The map that is lining up for approval is yizhe-hillmp, the one without slopes. Unfortunately, the hill cannot be negated nor for it to have its walls reduced due to the requirement of overlapping of walls. Object count wise, the number of walls falls within most approved map range when i did a comparison with approved maps with open sources.
I do appreciate your feedback on the slopes, which i had previously failed to flag out. Thus the slope will not be added to the map yizhe-hillmp to prevent lags so that this map can be played in most computer.
Also, thank you for pointing out 3 maps that shared similar gameplay or looks. I had never noticed those maps before, glad that you brought those to my attention. My map does share some similarities with the second map in terms of hill gameplay, but in my opinion, not with the first and third. This map does feature a hill similar to the second map, as well as the open space on higher elements. Every map is unique, and i find my map unique as it incorporates both open space and CQB in one map, alongside with water and tunnel terrains. All 3 grenades will come in very handy
The difference between my map and the map made by xd is that in my map, side towers are almost on par with the height of the summit so that the summit would not be a death trap as it is an open space. Furthermore, having the summit as the highest point and making it open air does make players feel like they are at the pinnacle, u think so too? XD
Just to add on some description, the weapons are specially picked for the reasons:
OEDA rifle: burst rifle, a rifle that is well balanced as it doesnt spam, and it looks nice!
Needle: 2 hits to the head and u r dead, but low firing rate as compared to the rifle. Excellent for mid range if you can aim well
Rocket cs lit bro: flush out ur enemies, but careful, dont blow ur allies up!
Team weapons:
Sniper RQ: a weapon for sharpshooters! Thx for the training stryde!
Alien rail shotgun: located in the water, and rail projectile travel faster in water as compared to bullets, encouraging players to go underwater too! In close combat, deadly weapon if u know how to use it right
C-01y raygun: located in the tunnel to encourage players to fight underwater too. Oh did i say shotgun was deadly?