How to optimize time on development of PB3 campaign.

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How to optimize time on development of PB3 campaign.

Postby curiosity » 13 May 2022, 20:30

This will only be reasonable if you plan to make a good detailed campaign with good plot. If you're planning to make something as simple as PB2 campaign but with 2.5D effect and some extra small things, then just ignore this.

Step 1: you hire the most talanted community team to make the campaign for you (for free, don't pay them). Twenty hands are better than two. You give them the script, explain your vision of how maps should look like, and control their work while chilling at the beach (joke).

Step 2: you don't make 100 levels. The main purpose of the campaign is to show game features, give newcomers a good first impression of the game to make them stay in your game forever and maybe make maps (because map making is the only reason why PB2 lived for more than 10 years). What about 12 big well detailed levels? Should be enough to finish the plot since it's not too deep anyway. Okay, there can be more if you want. Maybe 15?

Step 3: if you want to make lots of levels (over 9000) you make the campaign seasonal. Make the first part of the story now, release the game, then finish the campaign later by publishing packs of maps (season 2 maps, season 3 maps, season ...). Each season will be one small finished story which is the part of global story (plot). It would save the time for you and perhaps motivate you to add alternative stories in future. It would also keep the people hyped which is good.

PROFIT. You saved a lot of your time and nerves, have a great looking campaign you can be proud of, and released the game earlier (not in 2032).

>>>Pls send to Eric, thx<<<

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Re: How to optimize time on development of PB3 campaign.

Postby Dwayne » 13 May 2022, 20:33

curiosity wrote:>>>Pls send to Eric, thx<<<



have u ever heard of a rule called KISS

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Re: How to optimize time on development of PB3 campaign.

Postby curiosity » 13 May 2022, 20:44

Dwayne wrote:have u ever heard of a rule called KISS

LOL

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Re: How to optimize time on development of PB3 campaign.

Postby Dwayne » 13 May 2022, 20:47

idk why u r laughing, it stands for Keep It Simple, Stupid

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Re: How to optimize time on development of PB3 campaign.

Postby curiosity » 13 May 2022, 20:49

Dwayne wrote:idk why u r laughing, it stands for Keep It Simple, Stupid

Wow, thanks. Though Google was faster than you.

Laughing at Mr.Gurt's reaction.

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Re: How to optimize time on development of PB3 campaign.

Postby Dwayne » 13 May 2022, 20:56

curiosity wrote:Laughing at Mr.Gurt's reaction.


wrong, u quoted my text and not the screenshot



all ur long texts that exist in any topic among the whole forum could be substituted w much simpler and smaller statements

edit: and better join discord for ur 'valuable' ideas and opinions to be heard more unless ur a piece of shit whos hiding his identity for x reason just like some of ur ancestors like Da Shaark

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Re: How to optimize time on development of PB3 campaign.

Postby curiosity » 13 May 2022, 21:08

Dwayne wrote:wrong, u quoted my text and not the screenshot

I don't quote images.

Dwayne wrote:all ur long texts that exist in any topic among the whole forum could be substituted w much simpler and smaller statements

Give me an example.

Dwayne wrote:edit: and better join discord for ur 'valuable' ideas and opinions to be heard more unless ur a piece of shit whos hiding his identity for x reason just like some of ur ancestors like Da Shaark

Heh, you're funny. This community indeed has lots of clowns whose only purpose is to post bullsh*t while not being able to read or think.

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Re: How to optimize time on development of PB3 campaign.

Postby Nozzle » 14 May 2022, 09:22

This is 100% must happen
We do a little waiting for pb2.5/3.

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Re: How to optimize time on development of PB3 campaign.

Postby pb dman » 4 September 2022, 22:41

Why did you put it into ''steps'', when all ideas are completely separate?

First place in terms of chronologically written sentences 1.) I think there are just some things that a ''community team'' can't do that Eric Gurt can, sure you could have a really talented person who is good at making approved/custom maps and such but that doesn't apply to well made level design.
As well as that a map made by 1 person can have a completely different style to someone else in terms of layout and visual details.

Step conclusion penultimately 2.) As well as that, it's a bit sinister that you specifically mention that you shouldn't pay people who work on campaign, they deserve to be rewarded for their hard work!

Step method 3.)Assuming from previous games of how long the campaign will be:
in PBFTTP, the campaign was 16 levels long.
in PB2, the campaign was 42 levels long.
This means that campaign could potentially be 2.6x more than that (109 levels long)

4.) Also the seasonal campaign sounds interesting, but it would make absolutely no sense. You can't drag PB2.5/3's campaign for up to 9000 levels, it just ain't possible.
Playing PB2 since 2015!

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Re: How to optimize time on development of PB3 campaign.

Postby Tossah » 5 September 2022, 05:22

afaik eric wants to release the entire campaign on release because according to him it would attract more players... i personally think it's better for release the game as fast as possible by only releasing at best 5 campaign maps and leave the rest of the campaign maps for later updates... those 5 first maps could work as a tech demo and still attract the attention of new and old players...

making an entire campaign could take a lot of time... and lots of old players have waited quite a lot already...

also... if players want to stay engaged they still have a lot of custom maps to play in PB3 made by the community to play while they wait for the rest of the campaign to be released....

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Re: How to optimize time on development of PB3 campaign.

Postby alj99 » 7 September 2022, 12:13

Tossah wrote:afaik eric wants to release the entire campaign on release because according to him it would attract more players... i personally think it's better for release the game as fast as possible by only releasing at best 5 campaign maps and leave the rest of the campaign maps for later updates... those 5 first maps could work as a tech demo and still attract the attention of new and old players...

making an entire campaign could take a lot of time... and lots of old players have waited quite a lot already...

also... if players want to stay engaged they still have a lot of custom maps to play in PB3 made by the community to play while they wait for the rest of the campaign to be released....


That might actually also be a good idea in a different way. Campaign (for me) is meant to be something to first give players a taste of what map making is capable of, and if that indeed is made clear, players might want campaign to serve as a reference.

And by making it occasionally update, any new level editor stuff can also be featured in campaign.
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Re: How to optimize time on development of PB3 campaign.

Postby medusahead » 1 April 2023, 03:46

alj99 wrote:That might actually also be a good idea in a different way. Campaign (for me) is meant to be something to first give players a taste of what map making is capable of, and if that indeed is made clear, players might want campaign to serve as a reference.

And by making it occasionally update, any new level editor stuff can also be featured in campaign.

Finally someone understands! Holy sh*t!
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