BIG CHANGES FOR 2.5 (FAN MADE)

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BIG CHANGES FOR 2.5 (FAN MADE)

Postby LoonyTicG » 11 August 2016, 20:58

[THIS IS AN IDEA]
For Plazma Burst 2.5, the multiplayer will change completely.
Concept art will be provided later (I'm on a different computer)

[Gameplay]
The gameplay stays the same with a few additions.
When you log onto multiplayer, you will be greeted to the same server list, but there are actual dedicated servers.
There are two types of missions: PvP and Co-Op
Pvp will be what you expect, two teams facing of against eachother but the big thing is: A loot system (no RNG)
Yup, character customisation is now based around a loot system.
For PvE there will be 6-8 minute missions where a team of 4 fight through NPC's while completing small objectives to summon a boss that will drop loot once killed. A few bits of dialogue would be nice (text or voice, doesn't really matter) If players would like to play with a team of four or less friends, there will be an option to start a party.
Once the party button is clicked you will be put into a screen with Host options on the top left, an option to leave the party on the bottom left, an option to invite people on the top right and an option to look for/start a game for your party. When the Host joins/starts a game, the party will join him automatically.
Host Options
The Host Options menu will have the following features:
Promote To Party Leader | Once this is clicked, the Host will be shown a list of the other people in his party that he/she would like to switch positions. This would most likely be used due to connection issues.

Kick Member | The Host will be shown a list of the party again and will click on the Member he would like to kick from the party (meaning they will be removed)

Disband | Once this is clicked, the host will be asked if he/she is sure that they want to disband the party. Once yes is clicked, the party will just close (meaning everyone leaves automatically)

Invite
Once this is clicked, the Host will be shown a bar that they would have to type the player's name in, once they type the players name they will click 'Invite Player'

(For the person who gets invited) There will be a small message box on the bottom of their screen with an option to join the party or decline the invite. If the player is in a game, the Host won't be able to send the invite.

Look for/Start a game
Once the Host clicks this button, a message will pop up on the screen asking them if they would like to Look for or start a game. If the Host want's to look for a game, they will be taken to the normal lobbies screen and has to choose a server with enough space, if there isn't enough space for everyone, then the party won't be able to join.

If the Host wants to start a game, they will be taken to a screen with the following features:

An option to choose between PvE/PvP

An option to decide the ping limit

A bar to type a password (if left empty there won't be one)

PVE

Once PvE is clicked, the screen will have some extensions added. There will be a list of missions to choose from and an option to select the difficulty (this will make the loot drop better)

PvP

Once PvP is clicked, the screen will have some extensions added. There will be an option to allow gear advantages or disable them (this will come into play with the loot system, if the box is ticked, the player will spawn with the gear that is in their inventory, this means that some players will be stronger than others, if the box is unticked, the map will have weapons that players will have to pick up so that the match is balanced)
The host will be able to decide the round time and the amount of rounds.

Once everything is done, the Host can start the game.

[CUSTOMIZATION]
One of the big changes that I want to be made is the customization.

Loot

PVE: Once the boss is killed, the boss will de-materialise and a floating chest will be shown and when the player walks up to it, a message box shows up showing what they got. The name of the item will be above the picture of the item and under it, will be the power/defense level. Power for Weapons and defense for armour. Once you click OK, the Item will be sent to your inventory. Each player gets their own loot, meaning some one in your team can get a chest piece while some one else can get a Primary weapon. Now of course, there will have to be a level cap to the items and PvE levels and I have the answer to that. PvE levels will be on the same level of the host so make sure your party are within your power range. For the level cap, the game will receive an update every month which will increase the cap points by 35. For example, On the first month of PB 2.5, the Attack/Defense cap will be 100 and then a month later , the game will get an update with bug fixes and then the Attack/Defense cap will be 135. Simple.

PVP: After every PvP match you finish, you will be shown your item that you got just like you would in PvE. The chance of you getting good loot depends on whether if your team wins and if you're 1st place in your team so if you lose, you can still get better loot than your team (if you're first)

Inventory

To access your inventory, you will have to scroll to the top of the page and next to your Profile there will be a tab called inventory which will open the inventory tab.
The max inventory space is 30 (the amount of stuff you can hold in your pocket)
So the inventory boxes will be on the left and on the right will be your gear selection.

Gear

So on the right half of the Inventory page will be a picture of your character (facing right because it's 2D) with the Primary Slung over his/her back, a secondary on your leg and a tool on your hip.You will have 4 boxes on the left and right. The boxes on the left will be for weapons and the boxes on the right will be for armour.

