Not a clickbait.
We know that map developing is the core part of the game and is what made it live for more than 10 years (WOW). But unfortunately there aren't many people really interested in making maps and who try to reach big success at it. Most people are just consumers. This is why we have so little real talents in PB2. But we can try to change it in PB3 and make the game live longer by having a bigger and better map developing community. How you ask? The answer is in next paragraph.
>>> Build an IN-MAP store. Only for custom maps (not approved ones). It would contain premium made-in-ALE (NOT IN GRAPHICS EDITOR) content made by map owner such as extra guns, skins and special abilities (or literally anything else map owner would be able to create in level editor such as god mode or access to secret room on the map).
Imagine how it works: you play paul308-base in PB3 (please don't), you press some button and it opens a window where you can buy a cool custom gun (made with triggerwork inside level editor by map author) for real cash that nobody else on the map has. The map owner will get some money and map player would have more fun by showing off his stuff and feeling special because of owning it.
If we set this system to work it would encourage map developers to try their best to make more and better maps to earn money. It will also invite other players into map making. We will have more talents in the game, have more cool maps and PB3 will live longer because people will get new maps to play again and again. Moreover the talents will actually gain something by spending their time in level editor (the $$$) and Eric can have a fee.
Was this suggested before? If not, please send a link to this post to Eric so he can see it.
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UPDATE NOTES:
1) FOR CUSTOM MAPS ONLY. No Pay2Win in approved maps.
2) IN-MAP shop means that the stuff selling there is either made by map author's triggerwork (custom gun with set through trigger firerate and bullet type or some special mechanics like access to secret room or god mode) or stuff like official guns (ones made by Eric) that are usually free for people to use on any map but in this specific map case aren't accessible without in-map payment. This system would give motivation to build more and better maps and its goal is to invite new map makers and improve the old ones. The goal is NOT to make an in-game shop where people would upload skins made in graphics editor and sell it for use on all maps in the game.
3) Here is the simplest example of how in-map shop works:
Map developer creates a base map for multiplayer. Everything on this map is accessible to players from the very start, BUT it has one certain room inside base which is blocked for everybody. Inside this room you can find some cool guns or a button that will make you god. To unlock this room you access the shop window right inside the map, pay the map author 0.4$, the map automatically runs some trigger that unlocks this room ONLY for you. Now replace this secret room with any other feature you can do with triggerwork such as custom guns, ability to switch skin in match or extra EXP perk if it's some RPG map and you get how this system works.