[APPROVAL REQUEST] Defensive-space

[APPROVAL REQUEST] Defensive-space

Postby defensive » 1 September 2020, 17:12

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Space Rays
- Map ID: defensive-space
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=995087
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=defensive-space

[3]
- Give a brief description of the map: A symmetrical space themed map, Dont even try to get in the black hole.
- Why you think the map deserves to be approved: Meets all the requirements, But I'd appreciate if you send feedbacks to me.
- Any other comments:

Preview:



Inspiration: phsc-sniper2
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Re: [APPROVAL REQUEST] Defensive-space

Postby Balem » 1 September 2020, 20:13

Defensive-space

Its a good map, desing is cool but, be careful with shadows
https://prnt.sc/u9tig5
if you dont know what i mean let me get lower graphics so i can show you
https://prnt.sc/u9tl2g there.

Also, you cold move this 2 Px to the left https://prnt.sc/u9tlfo

The blackhole might be confusing to players, they will think thats a teleport or something like that, i didnt know the blackhole was going to kill me https://prnt.sc/u9tmiw

You could add a hole here https://prnt.sc/u9tp1a just like this one https://prnt.sc/u9tp9p

Besides that, i dont have anything to say, good map, good luck.

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Re: [APPROVAL REQUEST] Defensive-space

Postby CreeperHunter55 » 1 September 2020, 21:45

Nice map, I haven't seen this theme of space and 0 gravity for a long time.

Agree with Balem at every point, and:

I think that some of the decorations for the light can be just excess, but not all of them http://prntscr.com/u9v2p4

In my opinion, a single design for pillars would be better. http://prntscr.com/u9v2xy

Weapon combo is just strange for 150hp. First, raygun do one shot kill. Second, raygun autoreload. Last, players won't use 3 or even 4 because they have better in all stats and situations slot 9. http://prntscr.com/u9v51s

I would add to the map some interactive things, for example: mechanisms. So that it won't be dull
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Re: [APPROVAL REQUEST] Defensive-space

Postby Build » 2 September 2020, 11:23

Everything has been fixed from what has been said above.

Changelogs:

- Moved girders 2 px to the right
Spoiler: Show More

- Removed floating walls on the middle for movement
- Replaced the Rays to Heater
- Renamed the title to Skylab (Thanks to ConcentrationCz)
- Hp is set to 130 instead of 150
- Added caution signs next to the black hole so that players are aware that it doesn't teleport you
Spoiler: Show More

- Added a spot over here (Thanks to Balem)
Spoiler: Show More

- Removed the walls here for more spacing (And I realized its more better)
Spoiler: Show More


New Preview:


Just a reminder the name Space Rays is renamed to Skylab. Let me know if there's more I can improve, Thanks for the feedback. (People who helped me are credited in the description.)
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Re: [APPROVAL REQUEST] Defensive-space

Postby Stryde » 6 September 2020, 17:21

Defensive-space (1st playtest)
- Use heater as a secondary weapon in map, this can cause lag when many people are playing map/spamming heater at once
- 2 Shield grenades OP with heater as main weapon
- Try to make consistent decorations, I think this may make design look better in map https://prnt.sc/ucivdm
- Remove teleport into void from black hole
- Use HEX modifier for girder to fit map theme https://prnt.sc/uciwdx
- Personally I would simplify this down for a window design (https://prnt.sc/ucix48)
- Can't reach this platform from lower level with gravity difference
- Custom soundtrack sound should be lowered for players to be able to hear in-game noises
- Better wall validation/overlapping is required in some spots https://prnt.sc/uciy31
yours: https://prnt.sc/uciyc6 but optimal: https://prnt.sc/uciyjc

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Re: [APPROVAL REQUEST] Defensive-space

Postby Build » 17 September 2020, 15:04

Thank you for pointing these out. Apologies it took long for me to edit this

Changelogs:
- Heater has been replaced with a homing rocket.
- Removed shield nades
- Black hole now teleports you from bottom to up
- Soundtrack is lowered
- Did better wall overlapping (As Stryde said)
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Re: [APPROVAL REQUEST] Defensive-space

Postby CreeperHunter55 » 17 September 2020, 20:05

2nd playtest I guess
Decoration BG to the platforms looks not ended since it's just a lines of elevator path. http://prntscr.com/uj3kwr
Add E-Mark for slot 5
You have to increase hp from 130 to 150, because you added homecoming rocketlauncher
Do less saturation for sky like 5%-10%
Add walls here (but don't sacrifice the movement) to fix the long LOS http://prntscr.com/uj3jp4
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Re: [APPROVAL REQUEST] Defensive-space

Postby Build » 25 September 2020, 13:08

Alright CH55.

Minor Changes:
Spoiler: Show More

- Added walls at the center of the map (Still better than the movement before)
- Less saturated sky
- Added E mark for slot 5
- HP is back to 150
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Re: [APPROVAL REQUEST] Defensive-space

Postby Stryde » 29 September 2020, 17:19

Defensive-space (3rd playtest)
- Players don't spawn with defib in map and this should be fixed via e-marks
- Design seems weird to not be complete at the top of this girder-esque bg but it is complete at the bottom? https://prnt.sc/uq0u5o
- Some camp spots should be fixed https://prnt.sc/uq0xai
- Background exposed here to be fixed https://prnt.sc/uq110p

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Re: [APPROVAL REQUEST] Defensive-space

Postby Build » 6 October 2020, 11:29

It has been updated (Sorry for being late again :c)

- Players now spawn with defib
- Removed marauder weapon to avoid spray fest in map
- Exposed background fixed
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Re: [APPROVAL REQUEST] Defensive-space

Postby defensive » 19 November 2020, 06:51

Hi.

I will close this due to inactivity, I understand its not unique or original at all, I'm sorry for any inconveniences

Gl developing on the new approval system, Perhaps that'll make anything better in the future.
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