Terror Only wrote:i will show you a modern map when i finish it. you will realize that "great effort of ancient map makers" has nothing to do with the quality of the map i'm making right now. just don't leave pb2 until i finish it, ok babe?
monkeyman2535 wrote:How about you actually take a look at what I and the other "ancient" (I find your idea of "ancient" pretty amusing) mapmakers have made
what is it by the way?
Still amused by your use of "ancient", considering we are talking about a flash game which has existed for about five years.
I have seen your maps and I am not impressed: your "Overkill" is done in the same trite style as many other post-Stryde-sniper maps, with an antiseptic, boring atmosphere, and a funny, twisted sort of shape which is a sure sign that the mapmaker is making a futile effort to be clever. Your other map, "Combat", is both conceptually and artistically derivative. What you have made so far does not in any way convince me that you are capable of impressing me.
I would also suggest that if you're so clueless about my accomplishments as a mapmaker, that you actually, you know,
look at the maps. I have never innovated fancy new things to do with triggers and timers, but my "shitty wall and background combos" all have distinctive styles and ideas behind them, which is why they were popular in the first place. Take a look at your maps, and then take a look at Salvation, since you seem so keen on being a brat about it. What you will find in Salvation that is absent in your maps is a desire to create something interesting, to tell a story, and to not be held down by a boring, derivative style.
I've also made some of the most well-liked singleplayer maps in the history of this game, but it would not surprise me if you're the type that doesn't see any value in SP, even though it takes far more effort and skill to do well.
Once again,
look at the maps yourself.
49er wrote:At no point did OP slander old mapmakers in the original post; his reactionary idea seems to come from the unfairness of the system not the inherent inferiority of map makers. And it's true that over time users have 'figured out' how to make new, better things that players prefer.
Since the whole point of the list is to display excellence, it doesn't make sense to reward clearly inferior maps that time-circumstantially collect more votes. Ideally maps of different ages should compete fairly. Do your maps hold up overtime? Only in a quality over quantity system would you even be able to find out.
I would like to see something like weighted voting for community-identified map experts.
First, I'd like to point out that the fact that his immediate reaction to my reply was "all those maps are shit" should tell you something about his actual motives in making this post.
Second, I'd like to point out that your entire defense of this idea, which is here presented in the context of a profound disrespect and ingratitude to the mapmakers who made this game what it was, rests on the faulty assumption that mapmakers in this game have been consistently innovating over time, and that there are great new mapmakers whose work could quite easily surpass many of the old greats, were they not being buried by an unfair system. In the state of this game right now, I think it's pretty clear that this is totally untrue.
I have seen no evidence of innovation or great new mapmakers; in fact, the maps you'll see today are almost uniformly inferior to the ones that preceded them. In MP today, you'll see various poor copies of XnX-school, Stryde-sniper, and Cahir's saws, and almost nothing else. When maps are newly approved (which is increasingly rare), they are either similarly poor copies of older approved maps, or they are old maps that Eric has decided to approve on a whim. If you look at the "New Custom Level Developers" page, which should ostensibly be the first place you could find great new innovation, you will find more of the same. Nobody who has the remotest chance of being a top level developer is being held down by the BCLD system, and rewiring the architecture of the system in the hopes of squeezing some novelty out of a decayed community would be pointless; and, I reiterate, disrespectful to the people who held the community up in the first place.
As for your idea about "map experts": I think this is a terrible idea. Giving the power to influence rankings to an elite few would almost certainly result in biases for and against the most and least favored people, and the success of a map would be even more determined by a mapmaker's ability to "game the system". The only way for a mapmaker ranking system to have any hope of fairness and impartiality is for it to be a democratic system, and, like it or not, that's what we've got. If the people of the democracy no longer want to participate, or if they no longer wish to participate in the way that you would like them to, that's their prerogative.