Drill and Training Room's + Target Range

Give us your feedback about PB2.5! Or have an idea? Post it here!

Drill and Training Room's + Target Range

Postby Pvt Gas » 25 October 2016, 19:03

Hi folks! Im back! I wasn't been here since from August. Idk did someone posted this idea before me but here it is. What do u think if we have in PB 2.5 drill instructors and drills in campaign and training rooms? Also an target range to practice yor shooting skills before accepting in missions and other duties. Pls post your opinion. Thank you people :thank:
User avatar
Pvt Gas
Recruit
 
Posts: 23
Joined: 1 February 2016, 23:25
Location: Restricted area for civvies

Re: Drill and Training Room's + Target Range

Postby Dedey » 25 October 2016, 20:08

Pvt Gas wrote:Hi folks! Im back! I wasn't been here since from August. Idk did someone posted this idea before me but here it is. What do u think if we have in PB 2.5 drill instructors and drills in campaign and training rooms? Also an target range to practice yor shooting skills before accepting in missions and other duties. Pls post your opinion. Thank you people :thank:


but they're in the future they should have drone instructors
User avatar
Dedey
Recruit
 
Posts: 5
Joined: 22 October 2016, 14:40
Location: Brazil

Re: Drill and Training Room's + Target Range

Postby MI6 AGENT 007 » 26 October 2016, 03:32

Pvt Gas wrote:Hi folks! Im back! I wasn't been here since from August. Idk did someone posted this idea before me but here it is. What do u think if we have in PB 2.5 drill instructors and drills in campaign and training rooms? Also an target range to practice yor shooting skills before accepting in missions and other duties. Pls post your opinion. Thank you people :thank:
Love that idea.
User avatar
MI6 AGENT 007
Civil Security Heavy [300]
 
Posts: 339
Joined: 3 June 2016, 00:35
Location: USA

Re: Drill and Training Room's + Target Range

Postby GhostX5 » 29 October 2016, 09:22

MI6 AGENT 007 wrote:
Pvt Gas wrote:Hi folks! Im back! I wasn't been here since from August. Idk did someone posted this idea before me but here it is. What do u think if we have in PB 2.5 drill instructors and drills in campaign and training rooms? Also an target range to practice yor shooting skills before accepting in missions and other duties. Pls post your opinion. Thank you people :thank:
Love that idea.

Yup, same here too. Made me remember Half-Life: Opposing Force - Boot Camp.
User avatar
GhostX5
Civil Security Ghost [400]
 
Posts: 424
Joined: 26 July 2016, 07:15
Location: Moon

Re: Drill and Training Room's + Target Range

Postby Pvt Gas » 29 October 2016, 16:36

Well, i got that idea from HL Opposing Force.
User avatar
Pvt Gas
Recruit
 
Posts: 23
Joined: 1 February 2016, 23:25
Location: Restricted area for civvies

Re: Drill and Training Room's + Target Range

Postby tehswordninja » 29 October 2016, 16:37

I'd like this, but it would have to tie into the lore.

How about a Correction Nine training course (which would happen before the Maine and Noir Lime are sent back into time)? The player would learn the basic Correction Nine weapons, and you could add robot enemies or something as basic training bots.

Perhaps this course could be played separately from the campaign as well, where you can edit what weapons you wish to test.
User avatar
tehswordninja
Proxy [700]
 
Posts: 705
Joined: 10 November 2013, 17:24
Location: Witty tagline

Re: Drill and Training Room's + Target Range

Postby GhostX5 » 31 October 2016, 10:30

teh's idea sounds like a better one. I agree. +1 :)
User avatar
GhostX5
Civil Security Ghost [400]
 
Posts: 424
Joined: 26 July 2016, 07:15
Location: Moon

Re: Drill and Training Room's + Target Range

Postby tehswordninja » 5 November 2016, 05:56

Pvt Gas wrote:Well this is my idea and if you don't like it and rather prefer teh's idea, leave my topic, noob.

Don't tell users to get off your topic simply because they like an idea more so than yours.

Post removed.
User avatar
tehswordninja
Proxy [700]
 
Posts: 705
Joined: 10 November 2013, 17:24
Location: Witty tagline

Re: Drill and Training Room's + Target Range

Postby GhostX5 » 7 November 2016, 14:23

tehswordninja wrote:
Pvt Gas wrote:Well this is my idea and if you don't like it and rather prefer teh's idea, leave my topic, noob.

Don't tell users to get off your topic simply because they like an idea more so than yours.

Post removed.
Off-topic: Look, tehswordninja is actually making a point, but that doesn't make me DON'T like your idea, just because I prefer his idea. So don't tell me to get off your topic, and calling me a noob, just because you say that I don't even know how to play and I think like an idiot, well I know how to play and I don't think like an idiot, and I got 1k kills.

On-topic:
tehswordninja wrote:I'd like this, but it would have to tie into the lore.

How about a Correction Nine training course (which would happen before the Maine and Noir Lime are sent back into time)? The player would learn the basic Correction Nine weapons, and you could add robot enemies or something as basic training bots.

Perhaps this course could be played separately from the campaign as well, where you can edit what weapons you wish to test.
Ahem, anyway, training bots sounds like a good idea. Training bots should have AI-set difficulties, so there should be a adjustment for it, just to test your skills to the easy part to the hard part.
User avatar
GhostX5
Civil Security Ghost [400]
 
Posts: 424
Joined: 26 July 2016, 07:15
Location: Moon

Re: Drill and Training Room's + Target Range

Postby LazyRain » 7 November 2016, 16:37

If it will be attached to the Campaign, then I offer next thing.

