Squad Composition in PB2

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Squad Composition in PB2

Postby tehswordninja » 6 April 2019, 17:13

The PB2 campaign doesn't really show us any sort of units/squads/other groups and enemy tactics are pretty limited to "see enemy, shoot enemy", so I'm curious how people might think factions such as the Civil Security, Correction Nine (before they were shut down), Usurpations, Falkoks, Androids, and even the Human Soldiers from PB1 might organize their squads, and what kinds of squads they would have.

Rules are simple: Just post a picture of a squad you've created, and name what kind of squad it is (Standard Fireteam, Recon, Demolition, Scout, etc) Describe each member of the team (can be as simple as saying one is a Rifleman), and make sure to describe any custom units or special weapon usage. Do try to keep it as close to PB2's campaign as possible, in terms of characters and guns. Feel free to use your own factions as well!

Here's an example:
Standard Civil Security Fireteam

(from right to left)
1x Breacher CS Lite (may be equipped with a CS-RC instead of a CS-DAZ depending on the mission)
2x Riflemen CS Lite
1x Support CS Heavy
1x Team Leader CS Heavy (may opt for a Rocket Launcher or Grenade Launcher instead of a Lite Railgun. Can also use HE grenades instead of Shield Grenades.)

A basic, standard fireteam for the Civil Security. They are somewhat flexible but overall are designed to be allrounder squads capable of handling most basic threats, such as low-level insurgencies.
The size of such a team may range from 4-8. Multiple teams will combine to work as one if need be.
who needs a PB2.5 release date, anyways?
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Re: Squad Composition in PB2

Postby goder » 6 April 2019, 21:27

CS counter-Marine Squad


A medium-armed squad designed to hunt down the Marine who is known as a dangerous man during the campaign.
(right to left)

1x SwordMaster (charge toward the marine to gdistract him. Always use swords. Have high health)
2x Demolitioners(use Grenade Launcher and Rocket Launcher to knock the marine off to deal him wall collsion damage)
1x Support (would support the Demolitioners by dealing the marine more damage)
Last edited by goder on 7 April 2019, 07:08, edited 2 times in total.
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Re: Squad Composition in PB2

Postby ditzy » 7 April 2019, 06:45

This is pretty interesting. Here's my contribution.

Light Reconnaissance Squad

(right-to-left)
2x Scout/Snipers (One is equipped with spotting equipment, represented by veh. launcher)
1x Support (Flexible unit)
1x Communications officer

Designed for long-range reconnaissance and patrol. When deployed deep behind enemy lines, it's common for recon squads to swap out communication equipment for an additional scout.
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Re: Squad Composition in PB2

Postby tehswordninja » 8 April 2019, 01:50

Decided to do a couple more, this time focused on what I consider to be the Civil Security's "police": The Civil Protectors.

Civil Protector Patrol

(from right to left)
1 Civil Protector Seargent (Carries CS-DAZ if needed, otherwise only carries standard issue CS-Pro.)
2x Civil Protector Officers

Three man patrols are the standard in low-threat areas. Two regular Officers are lead by a more experienced Seargent. These patrols regularly respond to break-ins and other crimes and rarely engage a threat higher than a lightly armed suspect. Civil Protector patrol vehicles usually have a CS-DAZ shotgun or CS-RC assault rifle onboard, in the event that officers require more than their standard CS-Pro.


Civil Protector Fast Response Team (FRT)

(from right to left)
1 Civil Protector Breacher
2 Civil Protector Breachers (armed with SMGs)
1 Civil Protector Riflemen
1 Civil Protector Seargent

FRT Teams are more armed teams that are quickly sent to high threat level areas. They are somewhat flexible and may equip different loadouts depending on the mission. Three Breachers are used to secure rooms, one armed with a CS-DAZ to breach doors with two armed with close quarters weapons. A rifleman and the Seargent follow with typically longer range weapons. These teams may make use of heavy Android ATM-105s or additional forces, but usually, Civil Security troopers are already on route in situations that require such heavy firepower.
who needs a PB2.5 release date, anyways?
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Re: Squad Composition in PB2

Postby Mean Me » 20 October 2024, 08:13

Civil Security Close-Quarters-Combat Fireteam

Close quarters combat (CQC) often requires a specialized team to operate in urban/tight environments where enemies may launch an attack closer than expected. Although not a mandatory firearm for CQC teams, the Plasmagun CS-Bloom has offers its operators smooth and flexible usage in interior settings. Its enhanced performance in aquatic environments made it preferred among troops working in liquid treatment facilities. The Rocket Launcher CS-LitBro offers longer-range support at a reliable accuracy, with wider splash damage able to root enemies out of their hiding positions. This weapon is a staple among security troops with its many applications. A detriment to this fireteam is its inability to penetrate thin walls with their weapons, making them reliant on cover or a flanking element by another fireteam while one takes fire.

https://imgur.com/a/wGxmPQj

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Civil Security Survey Fireteam

Survey squads are deployed at regions which warrant less CS activity, but should be guarded nonetheless (i.e. border patrol). These fireteams have state-of-the-art equipment which allows them to carry out their roles smoothly should the need arise. The Lites offer suppressive fire to enemies while the Heavies, being at vantage points, are able to take more accurate shots at the exposed enemies. They are not heavily equipped compared to other fireteams since their AO is not so active. The Assault Rifle CS-RC and Pistol CS-Pro are common complements balancing firepower and accuracy fairly for their role. The Lite Railgun v01 CS-HShot and Rocket Launcher CS-LitBro offer high-damaging but less rapid fire suitable for their purpose. A weakness in these squads is that members can be isolated from each other fairly easily when engaging the enemy at too long a distance or too short, too long and suppressive fire is ineffective while too short means some team members may be unable to engage targets.

https://imgur.com/a/pb2-cs-survey-fireteam-eAWn5rx

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Anti-infantry UAV Unit

Sometimes situations arise when militaries can't deploy conventional fireteams to resolve them (i.e. chokepoints, unfavorable terrain, stealth reconnaissance, etc). Drones have evolved in the field to provide the most optimal solutions, in particular close-combat. If fireteams cannot insert into heavily-occupied enemy territory, drones can be sent in swarms to make their job easier. In the case of the Civil Security, this isn't much different. When manpower is short, vehicles can make up for the slack, produced in their respective manufacturing facilities. They prefer small but nimble models for versatility that can be easily used in small numbers. These vehicles cannot repair themselves, however, so these drones often go out of commission shortly after entering combat. They are still useful for supplementing already existing manpower and warning defenders of incoming enemy forces.

There is evidence that these vehicles are autonomous and have no human controllers, as they can be seen hacked by invading forces in PB2. This may be that the controllers have simply lost control of the devices, so this is contested.

https://imgur.com/a/CCw2roy
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