[REMOVAL REQUEST] Blade--tdc

[REMOVAL REQUEST] Blade--tdc

Postby Stryde » 31 July 2020, 20:52

[A]
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
- I have confirmed that this map is currently approved: YES

[B]
- Map Name: The Dead Call
- Map ID: Blade--tdc
- Link to Map Page: https://www.plazmaburst2.com/index.php?s=9&m=blade--tdc
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... blade--tdc

[C]
- In a few words, why do you think this map should not be approved?: Outdated, easily abused mechanics in current gameplay, unfit for approval requirements back then and still is today
- In detail, why should the map not be approved?:

- Large open area to spam shotgun in. Also can't reach raygun platform without selfboosting https://prnt.sc/trz5pa
- A small 10px elevator in middle of map that is easy to fall off of/glitch through, and is also not synced and appears in different states depending on when user connected to map lobby https://prnt.sc/trz60s
- Gravitators not outlined with invisible door https://prnt.sc/trz6d8 https://prnt.sc/trz81s
- Gravitator overhangs platform it is resting on https://prnt.sc/trz81s
- Random text under team spawnpoints and random 40px width acid pit https://prnt.sc/trz6kd
- Text not needed under team spawnpoints https://prnt.sc/trz6u3
- Unsynced movable elevators https://prnt.sc/trz72z
- Map lacks proper cover on top https://prnt.sc/trz79y
- This teleporter is impossible to use without selfboosting, not to mention doesn't seem to properly teleport players 100% of the time https://prnt.sc/trz8h5
- Screenshot includes long lines of sight (also see bullet 1 and bullet 8) https://prnt.sc/trz7kh

Stryde
Usurpation Destroyer [350]
 
Posts: 361
Joined: 9 November 2015, 02:17

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