"Clans & Clan Wars" Concept for Plazma Burst 2.5.

Give us your feedback about PB2.5! Or have an idea? Post it here!

What you think about the Idea?

Thats a neat Idea, It would be fantastic to have this on Plazma Burst 2.5!
8
29%
Thats a neat Idea, It would be fantastic to have this on Plazma Burst 2.5!
8
29%
No. Looks too complicated for a sidescroller shooter flash game.
5
18%
No. Looks too complicated for a sidescroller shooter flash game.
5
18%
I would like to see clan wars in a different format. (Feel free to write down your idea concering clan wars.)
1
4%
I would like to see clan wars in a different format. (Feel free to write down your idea concering clan wars.)
1
4%
 
Total votes : 28

"Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby maxim12 » 2 October 2016, 19:25

Yeah, I suggested this so many times.

The Basic.
Clan wars is when clans are fighting each other, clans will have their territory on the map, and they need to defeat other clans by taking away their capital.

Here is the clan wars map:
http://i.imgur.com/B0RR0f4.png

basicaly you see the provinces on the map. Each province will contain Levels where players spawn and basicaly fight against other players. Provinces will have from 4 to 10 levels, depends on It's size. To claim the province as territory of your clan, you'll have to fully control all levels on that province.

Each level on the provinces will have capture points, if you capture all points, you basicaly gained control over the level. Gaining control over all levels on the province, the province is part of your clan's territory.

Note: You can capture provinces that only border with your clans territory, other territories that aren't bordering with your clans territory will considered locked. But that depends on your clans form, which is explained later.

Weapons; Where to get them & How it works.
Clan wars will have a weapon shop. When you respawn, you'll get a window where you purchase weapons and boosters. Weapons cost credits. Captured provinces generate credits for players, so capturing more provinces is important to generate credits, the more provinces under your control, the more credits it generates.
There are other methods gaining credits; Kill enemy players, revivng/healing your allies, assisting other allied players and capturing points. Kill streaks also provide bonus credits.

Clan customisation.
When you customise your clan, you can customise the following things:
Clan name & Clan tag - Name your clan and give the your clan a tag. Clan tags will appear in players nicknames if they're part of any clan.
Clan Logo & Flag - You can choose the Logo of your clan and Customise your clans flag.
Clan Description - Basicaly write down the information or the history of your clan.
Clan Ranks - Leaders of the clan can create ranks for It's memebers. Ranks can give more tools controling the clan. Example: Kicking members away, inviting new memebers to your clan, etc.
Clan Goverment type - Goverment type provide different advantages in clan wars.
  • Reactionary - With this goverment type, players respawn more quicker when they get killed.
  • Socialistic Republic - When choosing this goverment type, players gain credits at higher rate and receive more credits than usual. Allowing players to purchase more weapons and boosters.
    Totalitarian- Allows capturing points and provinces much quicker. Anarchistic clans can also bend mercenraries that will fight for their side. (What mercenraries are will be explained later.)
    Anarchist - Unlocks locked provinces for this clan. You can capture any province which doesen't border with your clans territory, allowing to control the clan wars map easier. Anarchistic clans can also bend mercenraries that will fight for their side.

Clan wars tools.
Clan wars tools are tools that are available only in clan wars (But they can be used for Non-clan wars modes, like Singleplayer Levels or Multiplayer custom matches). Tools can be Spawn beacon (Which is destroyable), teleport pads, etc.

Vehicles on clan wars.
Vehicles will be available in clan wars. But only Aircraft vehicles will be available, and they can be only used if you want to cross over sea or ocean (Like example if you want to cross the meditetarian sea from europe to africa or if you want to cross the atlantic ocean from europe or africa to american lands.

Mercenraries.
Players who dont have clans can enter the clan wars map as mercenaries. They are lonewolfs who fight anyone, but Anarchistic or Totalitarian clans can bend those Mercenaries to fight for their side.

I hope this gets implented into Plazma burst 2.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby Hunter4408 » 2 October 2016, 22:37

I like it, especially if PB 2.5 became a Steam game or standalone at least (Come on! It's just a dream idea!). The problem is that the territories all being on Earth might be too complicated. Also, the clan government types is a good idea but it might not be understood by everybody. Maybe simpler names or a different emphasis rather than government.

Maybe the Earth map can be replaced by a big list menu, where clans can customize their own home planet or moon that their clan's capital is located. They can make it on Earth, Mars, the Moon, any kind of planet/natural satellite/station they want and name it anything. They can also give it an icon to help visualize what it is. They then have to assign a clan map maker, who has limited resources and has to build a fair map where people can raid them. Maybe they have to place a flag or some kind of important clan item that the attacking clan has to get and escape with. This clan mapmaking can be exploited though, so maybe have very strict rules that the level editor knows to enforce.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby Ayano » 3 October 2016, 14:58

This seems very complicated to me.
As if your making PB 2 A Shooting RPG kind of game.
I don't think the current clans of PB 2 would bother to switch to this kind of system as well.
Since this is also based on gaining territory, there will be much more conflicts on clans than before.
Who knows it might cause drama or some stuff which will lead to bad things.
These are just my thoughts on this concept.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby MI6 AGENT 007 » 4 October 2016, 11:12

Having clans in PB2 didnt work out so what makes you think this would work out in 2.5?
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby maxim12 » 4 October 2016, 13:55

MI6 AGENT 007 wrote:Having clans in PB2 didnt work out so what makes you think this would work out in 2.5?


