[EDIT REQUEST] ijer-sector

Approved Map Edit Requests

[EDIT REQUEST] ijer-sector

Postby lostmydollar » 17 February 2018, 16:16

[A]
- I have read and understand fully the Required Reading for posting an Approved Map Edit Request: YES
- I have read and understand fully the Approved Map Edit Request rules: YES
- I have confirmed that this map is currently approved: YES

[B]
- Map Name: Sector V2
- Map ID: ijer-sector
- Link to Map Page: http://plazmaburst2.com/?s=9&a=&m=ijer-sector&id=244095
- Link to Map Demo: http://plazmaburst2.com/?s=2&map=ijer-sector

[C]
- Do you think this map need a minor edit, or a major overhaul?: minor
- In a few words, why is an edit required?: camp/spam issue
- In detail, what exactly is wrong with the map, and what exactly needs to be edited?: so basically there is an area in top left corner of the map. a spawn area in COOP mode. it needs to be edited a bit so the players would be able to escape the area in case if it's being spammed by campers in top middle area in DM mode. i have no clue if ijer is still active, so this is a request for Eric. please add a tunnel as shown in the screenshots:

- issue location: http://prntscr.com/ig1dw2
- what to do: http://prntscr.com/ig1fud
User avatar
lostmydollar
Civil Security Heavy [300]
 
Posts: 309
Joined: 11 April 2017, 17:36

Re: [EDIT REQUEST] ijer-sector

Postby bob67909 » 17 February 2018, 23:12

Also, this section http://prntscr.com/ig6y7u
is pretty much impossible to take from two players holding it together in a TDM match. Maybe this is a minor concern but this happened to me once and it was incredibly annoying. Honestly this map has been such a pain to deal with for its entire lifespan in this game that I feel like it's almost not worth it to edit it over and over again. It's not really that original, gameplay typically includes an obscene amount of camp, spam, and spawnkills, and the creator is pretty much gone forever, so I can't see many good reasons for leaving this thing approved. Get rid of it and approve something that isn't a wrenched copy of a campaign map in its place.

bob67909
Recruit
 
Posts: 12
Joined: 1 July 2014, 21:06

Re: [EDIT REQUEST] ijer-sector

Postby Stryde » 18 February 2018, 19:37

monkeyman2535 wrote:Honestly this map has been such a pain to deal with for its entire lifespan in this game that I feel like it's almost not worth it to edit it over and over again.

can attest, easily abused map when I played

monkeyman2535 wrote:It's not really that original

monkeyman2535 wrote:Get rid of it and approve something that isn't a wrenched copy of a campaign map in its place.


In general, I feel campaign maps aren't original, and shouldn't be approved, considering all campaign maps are open-sourced and require no skill to create, alter, edit, etc.
This includes but isn't limited to iJer-sector, Starz_2-level7-mp, Krow-combat, etc.

Stryde
Usurpation Soldier [50]
 
Posts: 55
Joined: 9 November 2015, 02:17

Re: [EDIT REQUEST] ijer-sector

Postby lostmydollar » 19 February 2018, 10:12

so, Eric just updated the map to v3. thanks but why did you add railguns and lasers? they ruin the concept. and ground background doesn't fit the map at all. Eric, please remove those guns and ground bg. that new elevator is not needed at all. please just add a tunnel as shown in the screenshot http://prntscr.com/ig1fud
User avatar
lostmydollar
Civil Security Heavy [300]
 
Posts: 309
Joined: 11 April 2017, 17:36

Re: [EDIT REQUEST] ijer-sector

Postby AI Robot » 19 February 2018, 17:23

Could there be an elevator right here? some new person who doesn't know how to selfboost or walljump might not know how to get up. http://prntscr.com/igx2q6
Spoiler: Show More
You thought you were going to see something here?
User avatar
AI Robot
Advanced Usurpation Soldier [150]
 
Posts: 168
Joined: 5 September 2016, 17:46
Location: Nowhere to be seen.

