- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
- I have confirmed that this map is currently approved: YES
[B]
- Map Name: Blue VS Red (by Rayhan)
- Map ID: rayhan-clasicbluevsred
- Link to Map Page: https://www.plazmaburst2.com/?s=9&m=ray ... cbluevsred
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=r ... cbluevsred
[C]
- In a few words, why do you think this map should not be approved?: EG, Outdated, unfair, map glitches present, etc
- In detail, why should the map not be approved?:
1. Trigger logic problems
2. Outdated design
3. Unnecessary lamps
4. Levitating structure
5. Invisible pushf -Y areas
6. Unbalanced Teams' spawns. Red spawn at the top, even the teleportation don't save the balance, because Red can spam at the end-tp-region. Also the base is closed for Blue team (expect the tp). Also it is Hard for Red team get out of the base because of pushf that won't let you to go down (blue will shoot you and push back or kill) and predictable exit paths
7. Unnecessary walls
8. Glowing background
9. Bad movement around the map and gameplay wise at all
10. Too many unfair camp positions
11. A lot of distracting glare lens and lamps
12. For me it is hard to navigate because it looks not integrity
13. 16 max players are bad for that map size.
- Any other comments: Everything feels very closed thanks to these two high walls and levitating base, and the dark purple sky combined with gray concrete, dirty walls and many lamps does not make this map feels easy/lightweight/effortless just to see and being there.
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