JDeck wrote:Heres a tip :
1. Create character " A "
2. Create timer " A " and trigger " A "
3. Link timer-A to trigger-A and delay to whatever you like
4. Trigger-A changes character-A nickname.
Now select the whole thing , copy and paste. There you go , a very cheap way to change nickname for tons and tons of character/players.
(And , I am on my way to jail for lazy people. )
So what? Are you going to suggest to remove all characters', vehicles', doors' etc settings which can be configured with triggers?Dariy wrote:it's already possible with a trigger action
Dariy wrote:it's not even a hard thing to do.
Konquer wrote:trigger have limited space , and making just another triggers won't help like for a big map that is linked to universe
NNC wrote:+1, it doesn't feel nice to necessarily have to use a trigger for something basic like this.So what? Are you going to suggest to remove all characters', vehicles', doors' etc settings which can be configured with triggers?Dariy wrote:it's already possible with a trigger actionDariy wrote:it's not even a hard thing to do.Konquer wrote:trigger have limited space , and making just another triggers won't help like for a big map that is linked to universe
@JDeck @yi en
This way you'd create a lot of junk triggers. It's a waste.
I'm pretty sure I didn't say it should be removed.JDeck wrote:If this trigger action wasn't here , some maps wouldn't be here too or as successful as it is.
I did not complain about limited space. IDK what are you talking about.JDeck wrote:Junk triggers? Sure you are complaining about having limited space in each trigger and now you are complaining about junk triggers? It is the best plan ever.
Hold on.JDeck wrote:You have 100 characters , 1 has its name wrong. Would you want to find the person's name and change it within 10 random triggers of guessing.
OR
Create a trigger above the person to change the name , copy and paste. So that when the name is wrong you can find that guy again and find the trigger that is right above him.
I have no idea what you just said.JDeck wrote:Would you want to find the person's name and change it within 10 random triggers of guessing.
I guess you never had to make a serious map with a lot of triggers yet.JDeck wrote:Create a trigger above the person to change the name , copy and paste.
NNC wrote:This way you'd create a lot of junk triggers. It's a waste.
That's exactly what am I pointing at.JDeck wrote:If the door speed was taken away and you have to manually set the speed using triggers and timers yourself , then what if you forgot? Sure would cause some trouble.
It could cost major trouble to maps which have a storyline or/and special character names. (Why do I have to say this? Isn't it plain obvious?)JDeck wrote:Lets say the characters have name changing already , and its taken away. Does it costs trouble if you forgot to set the name using triggers and timers? No , the name would be set as the player's name or as " Civil security Lite " , etc. It wouldn't cost trouble.
Because everything else is asked already. It's never a bad thing to make something more comfortable.JDeck wrote:Why bother asking Eric Gurt to code some more extra stuffs that are not so important as others?
It's not laziness, but optimization. Having 100 triggers just to change characters' names doesn't make any sense.JDeck wrote: If you are so hardworking in creating a map with tons of triggers , why are you so lazy at creating just a trigger plainly for a name.
Users browsing this forum: No registered users