is the lack of originality at some places. It's obvious where the names General Kassadin, Zed and Warlord Shen come from. But as I've said, names are mostly details.

4) The story - it mostly depends on the person. As a historical fanatic, I don't like things which are too unrealistic. Even watching fantasy is painful sometimes, haha. The point is, without SuperB story-writing, I doubt a few random dudes could save the world by killing a single person.
This isn't some Marvel sh*t - so-called superheroes have no place in such a conflict. For example, I dislike the way Zed, Seqret or Phobos (I don't remember correctly) mention Ash. I'm sure you get what I mean.

Sorry for the wall of text; if I bother explaining something, I really want people to understand what I'm saying.
And it isn't easy with short texts.

Overall the series are decent; I'd give it a 7/10. Definitely worth playing.
You might be surprised that I say this, but I wasn't focusing on the strong points above to be honest.

Keep it up!


1.The designs in part 2 can be a little trippy/weird/boring yeah I agree. The thing is Im too lazy to make it better.
2.Maybe your right about that joke it does feel a little bit silly. Ill think about fixing it if it will make the series better because I want to improve it much as I can!
3.I didn't get the part where you said " dislike the way Zed, Serqet or Phobos (I don't remember correctly) mention Ash. I'm sure you get what I mean." And yeah Zed, Phobos ,Shen , Yeah I know league of legends and madness project nexus. I mean my series isn't called project nexus for nothing to be honest.
Thanks for the feedback! Ill try to improve my series asap.
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: ProJecT NeXus (Remake post)

Postby david782 » 27 December 2015, 17:40

Regarding to the first point in which you said you were to "Lazy" to make it better then wouldn't that mean that you aren't willing to update part 2 on your series?

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Re: ProJecT NeXus (Remake post)

Postby LemonPie » 27 December 2015, 17:45

david782 wrote:Regarding to the first point in which you said you were to "Lazy" to make it better then wouldn't that mean that you aren't willing to update part 2 on your series?


Of course that doesn't mean im not gonna do it. Ill do it sometime. meanwhile im working on episode 5 im trying to make it longer.
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: ProJecT NeXus (Remake post)

Postby timer15 » 27 December 2015, 18:01

Actually Warlord Shen (at the old time,he called Char),you didn't explain him in the series,in part 2 ash meet and he defeat him,in part 3 he waited for ash and his friends to kill them and he faild.

I know he a leader of the Shadowblade army,that's all
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Re: ProJecT NeXus (Remake post)

Postby Hikarikaze » 27 December 2015, 20:27

I managed to play through a bit of your map. This is what I had to say.

- http://prntscr.com/9j4yvu - It'd be better if you made this part of the sign consistent with the other lettering. I've included a quick sketch on what it should look like to fix this.

- http://prntscr.com/9j4zql - No offense, but this doesn't seem right. No military/paramilitary/etc soldier would ever stop a person with a gun and tell them to turn back. Usually they'd assume it's an enemy if 1.) the person is holding a weapon of sorts, 2.) is attempting to enter a locked down area where they don't belong, 3.) doesn't look like he/she's part of the military group in question. Cops in GTA don't just say, "Hey, you have a RPG but that doesn't matter, just go back and mind your own business," and enemies in certain games such as Crysis or CoD don't say, "You don't look like us, but you seem lost from the looks of it. We're just going to ignore the 50 guns you have stashed in your invisible backpack and tell you to turn around because you seem harmless."

- http://prntscr.com/9j51vo - This ladder is ingenious, even if it's the simplest thing anyone could make. I haven't seen anything like that before (since usually people make ladders out of water).

- http://prntscr.com/9j52ii - Lettering made of BG floating freely looks awkward when placed against a sky background. I suggest placing a BG under the lettering to make it look like it's written on a wall rather than hanging around randomly.

- http://prntscr.com/9j542s - Detonating an explosive right next to it is realistically suicidal. It'd be better if it asked me to detonate it when I'm at least away from the door itself.

- http://prntscr.com/9j551r - It'd be nice if you could make this disappear earlier.

- http://prntscr.com/9j55fc - Extend the background into the wall. The direction you should extend it to is on the screenshot.

