Pay map makers money. (READ UPDATE NOTES!!!)

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Pay map makers money. (READ UPDATE NOTES!!!)

Postby curiosity » 24 April 2022, 18:21

Not a clickbait.

We know that map developing is the core part of the game and is what made it live for more than 10 years (WOW). But unfortunately there aren't many people really interested in making maps and who try to reach big success at it. Most people are just consumers. This is why we have so little real talents in PB2. But we can try to change it in PB3 and make the game live longer by having a bigger and better map developing community. How you ask? The answer is in next paragraph.

>>> Build an IN-MAP store. Only for custom maps (not approved ones). It would contain premium made-in-ALE (NOT IN GRAPHICS EDITOR) content made by map owner such as extra guns, skins and special abilities (or literally anything else map owner would be able to create in level editor such as god mode or access to secret room on the map).

Imagine how it works: you play paul308-base in PB3 (please don't), you press some button and it opens a window where you can buy a cool custom gun (made with triggerwork inside level editor by map author) for real cash that nobody else on the map has. The map owner will get some money and map player would have more fun by showing off his stuff and feeling special because of owning it.

If we set this system to work it would encourage map developers to try their best to make more and better maps to earn money. It will also invite other players into map making. We will have more talents in the game, have more cool maps and PB3 will live longer because people will get new maps to play again and again. Moreover the talents will actually gain something by spending their time in level editor (the $$$) and Eric can have a fee.

Was this suggested before? If not, please send a link to this post to Eric so he can see it.

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UPDATE NOTES:

1) FOR CUSTOM MAPS ONLY. No Pay2Win in approved maps.

2) IN-MAP shop means that the stuff selling there is either made by map author's triggerwork (custom gun with set through trigger firerate and bullet type or some special mechanics like access to secret room or god mode) or stuff like official guns (ones made by Eric) that are usually free for people to use on any map but in this specific map case aren't accessible without in-map payment. This system would give motivation to build more and better maps and its goal is to invite new map makers and improve the old ones. The goal is NOT to make an in-game shop where people would upload skins made in graphics editor and sell it for use on all maps in the game.

3) Here is the simplest example of how in-map shop works:

Map developer creates a base map for multiplayer. Everything on this map is accessible to players from the very start, BUT it has one certain room inside base which is blocked for everybody. Inside this room you can find some cool guns or a button that will make you god. To unlock this room you access the shop window right inside the map, pay the map author 0.4$, the map automatically runs some trigger that unlocks this room ONLY for you. Now replace this secret room with any other feature you can do with triggerwork such as custom guns, ability to switch skin in match or extra EXP perk if it's some RPG map and you get how this system works.
Last edited by curiosity on 25 April 2022, 15:30, edited 8 times in total.

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Re: Pay map makers money.

Postby Civil-Lite » 24 April 2022, 18:52

Okay, so judging by the heavily given context mentioned here, you basically want to turn the game into Pay2Win. I believe this is where we’re getting towards?
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Re: Pay map makers money.

Postby curiosity » 24 April 2022, 19:08

Civil-Lite wrote:Okay, so judging by the heavily given context mentioned here, you basically want to turn the game into Pay2Win. I believe this is where we’re getting towards?

In custom maps, not approved maps. OBVIOUSLY. If you get a different skin in a base map is it Pay2Win? Even if some premium gun gives you an advantage is it a big deal? Just don't play it.

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Re: Pay map makers money.

Postby PeacyQuack » 24 April 2022, 21:27

Damn dude inolupp be jeff bezos then
Bugattis and hot women

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Re: Pay map makers money.

Postby Kirai » 24 April 2022, 21:35

Did i read the post correctly? Did he actually say those?

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Re: Pay map makers money.

Postby Gashadokuro » 24 April 2022, 22:03

Plazma Burst has a creative element with its engine, so Eric Gurt could learn from Roblox - exploit his underage playerbase and its content creators. These creators would naturally get some part of the profit.

