lostmyeden wrote:I decided to keep the Assault Rifles CS-RC in the map as they were the core part of the original urbanwar, but I modified them instead. Now they deal 0.6 damage per shot instead of default 0.7.
jasonmydollar wrote:Character's health is changed to 150, so spam/camp issue should become even less common than it was. 4 Crossfire CR-42 Ghosts are available in DM gamemode. 2 grenades and 2 portnades upon each respawn. Guns respawn engine mark added.
jasonmyeden wrote:Please do not change anything in it: do not remove plants and do not add teleporters. Otherwise I'll go crazy.
Ash Crow wrote:Really balanced map style, althougt i think the middle roof it's a little overpowered.
I really loved the re-design because of the freedom of movement and also I think specially that the map would be a great pvp experience.
Totally worth my 5 Stars and also respect.
kubakuba wrote:Nice map, I didn't found any mistakes.
I hope the map will be approved because it plays great on this map.
IceRGodZ wrote:i did a revision on your version, i will expect you to vomit dollar bills on the floor, so bear with me on this lol
https://www.plazmaburst2.com/?s=2&map=icergodz-uw
kubakuba wrote:Nice map, I didn't found any mistakes.
I hope the map will be approved because it plays great on this map.
Ash Crow wrote:Really balanced map style, althougt i think the middle roof it's a little overpowered.
I really loved the re-design because of the freedom of movement and also I think specially that the map would be a great pvp experience.
Totally worth my 5 Stars and also respect.
Ash Crow wrote:Really balanced map style, althougt i think the middle roof it's a little overpowered.
Jason Eden wrote:Thank you Ash. You're the only one here who can see the true beauty of something. The middle roof camp/spam spot can be easily countered from the roof of left or right building.
Ash Crow wrote:I really loved the re-design because of the freedom of movement and also I think specially that the map would be a great pvp experience.
Totally worth my 5 Stars and also respect.
Resi wrote:Jason Eden wrote:Eric said that gun mods are not allowed in approved maps.
This is either BS or the staff forgot how their own game works, and I'm not sure which one happened, to make things worse. Section A at the bottom.
DoomWrath wrote:- Modifications are only permitted with non-defining weapons of PB2/PB-FttP. It is recommended to only modify non-canon weapons (ones which do not appear in the campaign).
tehswordninja wrote:Jason, you've been warned. Don't continue your behaviour or you will receive a ban.
tehswordninja wrote:It's clear this topic has devolved into nothing but pointless arguments.
tehswordninja wrote:A general warning to all involved: Please don't continue these arguments. It doesn't get anywhere and has turned a simple approval request topic into a shitshow.
tehswordninja wrote:Therefore, topic locked. Far as I'm aware, this won't impact the validity of the map being approved or not, so don't worry in that regard.
Jason Eden wrote:I pointed out the issue about players having different graphics settings and therefore they will experience the map differently because of that. Your counter argument was this: "Well, I have no problem with this and three random guys said it's okay." This is not even a counter argument, but you for some reason consider it being one. Now watch what do players see with high graphics (A) and players with low graphics (B). And then, please explain me how did you win that argument, because I don't understand your logic. You literally don't see anything with high graphics, and any Staff member will tell you that it makes the map unfair towards players with high graphics.
Jason Eden wrote:I can spend a whole hour to explain why are you wrong in other cases, but since you make so stupid mistakes such as the one above, why should I do that?
Jason Eden wrote:I don't think I should waste my time. There is a mess in your head.
Jason Eden wrote:Kazy wrote:blablabla
Go write your bs somewhere else, insect.
Jason Eden wrote:Okay, my version #2 is ready. Long lines of fire should no longer be a problem. I also kept the original style of the map.
IceRGodZ wrote:the spacing between the walls in the building feel a little uncomfortable can you open them wider pls??
phsc wrote:Somehow, somehow you made it even worse.
Not only it looks terrible with all these crappy black walls, you really destroyed the best parts of the map.
Top left is a camping simulator, it is also really uncomfortable to play there, if you are from deep down going up there is possible which is a good thing but even then you are very likely going to die mostly because since theres that crappy plant thing you wont be able to shoot the dude if you grab the ledge and if you just go up very likely to die but you might also selfboost and with luck and a high enought ping you can kill the dude.
Top right is also still crap, someone standing there is really hard to hit because of how easy it is to move to the other side and escape a grenade and how hard it is to hit a good grenade there.
Ground area playing is almost dead, these crappy giant thick doors are ugly and terrible gameplay wise, middle part is a deliciously exquisite pizza sauce that is terrible to move around, and even more terrible to fight around, everybody just escapes, top part is unironically a spam war, it has one of the most vast lines of fire I've seen, aren't you the one agaisn't it?
I think that this map has a way lower skillcap that any other versions, looks terrible and is not balanced.
Another thing is these crappy windows that now can be shot trough with assault rifles, and by that I mean... the only window you did not remove, right middle is horrible to play around too, mostly if youa re trying to go up, I hate that two block with one of them being black thing on the right middle right side, looks terrible and is terrible to play at, you can't shoot someone whos there, only grenades, which are still kinda hard.
IceR sent a screenshot of you with an absurd score to me, and well he mentioned there was an AFK person in the map, is that what balance is? in my version I did get a pretty high kd but last time I played it with Ditzy it was way lower, Kiriakos version was pretty balanced, your version? pff
Also funny fact, I remember you talking about people with low ping being better than people with high ping, guess, your ping is 240 in that IcerR screenshot, the most interesting part is you mentioned ping 150+ in that meme of yours, and I personally think your syncing sucks when I played agaisn't you in your own version that time.
But not like skill matters anyway, the skillcap is already ridiculous and your map is ugly, terrible and uncomfortable.
Incompetence wrote:you literally have a long line of fire in the top lane and it's practically suicide to move up to that lane now because it's so open and vast. I'd call that a problem for sure lol
and I have to agree about those doors in the middle of the map. it just reduces the space there to an even tighter spot. idk what you were trying to make with those doors or this map in general but that along with your new edit is a lot of steps back from your previous edit
Jason Eden wrote:I don't think so. I've spent a few hours fixing the lines of fire, and now any changes to the wall placement may screw everything up.
Jason Eden wrote:Maybe you just need more skills?
Jason Eden wrote:Also beauty is subjective, you said that.
Jason Eden wrote:I tested the map and it works fine. I did a score 100-30 while playing with at least 2 pro-players. Roof spots are open so campers would not feel safe there.
Return to Approval Request Archive
Users browsing this forum: No registered users