- http://prntscr.com/9j55xx - Use a lighter color. Right now, it's too dark to understand a word.

- http://prntscr.com/9j573d - I know it's your map and hence, your story, but it's more logical to attack the communications tower first so the other locations can't notify each other of your presence. It makes your attacks much more stealthy and more effective. Attacking a location before the comms tower will most likely give the enemy a chance to alert each other.

- http://prntscr.com/9j58i1 - It told me to go down then right, but the armory is on the left. The right is completely blocked off by an invisible door.

- http://prntscr.com/9j59ur - 4 flared lights on the screen at once isn't a wise idea. Consider disabling the flare on these two lights. The lasers provide lighting themselves, making these lights unnecessary. If they're there for aesthetics, disable the other two lights instead. You should keep one or two lights flared for the sake of computer performance.
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Re: ProJecT NeXus (Remake post)

Postby LemonPie » 27 December 2015, 20:56

Hikarikaze wrote:I managed to play through a bit of your map. This is what I had to say.

- http://prntscr.com/9j4yvu - It'd be better if you made this part of the sign consistent with the other lettering. I've included a quick sketch on what it should look like to fix this.

- http://prntscr.com/9j4zql - No offense, but this doesn't seem right. No military/paramilitary/etc soldier would ever stop a person with a gun and tell them to turn back. Usually they'd assume it's an enemy if 1.) the person is holding a weapon of sorts, 2.) is attempting to enter a locked down area where they don't belong, 3.) doesn't look like he/she's part of the military group in question. Cops in GTA don't just say, "Hey, you have a RPG but that doesn't matter, just go back and mind your own business," and enemies in certain games such as Crysis or CoD don't say, "You don't look like us, but you seem lost from the looks of it. We're just going to ignore the 50 guns you have stashed in your invisible backpack and tell you to turn around because you seem harmless."

- http://prntscr.com/9j51vo - This ladder is ingenious, even if it's the simplest thing anyone could make. I haven't seen anything like that before (since usually people make ladders out of water).

- http://prntscr.com/9j52ii - Lettering made of BG floating freely looks awkward when placed against a sky background. I suggest placing a BG under the lettering to make it look like it's written on a wall rather than hanging around randomly.

- http://prntscr.com/9j542s - Detonating an explosive right next to it is realistically suicidal. It'd be better if it asked me to detonate it when I'm at least away from the door itself.

- http://prntscr.com/9j551r - It'd be nice if you could make this disappear earlier.

- http://prntscr.com/9j55fc - Extend the background into the wall. The direction you should extend it to is on the screenshot.

- http://prntscr.com/9j55xx - Use a lighter color. Right now, it's too dark to understand a word.

- http://prntscr.com/9j573d - I know it's your map and hence, your story, but it's more logical to attack the communications tower first so the other locations can't notify each other of your presence. It makes your attacks much more stealthy and more effective. Attacking a location before the comms tower will most likely give the enemy a chance to alert each other.

- http://prntscr.com/9j58i1 - It told me to go down then right, but the armory is on the left. The right is completely blocked off by an invisible door.

- http://prntscr.com/9j59ur - 4 flared lights on the screen at once isn't a wise idea. Consider disabling the flare on these two lights. The lasers provide lighting themselves, making these lights unnecessary. If they're there for aesthetics, disable the other two lights instead. You should keep one or two lights flared for the sake of computer performance.


Thanks for the feedback! The 2nd screenshot- http://prntscr.com/9j52ii - I messed that up for some reason I feel stupid...

