Jason Eden wrote:[...]it's a waste of time to try to make that.[...]
yizhe wrote:but what if its an AI? There is no cursor...
Jason Eden wrote:You guys waste the time. What's the use of that technology anyway? Making a soda drinking animation with outstretched arm or creating a laggy Captain America's shield?
yizhe wrote:WOW! Thank you for the teachings! but what if its a AI? There is no cursor...
jeje52 wrote:I see no use for holding a can of soda, and I don't know what yizhe plans to do with it. I just made it because I like challenges, it didn't take too long. I can come up with a similar use for this, which is making completely custom guns. You can upload a model, move it to your hands and use an invisible gun to do the shooty part of the gun. But that's still kind of impossible as there's no good way to check what gun a player is holding, or where the gun is when it's dropped.
Jason Eden wrote:If you like challenges, then why won't you create something that is challenging, but also very practical and that can be used by all community members to make their maps better? Like, I don't know, an ultrarealistic multilevel elevator that is also SYNCHRONIZED in multiplayer? Why don't you make this instead of a can of soda?
You're a very talented guy. I think you should not waste your talent on making cans. Do you understand me?
jeje52 wrote:I can't come up with anything that's challenging and also practical. Sometimes I find a use for the stuff I make. I have a couple of unpublished maps that use trigonometry and angle calculation to make stuff that's impossible without the math. I doubt that you've ever used that fancy password panel of yours, it's not practical but you still made it.
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