I am currently working on a survival-wave based map with 3 State Triggers
My prop to change the door's speed are Death Triggers of characters (They're working fine , Tested)
But most of the times the triggers stop working at the half way of the map. They rarely work properly until the end of the game.
Also rechecked all timers, triggers, regions and found no errors lying within them. There are 200-400 triggers and 50-100 timers in the full map (as of now ; Unfinished) , yet I experience no lag.
So, Can Anyone tell me why is this happening so that i can fix the issue up and complete my map.
Is it due to the heavy no of triggers/timers? Or I did something wrong?
A screenshot of the state triggers.
I can generate an open source link for a trusted and experienced Map Developer.