Initially on the training there is available target holograms, basic weapons and only one room. If you want to receive new stuff, you should pass levels. After each completed level something new will appear in the Training, like weapons, enemies and even new rooms with special design, size and objects. Such system doesn't allow to prematurely spoil new things to you. All enemies and weapons in Training have to be looks like holograms (except androids). And after finishing Campaing on any level of difficulty we will unlock customisable weapon. It will have a special skin and will be able to adjusted almost as you want.

Oh, almost forgot. We must have COOP trainig!
User avatar
LazyRain
Civil Security Heavy [300]
 
Posts: 323
Joined: 27 January 2015, 08:57
Location: Sofa

Re: Drill and Training Room's + Target Range

Postby GhostX5 » 10 November 2016, 20:18

LazyRain wrote:If it will be attached to the Campaign, then I offer next thing.

Initially on the training there is available target holograms, basic weapons and only one room. If you want to receive new stuff, you should pass levels. After each completed level something new will appear in the Training, like weapons, enemies and even new rooms with special design, size and objects. Such system doesn't allow to prematurely spoil new things to you. All enemies and weapons in Training have to be looks like holograms (except androids). And after finishing Campaing on any level of difficulty we will unlock customisable weapon. It will have a special skin and will be able to adjusted almost as you want.

Oh, almost forgot. We must have COOP trainig!
Now that's what I'm talking about! We better have COOP Training for Plazma Burst 2.5!
User avatar
GhostX5
Civil Security Ghost [400]
 
Posts: 424
Joined: 26 July 2016, 07:15
Location: Moon

Re: Drill and Training Room's + Target Range

Postby LazyRain » 11 November 2016, 10:48

Also, my idea has a negative side because the MP is available to the player from the beginning. There definitely will be maps which are carrying out a role of the Training.
User avatar
LazyRain
Civil Security Heavy [300]
 
Posts: 323
Joined: 27 January 2015, 08:57
Location: Sofa

Re: Drill and Training Room's + Target Range

Postby mikey schmidt » 23 November 2016, 05:57

i like this idea, but it wont work for multiplayer cuz humans are smarter than ai
maybe add an arena for the player, and add a top 100 gladiator
User avatar
mikey schmidt
Usurpation Soldier [50]
 
Posts: 80
Joined: 25 April 2016, 01:00

Re: Drill and Training Room's + Target Range

Postby tehswordninja » 23 November 2016, 18:26

mikey schmidt wrote:i like this idea, but it wont work for multiplayer cuz humans are smarter than ai
maybe add an arena for the player, and add a top 100 gladiator

Usually the point of a target/training range that involves ai in video games is that the humans are supposed to be better than the ai. You would start off easy in the training range, learning the basics, then you'd move on to other things (the campaign, custom maps, etc).
User avatar
tehswordninja
Proxy [700]
 
Posts: 705
Joined: 10 November 2013, 17:24
Location: Witty tagline

Re: Drill and Training Room's + Target Range

Postby mikey schmidt » 24 November 2016, 04:03

tehswordninja wrote:
mikey schmidt wrote:i like this idea, but it wont work for multiplayer cuz humans are smarter than ai
maybe add an arena for the player, and add a top 100 gladiator

Usually the point of a target/training range that involves ai in video games is that the humans are supposed to be better than the ai. You would start off easy in the training range, learning the basics, then you'd move on to other things (the campaign, custom maps, etc).


okay, im always wrong T-T
User avatar
mikey schmidt
Usurpation Soldier [50]
 
Posts: 80
Joined: 25 April 2016, 01:00

Re: Drill and Training Room's + Target Range

Postby GhostX5 » 24 November 2016, 22:37

Yeah, this is one of the good things I heard. At least some of the games have this, especially Stick Wars, Unreal Flash 2011 and Unreal Flash 3.

Supposedly, the player will learn how to do some things that can be very much he/she will have many advantages, but less disadvantages. On multiplayer, there should be like, including TDM, COOP and TvT, there will be a text like this:

GAME STARTS IN 3, 2, 1, GO GO GO!!!!
User avatar
GhostX5
Civil Security Ghost [400]
 
Posts: 424
Joined: 26 July 2016, 07:15
Location: Moon

Re: Drill and Training Room's + Target Range

Postby darkstar 1 » 25 November 2016, 23:57

Yeah, a separate level in the campain with the pb2 basics brought by some instuctor or something and targetting rooms would be nice.

Dedey wrote:
Pvt Gas wrote:Hi folks! Im back! I wasn't been here since from August. Idk did someone posted this idea before me but here it is. What do u think if we have in PB 2.5 drill instructors and drills in campaign and training rooms? Also an target range to practice yor shooting skills before accepting in missions and other duties. Pls post your opinion. Thank you people :thank:


but they're in the future they should have drone instructors


No thanks, drone instructors are used in too much games.
User avatar
darkstar 1
Proxy [700]
 
Posts: 712
Joined: 13 September 2014, 13:20
Location: Here... or there :|

Re: Drill and Training Room's + Target Range

Postby Pvt Gas » 26 November 2016, 14:21

It won't be drone instructor, it would be human civil security lite or something like that.
User avatar
Pvt Gas
Recruit
 
Posts: 23
Joined: 1 February 2016, 23:25
Location: Restricted area for civvies


Return to Feedback and Insights

Who is online

Users browsing this forum: No registered users