[Map Approval Request]

[Map Approval Request]

Postby KbroN » 11 May 2020, 05:40

- I have read and understand fully the Required Reading for posting an Approved Map Edit Request: YES
- I have read and understand fully the Approved Map Edit Request rules: YES
- I have confirmed that this map is currently approved: YES

- Map Name: SWAT
- Map ID: kbron-1shot_1kill
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m=kbron-1shot_1kill&id=278621
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=kbron-1shot_1kill
Spoiler: Show More
http://www.hackedonlinegames.com/game/818/plazma-burst-forward-to-the-past
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KbroN
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Re: [Map Approval Request]

Postby Girl_Power » 11 May 2020, 06:43

There are so many factors that would make this map unapprovable, I don't even know where to start.

First off, there are platforms just floating in the air, this alone would make the map unapprovable. Second, what is with the points system? You can't have a points system in an approved map. Third, there is a soundtrack displayed on the map page. Although I can't hear any music during my test-run, I recommend you remove the soundtrack whether this it was a mistake or not. Fourth, there is an invisible wall/door AND a heavy railgun in the tree. You must make it obvious that there is a wall or else players will run into it by accident. Fifth, the walls on the side of the map are too tall to reach without using your swords. Every playable map of the map must be able to be reached without the help of swords or selfboosting. This way, newbies and professionals gameplay would be fair. Sixth (when do I ever have to use the word "sixth"), I'm not sure if you altered the gameplay or not because your map source is closed but when I run with swords on, I feel an extra load of force. Did you change the selfboost force in any way? In an approved map, you cannot change gameplay such as selfboost force. This would make the map unapprovable.

Please read this guideline AND make sure you follow most if not all of the requirements for an approved map before requesting a map for approval:
https://www.plazmaburst2.com/level_editor_manual/requirements%20for%20map%20approval.html
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Re: [Map Approval Request]

Postby KbroN » 11 May 2020, 23:17

Girl_Power wrote:There are so many factors that would make this map unapprovable, I don't even know where to start.

First off, there are platforms just floating in the air, this alone would make the map unapprovable. Second, what is with the points system? You can't have a points system in an approved map. Third, there is a soundtrack displayed on the map page. Although I can't hear any music during my test-run, I recommend you remove the soundtrack whether this it was a mistake or not. Fourth, there is an invisible wall/door AND a heavy railgun in the tree. You must make it obvious that there is a wall or else players will run into it by accident. Fifth, the walls on the side of the map are too tall to reach without using your swords. Every playable map of the map must be able to be reached without the help of swords or selfboosting. This way, newbies and professionals gameplay would be fair. Sixth (when do I ever have to use the word "sixth"), I'm not sure if you altered the gameplay or not because your map source is closed but when I run with swords on, I feel an extra load of force. Did you change the selfboost force in any way? In an approved map, you cannot change gameplay such as selfboost force. This would make the map unapprovable.

Please read this guideline AND make sure you follow most if not all of the requirements for an approved map before requesting a map for approval:
https://www.plazmaburst2.com/level_editor_manual/requirements%20for%20map%20approval.html


solved, another thing to add/remove?
Spoiler: Show More
http://www.hackedonlinegames.com/game/818/plazma-burst-forward-to-the-past
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Re: [Map Approval Request]

Postby Krutz » 12 May 2020, 05:16

this map is absolutely horrid, you use alpha team with a more mobile character, awful hp + weaponry combination, awful decoration/background assortment...

also i like how this pattern of submitting a tragic map, "fixing" the map based on what others offer, then responding "what about now? approve now?" is actually standard practice for approving maps, its pathetic

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Re: [Map Approval Request]

Postby Incompetence » 13 May 2020, 03:10

decor use is super questionable. this tree looks really bad since it's scaled up for instance http://prntscr.com/sfpc6j

http://prntscr.com/sfpci7 why is this OEDA computer terminal here at ground level? it's meant to be wall mounted so the console is level to the character's torso. it also makes no sense to have it sitting in a corner or that spot or even this map in general because the faction has 0 relevance to the map. you have CS characters vs crossfire characters in this case so why are you using OEDA assets?

mid area is way too linear. this is just asking for long range weapon spam, especially since you have both 130 HP + OEDA CR-30, the latter of which not only has incredibly precise accuracy but also has a fast burst fire rate. this doesn't even scratch the surface on how you have weapons like the cs-gauss, railguns, etc, all of which excel at high range with high damage and accuracy
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Re: [Map Approval Request]

Postby KbroN » 13 May 2020, 03:59

Incompetence wrote:decor use is super questionable. this tree looks really bad since it's scaled up for instance http://prntscr.com/sfpc6j

http://prntscr.com/sfpci7 why is this OEDA computer terminal here at ground level? it's meant to be wall mounted so the console is level to the character's torso. it also makes no sense to have it sitting in a corner or that spot or even this map in general because the faction has 0 relevance to the map. you have CS characters vs crossfire characters in this case so why are you using OEDA assets?

mid area is way too linear. this is just asking for long range weapon spam, especially since you have both 130 HP + OEDA CR-30, the latter of which not only has incredibly precise accuracy but also has a fast burst fire rate. this doesn't even scratch the surface on how you have weapons like the cs-gauss, railguns, etc, all of which excel at high range with high damage and accuracy


1- holy sh### this community is horribly toxic :nope: , probably the worst

2- the decors could be too horrible but works as camouflage that is the only use (if you dont like it make one and make sure it can be approved for all to use)

3- I don't follow the idiotic fan lore for PB2, if you want a realistic game play visual novels not a flash shooter with little plot

4- Those guns are an extra for the players who want use a different guns without be too OP, do you play an other games like HALO, PUBG, COD, Fortnite, etc.? or you use your whole time to post toxiticity in this site?
Spoiler: Show More
http://www.hackedonlinegames.com/game/818/plazma-burst-forward-to-the-past
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Re: [Map Approval Request]

Postby Girl_Power » 13 May 2020, 05:14

KbroN wrote:1- holy sh### this community is horribly toxic , probably the worst

2- the decors could be too horrible but works as camouflage that is the only use (if you dont like it make one and make sure it can be approved for all to use)

3- I don't follow the idiotic fan lore for PB2, if you want a realistic game play visual novels not a flash shooter with little plot

4- Those guns are an extra for the players who want use a different guns without be too OP, do you play an other games like HALO, PUBG, COD, Fortnite, etc.? or you use your whole time to post toxiticity in this site?


If you can't handle valuable criticism and feedback, then don't post on this forum. We are all trying to help you make this map better and then you slam us by saying we are toxic? I'm sorry, Mr Political Correctness, but your map is by far the worst map posted in the map approval section. Toxicity? How about you look at what you've made first.

Learn to take criticism next time.
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Re: [Map Approval Request]

Postby Kiriakos Gr96 » 13 May 2020, 16:10

KbroN before you post here make sure that you used the correct form viewtopic.php?f=167&t=20138

Also make sure that your map follows all the requirements which are stated here http://www.plazmaburst2.com/level_edito ... roval.html

None was toxic here the players provided feedback to your map that you made (and how you can make it better).
The map has many visual(unreal decor sizes) and structure (wall placements areas with no cover)mistakes
Also never use alpha team in mp and cs ghosts are fastert than the normal.
I would suggest to read this topic http://plazmaburst2.com/forum/viewtopic ... 26&t=20068
Its a map making guide which will help you with the map.

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