Re: [EDIT REQUEST] ijer-sector

Postby lostmydollar » 19 February 2018, 17:24

AI Robot wrote:Could there be an elevator right here? some new person who doesn't know how to selfboost or walljump might not know how to get up. http://prntscr.com/igx2q6

yeah let's just add 20 elevators to 1 small map. they will certainly fit in
User avatar
lostmydollar
Civil Security Heavy [300]
 
Posts: 309
Joined: 11 April 2017, 17:36

Re: [EDIT REQUEST] ijer-sector

Postby Takes- » 19 February 2018, 20:46

lostmydollar wrote:
AI Robot wrote:Could there be an elevator right here? some new person who doesn't know how to selfboost or walljump might not know how to get up. http://prntscr.com/igx2q6

yeah let's just add 20 elevators to 1 small map. they will certainly fit in

You requested an update , you got it , don't be picky about what you got.

Takes-
Recruit
 
Posts: 4
Joined: 25 January 2018, 04:38

Re: [EDIT REQUEST] ijer-sector

Postby Resi » 21 February 2018, 19:35

AI Robot wrote:Could there be an elevator right here? some new person who doesn't know how to selfboost or walljump might not know how to get up. http://prntscr.com/igx2q6


Wall jump is taught in level 2, dude.
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
User avatar
Resi
Lite Marine [800]
 
Posts: 833
Joined: 16 July 2013, 00:47
Location: Venezuela

Re: [EDIT REQUEST] ijer-sector

Postby lostmydollar » 24 February 2018, 00:32

Ok, ok. This new update turned sector into a piece of you know what. This is not what i requested. Damn it
User avatar
lostmydollar
Civil Security Heavy [300]
 
Posts: 309
Joined: 11 April 2017, 17:36

Re: [EDIT REQUEST] ijer-sector

Postby lee06400 » 24 February 2018, 00:37

I still wonder when you guys are going to stop requesting edits turning maps into worse ones lol...
[Insert a generic pseudo-philosophical quote here]
User avatar
lee06400
Usurpation Soldier [50]
 
Posts: 93
Joined: 26 July 2013, 18:06
Location: France

Re: [EDIT REQUEST] ijer-sector

Postby Resi » 24 February 2018, 00:42

lee06400 wrote:I still wonder when you guys are going to stop requesting edits turning maps into worse ones lol...


It would have been nice if Eric just added a new path as was requested, elevators aren't synced and are time consuming.
phsc wrote:WHY ARE YOU GUYS TALKING ABOUT REALISM IN A FUTURISTIC 2D FLASH SCROLL SHOOTER THAT HAS ALIENS AND UNREALISTIC UNHOLDABLE GUNS AND REGENERATION AND MANY OTHER THINGS, LOSTMYDOLLAR/JASON EDEN PLEASE UNDERSTAND THIS IS NOT A REALISTIC GAME AND STOP TRYING TO TURN IT INTO ONE BECAUSE IT WONT
User avatar
Resi
Lite Marine [800]
 
Posts: 833
Joined: 16 July 2013, 00:47
Location: Venezuela

Re: [EDIT REQUEST] ijer-sector

Postby lpzimm » 24 February 2018, 08:04

At least take the new guns away what heck. Also the elevator sux
Ayy lmao
User avatar
lpzimm
Usurpation Soldier [50]
 
Posts: 59
Joined: 17 July 2013, 00:17
Location: The Plazma Burst 2 Official Forum

Re: [EDIT REQUEST] ijer-sector

Postby lee06400 » 24 February 2018, 10:57

silverteen11 wrote:
lee06400 wrote:I still wonder when you guys are going to stop requesting edits turning maps into worse ones lol...


It would have been nice if Eric just added a new path as was requested, elevators aren't synced and are time consuming.


Well, indeed the request edit would've been better than the current one, but it would've still not fixed all the mentioned issues, it's just an new camp spot
[Insert a generic pseudo-philosophical quote here]
User avatar
lee06400
Usurpation Soldier [50]
 
Posts: 93
Joined: 26 July 2013, 18:06
Location: France


Return to Approved Map Edit Requests

Who is online

Users browsing this forum: No registered users