Finally someone showed me some bugs/incorrect/or important suggestions things on my map! I will fix it right away!
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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Re: ProJecT NeXus (Remake post)

Postby Konquer » 27 December 2015, 21:05

.....................Such a strange compliment, But Ok first of all can you answer these questions;
1.Im not really adding jokes at all :O If you see any please tell me where. -Do i need to say that the pizza one isn't a funny joke?
2.Tell me how the designs are poor. -Areas need to have something. Stairs and doors aren't the thing
3.Ash is idiotic? That's a pretty normal name if you ask me. -You could do some better names. Ash gives me the taste of pokemons
4.Storys shitty? Why? -And why the hell it would be good? Just some shit about war. I dont even know the name of playable team. Or secound one. The enemy one. To story be good , you need to add some choices to storyline. I dont give a f*** about some chronos[/quote]

1.I wasen't even trying to add something funny. -So why is so stupid? You can change that to something like "Blow the door" or other shit;

2.Better names? My cousins name is Ash does that bother you? If 1 person doesn't like the characters name of my series Im not gonna bother changing it unless it becomes a problem somehow :O . -You see , PB2 Camping is great becouse many things , like characters use NICKNAMES instead of names. Like Proxy , Noir Lime.

3.I don't understand what your saying there besides "Just some shit about a war". Some people make a series about Alien invaders, Zombie apocalypse,War stuff,and other things. Its strange though I cant tell if you actually like my series or not. Because your saying its good but your also giving me a description of what's bad about it with some strong words.(Shit-Fk-terrible-) -I just like to throw some shit , fk's or terribles , you dont understand :) , basically , me , as a player , i don't give a shit about faction names. As player i want short names , like "Bad faction" and "Good faction" not "EZZC" or "Shadow Blades (that use guns)".

4.Episodes 1,4,5,6,8,9, Has some strong designs if you ask me. Same with season 2 Episode 1 and 4.I don't know what you want me to do you have to be more specific.-You said to one guy before me "I was too lazy" , if you want 5/5 , you can't be lazy , you need to edit sky and do some cool bases , not ones: "im on trip nygga , shrek uself b4 u check uself" Thats all.
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Re: ProJecT NeXus (Remake post)

Postby LemonPie » 27 December 2015, 21:08

Konquer wrote:.....................Such a strange compliment, But Ok first of all can you answer these questions;
1.Im not really adding jokes at all :O If you see any please tell me where. -Do i need to say that the pizza one isn't a funny joke?
2.Tell me how the designs are poor. -Areas need to have something. Stairs and doors aren't the thing
3.Ash is idiotic? That's a pretty normal name if you ask me. -You could do some better names. Ash gives me the taste of pokemons
4.Storys shitty? Why? -And why the hell it would be good? Just some shit about war. I dont even know the name of playable team. Or secound one. The enemy one. To story be good , you need to add some choices to storyline. I dont give a f*** about some chronos


1.I wasen't even trying to add something funny. -So why is so stupid? You can change that to something like "Blow the door" or other shit;

2.Better names? My cousins name is Ash does that bother you? If 1 person doesn't like the characters name of my series Im not gonna bother changing it unless it becomes a problem somehow :O . -You see , PB2 Camping is great becouse many things , like characters use NICKNAMES instead of names. Like Proxy , Noir Lime.

3.I don't understand what your saying there besides "Just some shit about a war". Some people make a series about Alien invaders, Zombie apocalypse,War stuff,and other things. Its strange though I cant tell if you actually like my series or not. Because your saying its good but your also giving me a description of what's bad about it with some strong words.(Shit-Fk-terrible-) -I just like to throw some shit , fk's or terribles , you dont understand :) , basically , me , as a player , i don't give a shit about faction names. As player i want short names , like "Bad faction" and "Good faction" not "EZZC" or "Shadow Blades (that use guns)".

4.Episodes 1,4,5,6,8,9, Has some strong designs if you ask me. Same with season 2 Episode 1 and 4.I don't know what you want me to do you have to be more specific.-You said to one guy before me "I was too lazy" , if you want 5/5 , you can't be lazy , you need to edit sky and do some cool bases , not ones: "im on trip nygga , shrek uself b4 u check uself" Thats all.[/quote]

Ok I will update ALL of my maps and try to make then realistic as possible. But it will take time
Looking for a single player series that has action? Some cliff hangers to make you interested into my series and want more? Then I recommend you start playing Project Nexus!
http://www.plazmaburst2.com/?s=9&a=&m=lemonpie-project_nexus&id=692467
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LemonPie
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Re: ProJecT NeXus (Remake post)

Postby Konquer » 27 December 2015, 21:42

Ok :) , thx for this conversation , it was nice to exchange facts with other person.
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Konquer
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