Trigger in damage

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Trigger in damage

Postby ustopable » 4 January 2016, 09:57

So im thinking there should be a trigger on damage
-Activate Trigger A if Character B current health is below 75%
-Activate Trigger A if character B current health is below 50%
-Activate Trigger A if Character B current health is below 25%
-Randomly Activate trigger A if character B is damaged with delay of 10 Seconds
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Re: Trigger in damage

Postby yi en » 4 January 2016, 11:34

yes! these triggers are definitely needed!
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Re: Trigger in damage

Postby NNC » 4 January 2016, 12:45

> Randomly Activate trigger A if character B is damaged with delay of 10 Seconds
BS

Others seem fine. I'd like to make something... like... if a level boss reaches 50% HP, he summons reinforcements.
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Re: Trigger in damage

Postby ustopable » 5 January 2016, 11:06

Yeah i want to summon minions when they get this kind of health lel always wanted in the first place
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Re: Trigger in damage

Postby maxim12 » 5 January 2016, 12:28

I'm all for this idea.
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Re: Trigger in damage

Postby Dark Reaver » 5 January 2016, 17:19

I think it can already be done somehow. If I'm right there's a very similar feature in one of assasinguy's maps.
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Re: Trigger in damage

Postby TheGhostSniper » 7 January 2016, 08:55

I see nothing wrong with #1, #2 and #3. But, #4...I do not see how this can be used, or if anyone can even make use of it. I could actually use these in a map, if they ever get implemented in the game. :roll:
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Riots can happen in every country, almost at any time. The police uses riot gear to protect themselves from damage, right?
Well, the riot shield might protect the riot police from molotov cocktails, rocks, etc..
But did you know that in most countries, riot shields are rated good against only pistol rounds?
So any caliber shot higher than 9mm. can break the shield, and can damage the wielder of the shield. For example, if someone were to fire a Barett .50cal at an riot police officer, it would break a part from the shield, and it would wound the police officer.

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Re: Trigger in damage

Postby Kiriakos Gr96 » 7 January 2016, 16:44

very good trigger ideas especialy for sp maps
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Re: Trigger in damage

Postby guest-electric fish » 7 January 2016, 17:31

those triggers can be helpful +1
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Re: Trigger in damage

Postby assasinguy » 8 January 2016, 23:06

Yes, very yes, we definitely need this. Imagine the overpowered bosses you could create by putting a timer on a HP < 25% trigger of a certain amount of time which activates a trigger which puts the health back up to 100% if you don't kill the enemy fast enough.
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