[Edit Requests] chemicalx-sniper | chemicalx-raywars

Approved Map Edit Requests

[Edit Requests] chemicalx-sniper | chemicalx-raywars

Postby ChemicalX » 16 January 2018, 01:30

[A]
- I have read and understand fully the Required Reading for posting an Approved Map Edit Request: Yes
- I have read and understand fully the Approved Map Edit Request rules: Yes
- I have confirmed that this map is currently approved: Yes

[B]
- Map Name: Sniper [MP]
- Map ID: chemicalx-sniper
- Link to Map Page: http://plazmaburst2.com/?s=9&a=&m=chemicalx-sniper
- Link to Map Demo: http://plazmaburst2.com/?s=2&map=chemicalx-sniper

- Map Name: Raywars [MP]
- Map ID: chemicalx-raywars
- Link to Map Page: http://plazmaburst2.com/?s=9&a=&m=chemicalx-raywars
- Link to Map Demo: http://plazmaburst2.com/?s=2&map=chemicalx-raywars

[C]
- Do you think this map need a minor edit, or a major overhaul?: Minor edit

- In a few words, why is an edit required?: Players spawning above the map

- In detail, what exactly is wrong with the map, and what exactly needs to be edited?: I didn't realize this when the maps were initially approved, but there were no pushers above the map to prevent players from spawning there if the map got too crowded.

- Any other comments: Maps have been edited and are awaiting reapproval.
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ChemicalX
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Re: [Edit Requests] chemicalx-sniper | chemicalx-raywars

Postby Dandamage » 7 April 2018, 02:59

A quick fix is always a good thing considering that some approved maps have glitches or design mistakes. I endorse this edit, though if I were you I'd make sure there isn't anything else to edit or fix too to make this count.
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Dandamage
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Re: [Edit Requests] chemicalx-sniper | chemicalx-raywars

Postby ChemicalX » 18 April 2018, 17:30

Dandamage wrote:A quick fix is always a good thing considering that some approved maps have glitches or design mistakes. I endorse this edit, though if I were you I'd make sure there isn't anything else to edit or fix too to make this count.


I've made a few minor design tweaks in chemicalx-sniper and made use of the background HEX multiplier feature in chemicalx-raywars.

Thank you.
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Re: [Edit Requests] chemicalx-sniper | chemicalx-raywars

Postby DoomWrath » 10 June 2018, 18:09

Could you replace the 'fake water' with coloured backgrounds in Raywars? I'll reapprove then.
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