Now the naughty #feeds people will think "Ahah stupid Gash! Only schizos play Bobox!" to which I will reply with yes (chad.png), and Boblox made 2 billion US dollars last year.

Follow the money.
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Re: Pay map makers money.

Postby curiosity » 24 April 2022, 22:47

PeacyQuack. Anybody can get rich. Even you. That's the point - everybody can participate in this contest. PB3 map making would become more than just a hobby that wastes time and gives you nothing but fame. It can actually give you some sort of stable income if your maps get popular enough. Would be much more pleasant to work in level editor too if you know it can give you actual something.

Gashadokuro. How exactly? I don't know how that game works and how its elements can work in PB3. Can you explain?

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Re: Pay map makers money.

Postby Gashadokuro » 24 April 2022, 23:18

curiosity wrote:PeacyQuack. Anybody can get rich. Even you. That's the point - everybody can participate in this contest. PB3 map making would become more than just a hobby that wastes time and gives you nothing but fame. It can actually give you some sort of stable income if your maps get popular enough. Would be much more pleasant to work in level editor too if you know it can give you actual something.

Gashadokuro. How exactly? I don't know how that game works and how its elements can work in PB3. Can you explain?


Roblox (NYSE: RBLX) is a gaming platform that combines players and developers into one multi-faceted space. Whilst this might seem like a company that would attract users who are a bit older, in reality, the majority of its users, more than 55%, are all under the age of 15.

Roblox allows developers to create games for its platform. Users are then able to play those games and program their own preferences and customize their own characters. It is a highly interactive, immersive community where more than 40 million experiences are open to play.

The company has seen its monthly active users go from 35 million to over 200 million in just three years, with 54.7 million people signing in each day as of February 2022, up 32% year-over-year (YoY). In 2021, it generated $1.92 billion in revenue which is up 108% year-over-year (YoY). In Q4, 2021, Roblox generated total revenue of $568.8 million, a jump of 83% YoY. User engagement rose 28% YoY to 10.8 billion hours, which translated to a 20% increase in quarterly bookings of $770.1 million.

But as a mainly free and open platform, how does Roblox make its money, and is this a sustainable business model?

Here is a rundown of its business model:

Robux, the in-game currency
Roblox uses a Freemium model for its users. While games are free to play overall, users can only access more advanced features and customizations by paying for them. On other platforms, however, this type of micro-transaction has caused many problems for the unaware parents and their bank accounts. But Roblox has attempted to solve this issue by simply requiring players to buy a set amount of its in-game currency (Robux). Once the currency has been used, then players’ Robux accounts need to be refunded. Users are able to set up a one-off payment, or they can set up a monthly subscription to refund the account. This is a great solution for managing what kids spend on the internet.

Robux is a direct revenue stream for both the company and its game creators. When its in-game currency is spent in a game, Roblox then takes 47.5% of the money earned from that transaction. It splits that percentage three ways towards future development and research, platform hosting support, and operating costs. The other 52.5% is split between the developer and App Store and payment processing fees.

In 2020, Robux generated 35% of its revenue through Robux sales via Apple’s App Store and 19% through Robux sales via Google Play Store. It is estimated that Roblox makes around $12.50 for every 1,000 Robux sold.

The other stuff
While the majority of Roblox’s revenue comes from Robux transactions, the rest of its income comes from three other areas:

Advertising
Licensing
Royalties.
Currently, Roblox has advertising deals with Disney’s Marvel, Lego, and AT&T’s Warner Bros. It also has partners in the form of Toys’R’Us and Walmart, who are able to sell Roblox-branded items bringing in revenue from its licensing agreements. It has also got further plans to host ‘live’ virtual events, having done so in collaboration with artists such as Twenty One Pilots and Zara Larsson in 2021.

With regards to royalties, Roblox allows developers to keep the full copyrights of their intellectual property (IP). However, it retains the right to license out the developer’s products and collect royalties whenever the IP of developers is displayed on another party’s website, forum, etc.

