[APPROVAL REQUEST] map-urbanwar

[APPROVAL REQUEST] map-urbanwar

Postby phsc » 8 February 2019, 22:28

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: urbanwar
- Map ID: map-urbanwar
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=921707
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=map-urbanwar

[3]
- Give a brief description of the map: raffine-urbanwar update The Assault Rifle CS-RC are replaced with Combat Rifle CS-OICW player now spawn with guns and 2 teleports are added.

Update made by Kiriakos Gr96.



Latest update:PHANX-92 Rifle is now the main weapon in the map.

- Why you think the map deserves to be approved: viewtopic.php?f=167&t=22397
- Any other comments: I made this post because lostmydollar/Jason Eden is going to do his own edit of it and I think it is going to be bad considering his comments:

Jason Eden wrote:Teleporters, mined barrels... I don't like where it goes. I've found the source of original urbanwar and I'll take care of editing it. Approvable version should be ready tomorrow. I'll post a new approval request with "map-urbanwar" being the ID. Topic locked.


Here is why I think he is wrong:
Jason Eden wrote:Teleporters

They are fair, read what Hik, I and then Kiri said about it.
Jason Eden wrote:mined barrels...

As decorations.
Jason Eden wrote:I don't like where it goes.

Most people did like where it was at and map design wise you're the only one really complaining.
Jason Eden wrote:I've found the source of original urbanwar and I'll take care of editing it. Approvable version should be ready tomorrow. I'll post a new approval request with "map-urbanwar" being the ID. Topic locked.

Since the map is going to be yours the ID should be different, and it is not like you are the one who chooses what should be approved, did you read what Sparken and Tempus wrote?


Anyway, there is a small problem here, any staff member can fix it I guess: http://prntscr.com/mikiyl
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phsc
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Re: [APPROVAL REQUEST] map-urbanwar

Postby Incompetence » 8 February 2019, 22:56

since lostmydollar/jason eden is making his own version, i'll wait until his edit is done so I can compare this version and his before coming to a solid conclusion. rn this edit is good and a step in the right direction
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Re: [APPROVAL REQUEST] map-urbanwar

Postby phsc » 9 February 2019, 21:08



JASON EDEN PLEASE THE MAP IS NOT BASED OF SYRIA IT REMINDS OF IT THERE ARE NO PHANX ON SYRIA AND WHAT IS THE PROBLEM WITH EXPLOSIVES ON THE TOP OF A BUILDING AS DITZY SAID WHAT IF THEY WERE PARACHUTED IN OR DROPPED IN SOMEHOW? ITS NOT LIKE SYRIA IS THE PLACE MOST LIKELY FOR THAT TO HAPPEN IN THE WORLD RIGHT

https://prnt.sc/miwc89


it was way more strategic and calm than jasons edit, while still being fun but not as fun, it was more balanced tho

the camping spots require skill, spawnkill areas tend not to be as popular, most "op" camping spots can be countered with grenades, the hard to fight areas are isolated and you msot of the time wont get into them unless you move towards them which is lack of strategy that should be penalized

http://prntscr.com/miwdmu
http://prntscr.com/miwdoz

we can see that my fast moving while sitll being strategic style was the best in this case, ditzys fast moving then slow and steady movement was te second best that wouldve been good if i wasnt there knowing what he was going to do by predicting his movements, lostmydollars campy style was pretty bad, thj mentioned that it was better considering you could get guns before dying but his style wasnt as strong since the guns were slower shooting but more accurate

i think this version is more balanced but i had less fun in it, also there is a problem in the top left building where one can get stuck in the barrels, i dont htink its a problem but some people think it is so maybe considering "fixing" it
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