Um, show me where it didn't worked out in PB2. More correctly, eric gurt didn't yet started to work on clans on PB2.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby MI6 AGENT 007 » 4 October 2016, 19:17

maxim12 wrote:
MI6 AGENT 007 wrote:Having clans in PB2 didnt work out so what makes you think this would work out in 2.5?


Um, show me where it didn't worked out in PB2. More correctly, eric gurt didn't yet started to work on clans on PB2.
Perhaps you should look at the clan section topic.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby maxim12 » 4 October 2016, 19:48

MI6 AGENT 007 wrote:
maxim12 wrote:
MI6 AGENT 007 wrote:Having clans in PB2 didnt work out so what makes you think this would work out in 2.5?


Um, show me where it didn't worked out in PB2. More correctly, eric gurt didn't yet started to work on clans on PB2.
Perhaps you should look at the clan section topic.


It's the community fault that they start making Clan drama and all that stuff. So that doesen't make any sense.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby 911 cop slate » 5 October 2016, 10:52

Its their fault for not having clans anymore in PB2. But many say they shouldnt come back in 2.5 since these clan nowdays clan nuke the hell out of each other.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby Civil-Lite » 5 October 2016, 22:46

I dont know about this, and yes it looks a bit complicated. But after all those times clans nuking sites and all that drama from previous times (hence why doom locked that topic)? Its like saying you would like WW3 to begin already. Then again giving this whole clan stuff a second chance on PB2.5, I wonder how that will turn out.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby ZapruderFilm » 5 October 2016, 22:51

I think it'd be worth doing if everything reset every once and a while, but a score keeper for previous 'rounds' was kept.

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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby MI6 AGENT 007 » 6 October 2016, 03:05

Civil-Lite wrote:I dont know about this, and yes it looks a bit complicated. But after all those times clans nuking sites and all that drama from previous times (hence why doom locked that topic)? Its like saying you would like WW3 to begin already. Then again giving this whole clan stuff a second chance on PB2.5, I wonder how that will turn out.
Going to nuke the hell out of each other again. But maybe it will change.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby maxim12 » 6 October 2016, 20:31

Why you're so against the idea?

Other games like World of tanks has this kind of clan wars concept, where each clan has territories and all that awesome stuff.

Just Imagine clans making allienaces, declaring wars, uniting into one, etc.

Also, I think of the idea of Clan skill progression upgrade system, Equipment upgrades, etc. Sure, not to the extent of making it a Pay2Win where you have to grind, a little more simplyfier.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby Hunter4408 » 6 October 2016, 21:21

What do y'all mean when you say "nuke"?

I like the idea, I have no clue of the clan drama but I feel like if an actual clan system was implemented it could help. Don't even call the system a clan system if it's so forsaken. Maybe a task force or private military idea rather than general "clans".
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby MI6 AGENT 007 » 7 October 2016, 11:04

maxim12 wrote:Why you're so against the idea?

Other games like World of tanks has this kind of clan wars concept, where each clan has territories and all that awesome stuff.

Just Imagine clans making allienaces, declaring wars, uniting into one, etc.

Also, I think of the idea of Clan skill progression upgrade system, Equipment upgrades, etc. Sure, not to the extent of making it a Pay2Win where you have to grind, a little more simplyfier.

Cant I have my own opinions? Not everybody think this will be a great idea. Others think that but not me.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby AngelineReagan » 7 October 2016, 14:59

I like this idea +1, for the clan wars map, there should be some randomized territories, depending on how strong or weak they are, for example, BoZ is on Russia and is considered as the first strongest clan in the whole world, and |H4ZE| is on North America and is considered as a rival of Russia and is the second strongest clan. And |HPM| (This clan's dead, also adding this as an example) is on China, the weakest clan.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby Tempus » 7 October 2016, 15:02

MI6 AGENT 007 wrote:Having clans in PB2 didnt work out so what makes you think this would work out in 2.5?


I don't have a clan system even built for PB2. We're looking into it for Pb2.5.
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby monkeyman2535 » 7 October 2016, 19:49

Ignorant kids here don't seem to able to grasp the concept that the entire point of an actual clan system is so that clans have something real to do so they don't nuke websites and go at each other's throats

You people are so goddamm in love with the staff that you automatically believe everything they tell you on this forum and then spit it back up when prompted, even if you don't understand it--I'm willing to bet not a single one of you has ever witnessed actual "clan drama", and that you only know it existed because the clan section on this forum got shut down and the staff told you clans were bad
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby MI6 AGENT 007 » 7 October 2016, 23:29

Tempus wrote:
MI6 AGENT 007 wrote:Having clans in PB2 didnt work out so what makes you think this would work out in 2.5?


I don't have a clan system even built for PB2. We're looking into it for Pb2.5.
Well you still got people in clans still right?
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Re: "Clans & Clan Wars" Concept for Plazma Burst 2.5.

Postby mrblake213 » 8 October 2016, 05:44

The concept is good having their own clan profiles and clan wars

but...

It's complicated for a flash game, probably make it simpler.
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