Whilst these three revenue streams currently don’t bring in much in terms of overall revenue, they do give Roblox the option to further monetize in distinct areas in the future.

What’s next for Roblox’s business?
Roblox has stated that it wants to develop a more connected virtual world, similar to the game in ‘Ready Player One.’ CEO, David Baszucki — AKA ‘Builderman’ — believes that it can combine players’ experiences into a ‘metaverse’. He wants Roblox to be the stepping stone for the next generation to develop a new virtual experience.

One concern about Roblox is the fact that it is effectively running its own economy. This, unfortunately, can lead to shady practices and scams which are hard to regulate on a platform that allows its users to customize and develop their own virtual reality. On the other hand, Roblox is aware of its demographic and it will continue in its mission to create safe, positive spaces for players to experience.

The last few years have seen this company take off in mainstream popularity amongst younger generations. Now, as a public company, it has the attention of the older generations as it continues to grow. It wouldn’t be hard to imagine the Roblox community growing to include curious millennials and even Gen Xers.
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Re: Pay map makers money.

Postby mrblake213 » 25 April 2022, 04:16

To be honest, this is already possible now in PB2.
An example would be max teabag-mmo_arena which is connected to max teabag-shop
Also, I remember Eric saying that he would be fine with the idea of map makers earning money through PB2 maps.

For PB3, I think that skins should be game-based and not map/map-maker based like Valorant or CSGO on where they have their own shops for players to buy skins. So that there wouldn't be an unlimited supply of skins and that they will still be aligned with the game's vision.

However, with your idea, I think Eric can implement a Steam-workshop kind of system on where players can upload their skins and sell them to be used on custom matches.
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Re: Pay map makers money.

Postby curiosity » 25 April 2022, 13:26

Gashadokuro. Lmao, if parents just give their bank account to their children it's their fault, not game's fault. Thanks for explaining.

mrblake213. It's harder to set payment mechanics in PB2 as you need a website, all this banking stuff and proper triggerwork in ALE. My idea is to make it more simple and let Eric do the technical part while level developers would only need to push a few buttons to set it to work and earn cash.

I'm not sure if I understood you right with the game-based shop. Also no idea how those games work as I don't play them. If I understood you right, you suggest to have a skin shop where people can upload skins made in graphics editor program and then sell them to the whole community and players would be allowed to use bought skin in any map they play, but I suggest an absolutely different thing. VVV

Like imagine a map author makes a base map, puts 2 official guns into it (ones made by Eric) and then makes a proposal to the player to get a 3rd official gun (or custom one like in PB2 where you choose texture and do the triggerwork to set fire rate, spread, bullet type) but for small payment. This is the system that would let ordinary map makers earn money in ALE, not your system where only people who can draw stuff in graphics editor can earn. Because the goal is to improve the number and quality of map developers, not force someone like Moonhawk or Darkstar to draw more stuff. My system would give more motivation to ordinary map makers and potential new ones who are invited into map making by the idea. That's the goal. If there would be just an all-game shop where people draw stuff and sell it for use on all maps it won't boost the amount of potential new map developers, it will only boost the amount of artists. It's not about the money. Money is not the goal. Creating a bigger and better map making community - that's the goal. Money is just a motivation.

Kirai. The what?

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Re: Pay map makers money. (READ UPDATE NOTES!!!)

Postby mrblake213 » 25 April 2022, 14:30

I think it's best if mapmakers exert the effort into earning money instead of Eric. Buying and selling third-party items through games is complicated and will be difficult to implement in PB2/PB3 especially if Eric is unsure about how "credits" or "PlazmaCoins" can work with fully functioning Skin Editor and Decoration Workshop.

If map makers want to earn money they can do so through Paypal, Venmo, Cash App, Zelle, and many more. The only issue here would be trust and the account you're going to be using to send money which would probably require a bank account. Trust - the mapmaker should've sold items before successfully so you know they aren't scamming you. Bank account - you shouldn't be buying in-game items with your parent's money.

