Any triggers that prevent players from death joining COOP?

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Any triggers that prevent players from death joining COOP?

Postby Princess Striker » 18 April 2023, 17:53

Sorry, I know it's dumb to ask this question, but I have to because I'm so done with it. Every time I enter the COOP map, I have to watch myself die, then start round 1... is there any triggers or engine mark that can prevent or remove this? For example, just like Deathmatch, new players can join in without having to die and wait for somebody to heal them LOL... :sorry:

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Re: Any triggers that prevent players from death joining COO

Postby PipNormal » 13 May 2023, 16:28

Character> Set Character 'A' current and max hitpoints to value 'B'

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Re: Any triggers that prevent players from death joining COO

Postby darkstar 3 » 8 November 2023, 20:39

If you want to revive when joining an active match you can simply use a low delay timer that executes a trigger with Character > Set character 'A' current and max hit points to value 'B'

If you want to revive a player that just died:
Every player has a Trigger on death option

you can attach following trigger actions to revive the player and teleport him/her to a checkpoint:
Character > Set character 'A' current and max hit points to value 'B'
Character > Move character 'A' to the region 'B' (if Character alive)

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