[Edit Request] tburn-shotgun

Approved Map Edit Requests

[Edit Request] tburn-shotgun

Postby Ty Q » 20 December 2017, 12:24

[A]
- I have read and understand fully the Required Reading for posting an Approved Map Edit Request: Yes
- I have read and understand fully the Approved Map Edit Request rules: Yes
- I have confirmed that this map is currently approved: Yes

[B]
- Map Name: :.|~Shotgun 1.0~|.:
- Map ID: tburn-shotgun
- Link to Map Page: http://www.plazmaburst2.com/?s=9&a=&m=t ... &id=378976
- Link to Map Demo: http://www.plazmaburst2.com/?s=2&map=tburn-shotgun

[C]
- Do you think this map need a minor edit, or a major overhaul?: Minor edits have been made.
- In a few words, why is an edit required?: As Sparken stated in the approval removal thread, the map was not suitable for ranked gameplay.
- In detail, what exactly is wrong with the map, and what exactly needs to be edited?: The teleporters were faulty, a few walls were too thin, and there were several camping spots that couldn't be countered. I finally got around to editing the map and all of these flaws have all been fixed.
- Any other comments: -

Ty Q
Cyber Grub [25]
 
Posts: 32
Joined: 16 March 2017, 07:13

Re: [Edit Request] tburn-shotgun

Postby lostmydollar » 20 December 2017, 14:23

you haven't fixed the spawnkilling. you haven't fixed the camping issues. you haven't fixed the spamshooting. you haven't fixed anything. you even made the teleporters work worse than they were working before. now they continuously teleport you back and forward if you stay inside of them

if i was you i'd delete this map. it embarrasses the approval system and it embarrasses people who actually put effort into their maps to get them approved

also what is this?! it is not allowed in approved maps - http://prntscr.com/hq1vz5
User avatar
lostmydollar
Falkok [250]
 
Posts: 276
Joined: 11 April 2017, 17:36

Re: [Edit Request] tburn-shotgun

Postby Ty Q » 20 December 2017, 23:00

lostmydollar wrote:you haven't fixed the spawnkilling. you haven't fixed the camping issues. you haven't fixed the spamshooting. you haven't fixed anything. you even made the teleporters work worse than they were working before. now they continuously teleport you back and forward if you stay inside of them

if i was you i'd delete this map. it embarrasses the approval system and it embarrasses people who actually put effort into their maps to get them approved

also what is this?! it is not allowed in approved maps - http://prntscr.com/hq1vz5


I added the engine mark that gives a player guns when he spawns.
Camping is a tactic that can be countered with grenades or selfboosting.
"Spamshooting" occurs in every map and is not a reason a map shouldn't be approved.
The teleporters have a 1.5 second delay on them.

Problems that were actually fixed:
- teleporters work with a timed delay before reuse
- walls separating top from bottom have been thickened
- camping spots at the bottom able to be countered in several ways


And you bothered looking at the trigger before seeing if actually gets executed?

https://prntscr.com/hq9d7b

Good job. Tell me what other issues you find.

Ty Q
Cyber Grub [25]
 
Posts: 32
Joined: 16 March 2017, 07:13

Re: [Edit Request] tburn-shotgun

Postby Hikarikaze » 21 December 2017, 00:00

- The spawnkilling is still a problem. The guidelines inform that players should be able to feel safe for 2 seconds. Here, the two most front members of both teams can engage and kill each other within that timeframe. People won't go anywhere else if they can net easy kills right here right away after a co-op round starts. This current low risk, high reward design incentivizes spawnkilling and no other tactic here. http://prntscr.com/hqa1jn

- The teleporters are decent but it encourages camping. Consider these screenshots that illustrate how much room of a sightline you have when you're sitting on the teleporters. The cones represent how large of a field of view you can possibly have against incoming players http://prntscr.com/hqa2t8 http://prntscr.com/hqa38c

You can only engage a target sitting on a teleporter from the right (or the left if on the right side), which is where said target can easily track and shoot down incoming players because the sightline faces directly to the left/right. The fact the map is open encourages this so consider disrupting the sightlines a little by changing up the terrain. Put a block in the way if needed. Even expanding the map to offer a place to flank from behind is a viable option.

- You can sit here and directly engage anyone coming from the sides I pointed out. The top isn't a viable place to attack from because you have to cross the sightline I mentioned to get up there. Since spamshooting happens, the chances for a counter are fairly low. The elevator's also not a good way to reach up there because all of the controls are on the bottom where this potential camping spot is. The camper can easily manipulate the elevator to his/her own advantage. http://prntscr.com/hqa4ol
User avatar
Hikarikaze
Noir Lime [600]
 
Posts: 694
Joined: 24 January 2014, 02:05
Location: Somewhere, just not here

Re: [Edit Request] tburn-shotgun

Postby Ty Q » 22 December 2017, 00:56

I've taken into account everything you've said and basically revamped the entire map. I also have to thank you for testing the map and giving constructive feedback that I can do something with. If, after seeing the changes, there's anything else that poses a problem, feel free to reply.

Hikarikaze wrote:- The spawnkilling is still a problem. The guidelines inform that players should be able to feel safe for 2 seconds. Here, the two most front members of both teams can engage and kill each other within that timeframe. People won't go anywhere else if they can net easy kills right here right away after a co-op round starts. This current low risk, high reward design incentivizes spawnkilling and no other tactic here. http://prntscr.com/hqa1jn


I've moved the spawns back to increase the time before confrontation.

Hikarikaze wrote:- The teleporters are decent but it encourages camping. Consider these screenshots that illustrate how much room of a sightline you have when you're sitting on the teleporters. The cones represent how large of a field of view you can possibly have against incoming players http://prntscr.com/hqa2t8 http://prntscr.com/hqa38c


Triggerwork and decorations were conflicting with design so I talked it over with a fellow mapmaker and decided to just can the idea of teleporters.

Hikarikaze wrote:You can only engage a target sitting on a teleporter from the right (or the left if on the right side), which is where said target can easily track and shoot down incoming players because the sightline faces directly to the left/right. The fact the map is open encourages this so consider disrupting the sightlines a little by changing up the terrain. Put a block in the way if needed. Even expanding the map to offer a place to flank from behind is a viable option.

- You can sit here and directly engage anyone coming from the sides I pointed out. The top isn't a viable place to attack from because you have to cross the sightline I mentioned to get up there. Since spamshooting happens, the chances for a counter are fairly low. The elevator's also not a good way to reach up there because all of the controls are on the bottom where this potential camping spot is. The camper can easily manipulate the elevator to his/her own advantage. http://prntscr.com/hqa4ol


I think my changes to the map design fix the issues you've presented. Until now, I actually didn't see that you recommended to expand the map. This is what I ended up doing, nonetheless, and I'm content with the outcome:

Spoiler: Show More

Ty Q
Cyber Grub [25]
 
Posts: 32
Joined: 16 March 2017, 07:13

Re: [Edit Request] tburn-shotgun

Postby egg » 22 December 2017, 10:30

I am not really a fan of shotguns, but i believe that the map that you have made is pretty nice.
It's just fine.. Rated 5 and good luck with it!
- egg
User avatar
egg
PB2 Official Egg
 
Posts: 9
Joined: 10 January 2017, 02:20
Location: Earth


Return to Approved Map Edit Requests

Who is online

Users browsing this forum: No registered users



cron