Flamethrower :D

Multiplayer Maps here.

Flamethrower :D

Postby alexwang32 » 29 October 2015, 18:02

Eric Gurt said that we won't make a flame thrower even though he could... well since he doesn't want to make one, I did my best to mimic one.

Check out alexwang32-flame, it's basically a copy of nyove ( I might make my own structure later ), with rockets that act as flames.

It involves a complex trigger system, couple of timers, triggers, regions, and one movable.

Several problem however, one is that it's rather slow and laggy, and players don't get any kills from it. Another thing is that the movables tend to get in the way of players... I guess I can fix that.

Please see that map for yourself, if you have any suggestions I'll gladly take in.

alexwang32
 

Re: Flamethrower :D

Postby Kiriakos Gr96 » 29 October 2015, 19:14

realy impresive
nice job :)
User avatar
Kiriakos Gr96
Administrator
 
Posts: 620
Joined: 13 August 2013, 16:52
Location: Greece.

Re: Flamethrower :D

Postby Silent Aurora » 29 October 2015, 19:15

Nice attempt on making a flamethrow, though you couldve used another map since imo slomo isnt the type for flamethrowers.
Silent Aurora
User avatar
Silent Aurora
Heavy Marine [900]
 
Posts: 937
Joined: 11 December 2013, 18:09
Location: Hika and sks <3

Re: Flamethrower :D

Postby alexwang32 » 30 October 2015, 15:02

Thanks for the compliments guys! Really appreciate it.

I will make a new structure for the map, and use a normal game speed. I think I can even make it possible for players to get kills, here's my idea:

I will set the bullet speed to a low speed, and make the flamethrowers shoot bullets, I will adjust the speed of the bullets to the 'flame', so that they're synchronized. The bullet will have little to no damage at all, it's only effect to to give the player the credit of killing if the explosion managed to kill the enemy.

Will post back later if this works out.

alexwang32
 

Re: Flamethrower :D

Postby Silent Aurora » 30 October 2015, 17:32

yeah, also i would like to see the next update.
Silent Aurora
User avatar
Silent Aurora
Heavy Marine [900]
 
Posts: 937
Joined: 11 December 2013, 18:09
Location: Hika and sks <3

Re: Flamethrower :D

Postby alexwang32 » 31 October 2015, 17:33

Ok I put the flamethrower map aside for sometime, I put the flamethrower in this fun game: Witch Fight. Id is alexwang32-witch, play it, it combines freeze gun, teleport gun, and flamethrower, SUPER FUN! Variation of girl catch the boy.

alexwang32
 

Re: Flamethrower :D

Postby yi en » 9 November 2015, 09:45

erm....can I say something about that flamethrower?
first,this flamethrower is quite good I guess.If eric gurt added reloading time,it will working best. (i tried to spam the rocket launcher but just get dead.)
second,I am figuring out how to create that thing.Maybe tons of triggers maybe? or tons of *region to player+ something XYZ? that is hard work bro. good job!
edit #1
oh I figure it out,there's a door and few triggers that keep let regions at doors.And also few triggers for controlling the explosions. haha got it,I will made that out soon.
User avatar
yi en
Civil Security Boss [500]
 
Posts: 556
Joined: 20 August 2013, 09:10
Location: What do you need, then?

Re: Flamethrower :D

Postby DeadlyVenom » 20 November 2015, 06:24

this is great but the sad part is, the thing kills the player initiated

DeadlyVenom
Recruit
 
Posts: 24
Joined: 17 July 2013, 12:27

Re: Flamethrower :D

Postby xChakra » 20 November 2015, 12:51

If he adds it, kills with it shouldn't count, like with the Virus Gun.
[sarcasm] Yeah... Sure[/sarcasm]
Spoiler: Show More
Loading...
User avatar
xChakra
Advanced Usurpation Soldier [150]
 
Posts: 184
Joined: 31 December 2013, 01:49


Return to Multiplayer Maps

Who is online

Users browsing this forum: No registered users