Dynamic Lighting

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Dynamic Lighting

Postby ditzy » 23 September 2018, 23:08

It's pretty simple: An engine mark that allows light to disappear when lamps are broken regardless of physics quality.

This would allow mapmakers to better set the mood. (e.g. horrow map, light flickers on for a briefly allowing players to see bloodstained walls before flickering off, returning the room to complete darkness)

It could also be used strategically in combat maps, namely restricting another player's vision.
Last edited by ditzy on 24 September 2018, 00:49, edited 2 times in total.
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Re: Breaking lights

Postby LazyRain » 23 September 2018, 23:17

Good idea. Breaking option also should be adjustable in the properties of Lamp object.
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Re: Breaking lights

Postby ditzy » 24 September 2018, 00:47

Whoops. Wasn't really clear about what I meant. By breaking lights I mean having the light around the lamps go out when they're broken.
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Re: Dynamic Lighting

Postby Pixelbyte » 24 September 2018, 23:06

i seen it happen in singleplayer but thats it..

edit: nvm im dumb

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