[APPROVAL REQUEST]xier44-toxic

[APPROVAL REQUEST]xier44-toxic

Postby Xier44 » 15 November 2019, 15:56

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: Toxic
- Map ID: xier44-toxic
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... &id=960504
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=xier44-toxic

[3]
- Give a brief description of the map: The very big room,theres too many places to fight,left or right places,or underground,or upstairs,or in sky on clouds in center
- Why you think the map deserves to be approved: This map follow all approval rules and have fully follow code of conduct.
- Any other comments: No other comments.
User avatar
Xier44
Civil Security Lite [100]
 
Posts: 144
Joined: 12 November 2019, 20:24

Re: [APPROVAL REQUEST]xier44-toxic

Postby XDSOYYO » 16 November 2019, 04:15

I would never hate on anyone but this map has the following errors.

1 Glowing edge effect in both upper corners of the map


2 Those clouds dont match the PB2 aesthetic


3 It's not necessary but you made the wall texture on top of another concrete texture which look horrible


4 Is it necessary to have lamps? the map already has contact with the sky just leave the natural shadows

5 There are floating 0x0 walls


6 The grass feels out of place


7 The "Underground" part is so feking narrow , it also might be glitched and it's possible to fall through the ground and die


8 That "Ladder" in the underground section is unnecessary and it looks bad


9 There is one place for walljump that is very narrow


10 This is basically floating


11 In the left part i think you meant to make a walljump section but instead it looks like it was made for selfboost. Correct me if im wrong.


13 Walls are too thin they can be easily glitched

14 Double climbing corner


This is my personal opinion: You can still make a BIG fix and maybe upgrade it so that it looks better, also since you chose the concrete and basic textures you might use a classic skybox, maybe some more open space to the sky?

XDSOYYO
Recruit
 
Posts: 16
Joined: 17 February 2018, 18:57

Re: [APPROVAL REQUEST]xier44-toxic

Postby Xier44 » 16 November 2019, 17:26

1) some walls MUST BE MADE BY NOTHING UNDER IT!BY REASON MAKE SOME HARDER JUMP
2)
XDSOYYO wrote:6 The grass fall out of flase
,man its just a textures not a bug
3) the clouds i made by pixel textures,in approval rules didnt saying: all must be in PB2 style
4)There's double climbing must made cuz that some hard wall jump and get there.
5) 0x0 walls is "ladder"
6) the concete on concete looks some normal.
7) Easly glitched?I needa video proofs.
8) the glowing normal -______-
9) yes,some dat spawn but it made to hide there.
10) Yes,you can die if fall there,its normal if u will not just fall there cuz u want to dis
11) About lamps: read description next time.If u didnt understood its a big room and theres like ways to sky.


--------


Map upgraded,this includes:
some new walls
new decors
dat spawn is normal spawn
0x0 walls now just a little squares
other sky
all textures turned into grass
new background
deleted background above "double texture".
Last edited by Kiriakos Gr96 on 23 November 2019, 16:44, edited 1 time in total.
Reason: Double post.
User avatar
Xier44
Civil Security Lite [100]
 
Posts: 144
Joined: 12 November 2019, 20:24

Re: [APPROVAL REQUEST]xier44-toxic

Postby Kiriakos Gr96 » 23 November 2019, 16:43

The map seems to not have overlap walls at all which will lead to many gliches(random deaths)
Also remove the random mario clouds they dont ft with the map desing also the broken capsule seem to be not well placed.

Also i would suggest you to check the XDSOYYO reply.
It will help you to fix many off the errors the map has.

Xier44 wrote:This map follow all approval rules and have fully follow code of conduct.

I would suggest you read again the requirements.

Also Xier44 dont double post


lemonade6 wrote:Submit base mapfor approval next time please ;)

Dont freepost lemonade6.
User avatar
Kiriakos Gr96
Administrator
 
Posts: 697
Joined: 13 August 2013, 16:52
Location: Greece.

Re: [APPROVAL REQUEST]xier44-toxic

Postby lemonade6 » 23 November 2019, 17:30

I mean: the map is really bad
User avatar
lemonade6
Usurpation Soldier [50]
 
Posts: 78
Joined: 7 November 2019, 14:42

Re: [APPROVAL REQUEST]xier44-toxic

Postby Kiriakos Gr96 » 23 November 2019, 18:14

lemonade6 wrote:I mean: the map is really bad

The next time provide constructive feedback about the map and dont just freepost.
User avatar
Kiriakos Gr96
Administrator
 
Posts: 697
Joined: 13 August 2013, 16:52
Location: Greece.

