[EDIT REQUEST] stryde-space

Approved Map Edit Requests

[EDIT REQUEST] stryde-space

Postby CreeperHunter55 » 16 June 2020, 18:50

[A]
- I have read and understand fully the Required Reading for posting an Approved Map Edit Request: YES
- I have read and understand fully the Approved Map Edit Request rules: YES
- I have confirmed that this map is currently approved: YES

[B]
- Map Name: Spacewars
- Map ID: stryde-space
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... ryde-space
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... ryde-space

[C]
- Do you think this map need a minor edit, or a major overhaul?: medium
- In a few words, why is an edit required?: EG, Outdated map, spammy, map glitches present, etc
- In detail, what exactly is wrong with the map, and what exactly needs to be edited?:
1. BG glow, outdated design, levitating walls
2. 5vs5 players is too many for that map size, 4vs4 will be good.
- Any other comments: The entire map needs to improve its design a bit. And 1 minor thing: http://prntscr.com/t0xcys




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CreeperHunter55
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Re: [EDIT REQUEST] stryde-space

Postby Stryde » 22 June 2020, 18:48

After releasing an overhauled version for Stryde-zone and Stryde-crash, I've published Stryde-space_bright temporarily with a redesign of Stryde-space. The red and blue bases were not changed dramatically, but the noticeable differences include the background color change, the wall texture change, and the position of the antigravitator from the back of the base to the front of each base (red and blue bases).

The major change comes in two places: (1) a middle tower to replace what was previously in the middle (random structure) and (2) gravity outside of each base

This map when originally released was inspired from dm1 and Max teabag-highrise. I will be keeping this map as red versus blue with c-01p pistol, lite railgun and defibrillator, but I increased many wall widths so not as many walls can be penetrated with the c-01p pistol. I also reduced health from 200 hp to 150 hp (a compromise between MT-highrise which was 200 hp and dm1 which was 130 hp - note Stryde-space originally had 200 hp but MT-highrise had heavy railguns, Stryde-space always had lite railguns).

Some wall placements are intended from the original Stryde-space (and intentions of closequarters-ness of dm1), with the addition of the gravity in between bases from Max teabag-highrise. I'm playing around with the gravity to see how map plays with it, but it will only be in affect once you are outside of either red/blue base or the tower. I may end up removing the gravity because the distance between either base to the tower is small.
https://www.plazmaburst2.com/?s=9&a=&m= ... &id=986314

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Re: [EDIT REQUEST] stryde-space

Postby phsc » 23 June 2020, 22:44

i tested the map with stryde and it seems fine, ready for approval, he removed the lower gravity which was being a pain in the ass, pretty much ready for approval, the map plays out well, looks good, not much to say about it
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Re: [EDIT REQUEST] stryde-space

Postby Kiriakos Gr96 » 28 June 2020, 19:00

Map has been updated and its approved again.
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