Gun respawn

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Gun respawn

Postby darkstar 1 » 17 December 2015, 20:15

It would be good if a gun lost in the end of the map (the strange black thing that kills you) respawns at the location it was in the begin of the game. Also triggers: 'Respawn all the guns located in region 'A''



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Re: Gun respawn

Postby Kiriakos Gr96 » 17 December 2015, 22:32

not bad idea +1
usefull for open maps when you play dm or tdm for many minutes
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Re: Gun respawn

Postby NNC » 18 December 2015, 02:16

One more topic like this?..

Well, I think that respawn on a random location would be better cuz it guarantees that nobody would be camping near its initial spawnpoint waiting for it to respawn.

Or otherwise I'll make a map with ~1000 weapons spawning few pixels above the "strange black thing", sending them to an endless respawn cycle.
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Re: Gun respawn

Postby yi en » 18 December 2015, 12:49

hmm actually how I am thinking of this idea,it may possible to create using that, but first, my idea is followed NNC's spawn gun at random location.

1) put a region all the way of the match.
2) do a test actor that holding pistol,rifle,shotgun.....anything you can.
3) set trigger and timer. trigger sets clone player A into region B in random location
4) test. If that doesn't work resize it or add more regions.

feels hard,right? that's why I like the idea!
by the way, just make it a trigger:
clone gun A to region B into random location.
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Re: Gun respawn

Postby guest-electric fish » 18 December 2015, 20:30

smart idea +1
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Re: Gun respawn

Postby JDeck » 19 December 2015, 10:37

yi en wrote:hmm actually how I am thinking of this idea,it may possible to create using that, but first, my idea is followed NNC's spawn gun at random location.

1) put a region all the way of the match.
2) do a test actor that holding pistol,rifle,shotgun.....anything you can.
3) set trigger and timer. trigger sets clone player A into region B in random location
4) test. If that doesn't work resize it or add more regions.

feels hard,right? that's why I like the idea!
by the way, just make it a trigger:
clone gun A to region B into random location.


However , the map wouldn't be approved. But a good idea if your not making an approved map.

---

Having that trigger can help a lot too in most maps. +1

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Re: Gun respawn

Postby iPegaZus » 19 December 2015, 11:22

JDeck wrote:
yi en wrote:hmm actually how I am thinking of this idea,it may possible to create using that, but first, my idea is followed NNC's spawn gun at random location.

1) put a region all the way of the match.
2) do a test actor that holding pistol,rifle,shotgun.....anything you can.
3) set trigger and timer. trigger sets clone player A into region B in random location
4) test. If that doesn't work resize it or add more regions.

feels hard,right? that's why I like the idea!
by the way, just make it a trigger:
clone gun A to region B into random location.


However , the map wouldn't be approved. But a good idea if your not making an approved map.

---

Having that trigger can help a lot too in most maps. +1



I think it would not get approved because it will feel like cheating for some players.Teleporting isn't cheating.+1.Great idea,btw.Really helped me making my first map.
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Re: Gun respawn

Postby yi en » 19 December 2015, 12:15

yi en wrote:hmm actually how I am thinking of this idea,it may possible to create using that, but first, my idea is followed NNC's spawn gun at random location.

1) put a region all the way of the match.
2) do a test actor that holding pistol,rifle,shotgun.....anything you can.
3) set trigger and timer. trigger sets clone player A into region B in random location
4) test. If that doesn't work resize it or add more regions.

feels hard,right? that's why I like the idea!
by the way, just make it a trigger:
clone gun A to region B into random location.


oh I almost forgot, you need another trigger and timer to let the cloned actor dead after they are cloned.

JDeck wrote:
yi en wrote:hmm actually how I am thinking of this idea,it may possible to create using that, but first, my idea is followed NNC's spawn gun at random location.

1) put a region all the way of the match.
2) do a test actor that holding pistol,rifle,shotgun.....anything you can.
3) set trigger and timer. trigger sets clone player A into region B in random location
4) test. If that doesn't work resize it or add more regions.

feels hard,right? that's why I like the idea!
by the way, just make it a trigger:
clone gun A to region B into random location.


However , the map wouldn't be approved. But a good idea if your not making an approved map.


yeah I know because of region blocking system (the player cant spawn in region in DM or TDM)
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Re: Gun respawn

Postby CritiKill » 19 December 2015, 18:41

+1

I need this for my Highrise level. Badly.
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