Some ideas for the level editor/...

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Some ideas for the level editor/...

Postby darkstar 1 » 18 March 2016, 18:11

-Triangle an circular walls (and movables)
-Changable movement speed in water (Example: a slow movement speed and slow water animations if you want to make something like slime,...)
-The ability to put the players username (at a random point) in a text.
-Ability to disable the auto healing. (Like pb1, the player needs to collect health kits to heal him/her self)
-The possiblity to change the size of a character, or change the shapes of the body parts
-The ability to change the size of objects like stones, teleporters,...
-And the ability to save your map progress in SP... You play a big rpg map, but can't finish it in one day, just save it and open it another day.


-"Call trigger 'A' when it touches region 'B'", a trigger gets activated when a movable comes in a random point of the region.
-"Call trigger 'A' when color 'B' touches color 'C'", calls a trigger when a movable of color X touches a movable with color Y.
-"Call trigger 'A' when color 'B' touches region 'C'", calls a trigger when a movable with color X touches the region.

-"Move water 'A' to region 'B'", moves the water area to the region.
-"Move the selection of movables ('A') to the centre of region 'B'", you select some movables, and they move to the region (with the same shape/form)


New backgrounds:
-Planks
-Wood
-Metal
-HEX color codes
-...
Last edited by darkstar 1 on 18 March 2016, 20:17, edited 1 time in total.



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Re: Some ideas for the level editor/...

Postby LazyRain » 25 March 2016, 14:13

darkstar 1 wrote:-The possiblity to change the size of a character, or change the shapes of the body parts

Spoiler: Show More
From Raze 3.

darkstar 1 wrote:-The ability to change the size of objects like stones, teleporters,...

Yeah, just to stretch it as a wall and the form will automatically be selected. But in certain cases it will be look ugly.
darkstar 1 wrote:-Triangle an circular walls (and movables)

Spoiler: Show More
Eric Gurt wrote:Sloping surfaces in PB2.5 are making calculations 30% slower. Will add it if performance will remain good later.
3th Oct 2015 via Twitter

But circular? If he adds it, maybe then Instead of a circle it will be possible to make a polygon with a large number of corners? Interesting, how the character will cling to it? Also it would be quite good to do the same with a background.

darkstar 1 wrote:-"Move water 'A' to region 'B'", moves the water area to the region.

So water will be like a movable. Then it needs to add movement speed parameter.
darkstar 1 wrote:-"Move the selection of movables ('A') to the centre of region 'B'", you select some movables, and they move to the region (with the same shape/form)

Spoiler: Show More
I several times saw idea about grouping objects. It perfectly being combined with your idea. However, those ideas was generally for creation of robots made from movable objects.
Such option will be suitable for your idea rather:
in parameters of objects there will be a "Group ID" point where it will be possible to put any name of group. At the same time, objects can move freely from each other therefore by a call of your trigger they will quietly go to the necessary region.
And then your trigger will be called "Move all movables/regions/etc. with group ID "A" in center of region "B". It is possible to make so that it were different objects, and not just same type.

Buuuut. What if we want to create at the same time robots made of movables? Then in parameters of objects there will be a "Connected group ID"
(or smth like that) point where objects of different types will move synchronously relatively each other.

But...what if we want to move different groups of objects...I will write later about it, now I should go.

Other ideas are good. But I don't know whether there will be 3-state triggers.
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