This is the system that would let ordinary map makers earn money in ALE, not your system where only people who can draw stuff in graphics editor can earn.

So basically, a skin editor for guns?
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Re: Pay map makers money. (READ UPDATE NOTES!!!)

Postby curiosity » 25 April 2022, 15:17

mrblake213. I don't understand you. Maybe I'm dumb. Maybe I don't express very well. Maybe I can't read. So here is the simplest example of how in-map shop can be used:

Map developer creates a base map for multiplayer. Everything on this map is accessible to players from the very start, BUT it has one certain room inside base which is blocked for everybody. Inside this room you can find some cool guns or a button that will make you god. To unlock this room you access the shop window right inside the map, pay the map author 0.4$, the map automatically runs some trigger that unlocks this room ONLY for you. Now replace this secret room with any other feature you can do with triggerwork such as custom guns, ability to switch skin in match or extra EXP perk if it's some RPG map and you get how this system works.

Direct payments through paypal when you ask people to DM you each time they play the map is kinda dumb. Doing map changes manually each time plus people not having wish to deal with paypal and other stuff is kinda not the best option. Having those "plazmacoins" is just easier and comfy.

Yes, I guess it'll be based on trust, so what? If you want then pay, if you don't want to risk then don't pay.

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Re: Pay map makers money. (READ UPDATE NOTES!!!)

Postby mrblake213 » 25 April 2022, 16:24

This is already possible since Max Teabag already made it.

Stop posting on the forums. Log out of this alt account. Log into your main. Play max teabag-mmo_arena in MP. And then you post further suggestions or comments on what to improve from that map.

Since you're an alt, you're probably banned which explains why you haven't played it and why you have no idea why you're talking about or what's already possible in-game. If you are banned, feel free to DM me on Discord via mrblake213#2854.

If you do, however, try to comment on this message or ignore it without playing the map, then this topic may or may not be locked. Yes, this is a threat.
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Re: Pay map makers money. (READ UPDATE NOTES!!!)

Postby curiosity » 25 April 2022, 16:41

mrblake213 wrote:This is already possible since Max Teabag already made it.

Stop posting on the forums. Log out of this alt account. Log into your main. Play max teabag-mmo_arena in MP. And then you post further suggestions or comments on what to improve from that map.

Since you're an alt, you're probably banned which explains why you haven't played it and why you have no idea why you're talking about or what's already possible in-game. If you are banned, feel free to DM me on

If you do, however, try to comment on this message or ignore it without playing the map, then this topic may or may not be locked. Yes, this is a threat.

Moron. I'm not banned. I played that map many times. As far as I remember his system uses EXP to buy guns, I'm talking about REAL MONEY. He also uses an extra map for the shop and if I'm not mistaken a website that hosts the list of players, their score and guns. My suggestion is to make a simple built-in system inside PB3 that will work with money and without all complicated stuff. Do you get it now? I tried to explain it so many times. Why do I have a feeling like I'm talking to a schoolkid? Is this type of people Eric picks to run his game? One guy locks topics for dumb reasons, other one makes stupid assumtions and threats. Brilliant staff team, what else can I say.

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Re: Pay map makers money. (READ UPDATE NOTES!!!)

Postby Civil-Lite » 25 April 2022, 16:48

Welcome to Plazma Burst 2.
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Re: Pay map makers money. (READ UPDATE NOTES!!!)

Postby Ex-warrior Blackbird » 25 April 2022, 16:52

I am calling the police rn
Viu viu viu viu viu eeeeerrr.
"Police shows up" :Alright whats all this? Speak up.
Mrblake213: Curiosity is the felon, SEISE HIM!
Police:FOK THAT, OPEN FIRE!!!
BRRRRRRRRR BANG BANG POW POW POW.
Justice served, silence eternal

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