[APPROVAL REQUEST] scarra-ethereum

[APPROVAL REQUEST] scarra-ethereum

Postby scarra » 24 June 2020, 15:05

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Ethereum [MP]
- Map ID: scarra-ethereum
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=986949
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=scarra-ethereum

[3]
- Give a brief description of the map:
Medium size map with 8 players for TDM : DM : COOP
Inspired by reject-above, kubakuba-sigma, kubakuba-one

- Why you think the map deserves to be approved: Because it fits all requirements.
- Any other comments: none
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Re: [APPROVAL REQUEST] scarra-ethereum

Postby Stryde » 24 June 2020, 15:19

Your background is offset in map and doesn't look good, needs to be fixed
In some instances its good to use other maps as influence but its not good to just use an already approved design to gain approval yourself, I'm sure there's more unique background designs to do besides copying the one from your previously approved map

This is offset and bothersome even if map symmetrical https://prnt.sc/t5oeq1
Not sure if different wall types are intended here but it looks awkward https://prnt.sc/t5ofhj
Decoration in middle map will probably be a hinder for movement even if its outlined with invisible doors, if it's for aesthetics, it shouldn't be in an important part of the map https://prnt.sc/t5ofhj (same screenshot)

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Re: [APPROVAL REQUEST] scarra-ethereum

Postby kubakuba » 24 June 2020, 15:27

Add hex color here
https://prnt.sc/t5om9z
We are only human

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Re: [APPROVAL REQUEST] scarra-ethereum

Postby scarra » 25 June 2020, 05:16

Alright, removed the custom sky and replaced it with mountain sky, fixed the different wall types, removed the hologram decor, also replaced the background design from my previous map with a new design, and added hex color to the base on the left.
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Re: [APPROVAL REQUEST] scarra-ethereum

Postby Stryde » 2 July 2020, 16:37

Trees on left top and right top portion of map are not same decoration style, looks weird
Going from dark plate to brown concrete looks weird, along with added combination of snow all over every wall in this map https://prnt.sc/tak4og
One team spawns with spammable railguns in COOP, the other doesn't, there's a slight advantage based on gun choices
Remove the PHANX cobra, if damage is done based on user clients and not server side, sometimes you can lag and avoid taking same amount of damage. It's also annoying to take damage behind cover when you're out of combat to any gun like this, or the viper assault rifle, or the alien acid grenade launcher or the virus gun.

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Re: [APPROVAL REQUEST] scarra-ethereum

Postby scarra » 3 July 2020, 11:30

Alright, made the trees on the top left and right of the map the same decoration style, changed the brown concrete to dark plate, made the map have less snow, the team with no auto railguns now spawn with them, and removed PHANX cobra.
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Re: [APPROVAL REQUEST] scarra-ethereum

Postby Kiriakos Gr96 » 3 July 2020, 14:41

Map is now approved.
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