Kiriakos Gr96 wrote:1.The idea to make the bg ending like this is interesting but i thing its not smooth enough i would suggest to make like the level editor allows you
In coop change the Zephyr skins with other team colors (like cs lites)
phsc wrote:Smooth? what do you mean? that it does not run smooth or it does not look smooth?
If the problem is the way it looks it can be easily fixed, by just adding more objects and making it smoother, or changing the pattern (the way it currently is is not purely mathematically perfect, its kind of done by eye, but it can follow a mathematical pattern if needed, or more objects can be added as well).
If the problem is lag, then how to measure lag? how to objective say THIS LAGS AND THIS IS OUT? because there are not that many objects, 134 for each side, that is less than a lot of maps, I asked a ton of people and nobody had lag with that, I actually did FPS tests using some of my maps and adding a FPS counter to them, and it at most falls like 2-5 in bad computers, which is irrelevant really, but my tests were done in a map with many more objects, I can publish the maps if needed for testing (my phsc-sniper remakes).
Also that was done with the editor and it is not hard at all to execute.
yes im talking about how the wall looks about the game fps so far it seem the gameplay is good.I'm trying to understand what was said here, why change the skins? actually coda did change the skins but... why? Silk looks really strange, if it is because supposedly characters have different movement speeds and armor values, as far as I know the new ones actually do not (source being Ditzy, who also happens to be the creator of the Zephyr!).
If it is just visual, then... first is that the colors present in the skins actually differ pretty well, mostly how the Zephyr has the orange detail, and even then I think the Silk is one of the worst choices here, the original choice which was the Hexagon was pretty good in my opinion.
Kiriakos wrote:Also i did not suggested silk? but cs lites.
Stryde wrote:Super accurate weapons easily abuse long lines of sight
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