Re: [APPROVAL REQUEST]xier44-toxic

Postby Xier44 » 23 November 2019, 20:33

Map edited.
User avatar
Xier44
Civil Security Lite [100]
 
Posts: 144
Joined: 12 November 2019, 20:24

Re: [APPROVAL REQUEST]xier44-toxic

Postby lemonade6 » 24 November 2019, 08:26

Kiriakos Gr96 wrote:
lemonade6 wrote:I mean: the map is really bad

The next time provide constructive feedback about the map and dont just freepost.

Map is too small. Walls dont overlap with each other. And i see mlg triagle...
There's literally nothing good, even no balance
User avatar
lemonade6
Usurpation Soldier [50]
 
Posts: 78
Joined: 7 November 2019, 14:42

Re: [APPROVAL REQUEST]xier44-toxic

Postby Xier44 » 24 November 2019, 18:03

lemonade6 wrote:
Kiriakos Gr96 wrote:
lemonade6 wrote:I mean: the map is really bad

The next time provide constructive feedback about the map and dont just freepost.

Map is too small. Walls dont overlap with each other. And i see mlg triagle...
There's literally nothing good, even no balance

I will laugh now xD
Map is small? xD
its too big for a battle map :|
Lol who said they must overlap?
And what?In rules didnt said "no mlg things" -______________________-
User avatar
Xier44
Civil Security Lite [100]
 
Posts: 144
Joined: 12 November 2019, 20:24

Re: [APPROVAL REQUEST]xier44-toxic

Postby Incompetence » 25 November 2019, 00:15

Xier44 wrote:Lol who said they must overlap?

walls need to be overlapped so players don't glitch into them

map is too open and needs better defined lanes/areas. flow is too chaotic because everything is all over the place. this wall is a major advantage because you can shoot through it and not take damage http://prntscr.com/q1i3v7
User avatar
Incompetence
Usurpation Destroyer [350]
 
Posts: 370
Joined: 3 February 2016, 03:55
Location: Definitely not behind you

Re: [APPROVAL REQUEST]xier44-toxic

Postby lemonade6 » 25 November 2019, 08:27

Approved maps must be pb2 styled.
Mlg images did not fit in pb2 style, thats why
User avatar
lemonade6
Usurpation Soldier [50]
 
Posts: 78
Joined: 7 November 2019, 14:42

Re: [APPROVAL REQUEST]xier44-toxic

Postby Xier44 » 25 November 2019, 13:48

lemonade6 wrote:Approved maps must be pb2 styled.
Mlg images did not fit in pb2 style, thats why

Meh i will die of laugh xD,who said to you this shit???
User avatar
Xier44
Civil Security Lite [100]
 
Posts: 144
Joined: 12 November 2019, 20:24

Re: [APPROVAL REQUEST]xier44-toxic

Postby lemonade6 » 25 November 2019, 17:55

Xier44 wrote:
lemonade6 wrote:Approved maps must be pb2 styled.
Mlg images did not fit in pb2 style, thats why

Meh i will die of laugh xD,who said to you this shit???


Anyways don't expect that this map will be approved, sorry
User avatar
lemonade6
Usurpation Soldier [50]
 
Posts: 78
Joined: 7 November 2019, 14:42

Re: [APPROVAL REQUEST]xier44-toxic

Postby Xier44 » 13 December 2019, 18:17

Will finally site staff reject or approve map???
User avatar
Xier44
Civil Security Lite [100]
 
Posts: 144
Joined: 12 November 2019, 20:24

Re: [APPROVAL REQUEST]xier44-toxic

Postby XDSOYYO » 14 December 2019, 23:03

I'm just giving my opinion here, after all those errors I highlighted they weren't fixed and I did that for good not to hate. Now, there are probably more errors and I personally think that you should try reading my message and fixing everything that's said there or this map will simply get rejected.

XDSOYYO
Recruit
 
Posts: 16
Joined: 17 February 2018, 18:57


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users