[APPROVAL REQUEST] Galeforce-c

[APPROVAL REQUEST] Galeforce-c

Postby Galeforce » 25 June 2020, 10:47

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name:Caverns
- Map ID: Galeforce-c
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=987068
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=galeforce-c

[3]
- Give a brief description of the map: a "large" symmetrical map that has a lot of cover and a battlefield that is elaborate and well made, the gun choices also are made to fit the map perfectly( archetype, assault rifle nxr and
rocket launchers(limited) and defibrillators
- Why you think the map deserves to be approved: this map is the map which i have put the most effort and personally is the best map i have made to date and is also the map which i ensure that i made very gun choice perfect and also making the cover a terrain completely perfect to battle in ( minimal spam)
- Any other comments: i think that this map is great for battles as it is a map that is good for dm tdm and coop, so any gamemode would be good
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-c

Postby kubakuba » 25 June 2020, 12:34

Anti gravitator has too much power.
Spoiler: Show More
We are only human

kubakuba
Usurpation Soldier [50]
 
Posts: 80
Joined: 23 September 2017, 13:49
Location: Cosmos

Re: [APPROVAL REQUEST] Galeforce-c

Postby Kiriakos Gr96 » 25 June 2020, 14:38

Spoiler: Show More

The rock wall with this bg in the down part of the looks bad(the rock wall is used for outside areas)

Also there are many areas that you can reach if you used a gun

The teleport decors are misplaced

The map looks dull because is big and you use the same bg in all map try to use the hex multypliers in some areas to make it more interesting

Spoiler: Show More

Make this part open for better navigation and have more options


Also the middle part of the map seems to not have covers
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: [APPROVAL REQUEST] Galeforce-c

Postby Galeforce » 25 June 2020, 17:00

all done fixed all issues
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-c

Postby Stryde » 2 July 2020, 16:57

Black background in map look like doors and make map have a bad aesthetic look
Too big of map, gravitators too large for region and too slow to travel down such pusher
Large amount of fall damage
Can stand in all gravitators (no invisible door defining them)
Easy to get stuck in middle gravitator region https://prnt.sc/takkk4
Too open and a lot of spraying lanes

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] Galeforce-c

Postby Galeforce » 4 July 2020, 13:51

fixed everything
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-c

Postby Kiriakos Gr96 » 5 July 2020, 18:16

After the latest playtest we noticed nothing has been changed from the last time(many open areas ,areas that are hard to be reached,high fall damage)
Also the map lag alot especialy if you play on a weak pc (the map has over 110 lamps which does not help at all)

The approval team came to conclusion to not accept this map request.
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users