WEAPON TYPES (IN VERTICAL ORDER)

Primary

Secondary

Melee

Tool

ARMOUR TYPES

Helmet

Chestpiece

Gauntlets

Legs

Primary Weapon Types:
Automatic Rifle
Burst Fire Rifle
Semi-Automatic Rifle
Handgun

Secondary Weapon Types:
Pistol
Sniper Rifle

Melee Weapon Types:
Swords
Knuckledusters

Tool Types:
Defibrillator
Ammo Box

Primary Weapons:

Normal
Assault Rifle CS-RC
Assault Rifle C-01r
Alien Rifle
MiniGun C-02m
Ray Rifle-TcoRR


Rare
Assault Rifle C-01r Mk.II
Assault Rifle CS-RC Mk.II
Alien Blaster
Minigun PRIME
Ray Rifle M0122
Scorcher (Burst Fire Rifle)
Shotgun CS-DAZ
Shotgun C-01r


Special
Imagination Maker - Each kill gives you 10HP (Handgun)
The Little Devil - Your victim's corpse sets on fire when killed (Handgun)
The Firework - Has Explosive Bullets (Handgun)
Revealer - Each enemy you kill with this weapon drops a little bit of ammo for it (Handgun)
The Bouncer - Bullets bounce of walls they don't hurt team mates (Burst Fire Rifle)
Heart Braker - If another enemy is close to your victim, they lose 10HP once your victim get's killed. (Burst Fire Rifle)
Mercy - The last burst is infinite but every time you shoot it takes away 10HP (Burst Fire Rifle)
The Rapid Tool - Reload speed is VERY fast (Semi automatic Rifle)
ShadowMaker - Getting a double kill makes you invisible for 4 seconds (Semi Automatic Rifle)
The Firework PRIME - Enemy corpses explodes, they only hurt enemies (Semi Automatic Rifle)
Starry Night - If your victim is killed with a headshot, the closest enemy to him/her gets blinded for 2 seconds (Semi Automatic Rifle)
Half Way There - The bottom half of each magazine does additional damage. (Assault Rifle)
Non Stop Action - Every kill reloads your weapon automatically. (Assault rifle)
The Pricker - One random bullet in each magazine poisons your victim for two seconds (Handgun)


Legendary
The Imaginary Devil - Each kill gives you 10HP and sets your victim's corpse on fire (Handgun)
The Revealing Firework - Has explosives and your enemies drop a bit of ammo (Handgun)
The Heart Braking Bouncer - Bullets bounce of walls and if an enemy is killed, their closest friendly loses 10HP (Burst Fire Rifle)
The Tool Of Mery - The last burst is infinite and it takes away 10HP every time you shoot and reload speed is increased (Burst Fire Rifle)
The Dark Firework - Getting a double kill makes you invisible and victim's corpses explode (Semi Automatic Rifle)
The Half Starry Night - If your enemy is killed with a headshot, the closest enemy to their body gets blinded for 2 seconds and the bottom half of each magazine does extra damage. (Semi Automatic Rifle)
The Non Stop Pricker - In each magazine, a random bullet poisons your enemy and each kill reloads your weapon automatically (Handgun)


Secondary Weapons:

Normal
Pistol CS-Pro
Pistol C-01p
Alien Pistol


Rare
Sniper Rifle CS-YipeeKiYay
Pistol CS-Vet
Pistol C-01p Mk.II
Alien Pistol Mk.XV

Special
The Eagle - Crouching makes you see further (Sniper Rifle)
The Speedster - Killing an enemy makes your nearby allies faster for 3 seconds (Pistol)


Legendary
The Only One - Crouching makes you see further and killing an enemy makes nearby allies faster for 3 seconds.


Helmets

Normal

Head Protecter
Head Protecter Mk.II
Head Protecter Mk.III
Head Protecter Mk.IV


Rare
Steven's Fave
The Yellow Casual
The Fighters Helm
The Middle Man
It Protects Your Head
Heads
Head Pun


Special
The Angel - Landing hits Mid-Air will heal your health fully
Dasher - Pressing A or D twice very quickly will launch you forward. Recharge time is 6 seconds
Slammer - When airborne, hold A to do a ground slam that pushes enemies back.
The Bulk - Getting a melee kill fully restores your health.

Legendary
The Dashing Angel - Landing hits Mid-Air will restore your health and pressing A or D twice will boost you forwards.
The Bulky Slammer - Melee kills restores your health and holding A Mid-Air will trigger a ground slam which launches enemies back.


Chestpieces

Normal
Chest protecter
The Protecter of The Chest
Chest protecter Mk.V


Rare
Cover Your Chest
Lifevest
Z Type
Z Type Mk.II
Ashed Chest


Special
Painful Dash - Dashing into an enemy damages them by 35HP, 6 second recharge.
The Reversal - When meleed, you deal damage in an area around you.
Don't Touch Me - When meleed, you turn invisible for 5 seconds.
Strong Arm - Increases grenade throw distance
Tyson's Dream - Melee hit's replenish 5HP
Amazing Vision - Increases field of view

Legendary
The Painful Reversal - Dashing into an enemy damages them and getting meleed will make you invisible for 5 secs.
Don't Touch My Strong Arm - When meleed you turn invisible for 5 seconds and you throw grenades further.
Tyson's Amazing Dream - Melee hit's replenish 5HP and you can see further.

Gauntlets

Normal
Puncher
Puncher Mk.II
Puncher Mk.III


Rare
Core of Pain
Arm Protecters


Special
Eastwood's Quick Machines - Handgun's fire unbelievably fast.
Arms Of Steel - Knuckleduster melees stun enemies for 3 seconds.
Quick Loaders - Increased Reload speed
The Suppliers - Carry more ammo


Legendary
Eastwood's Quick Machines of Steel - Handgun's fire faster and Knuckleduster's stun enemies.
Quick Loaders Mk.II - Reload faster and carry more ammo.


Legs

Normal
Coriant Type One
Coriant Type Two
Coriant Type One Mk.II
Starters Legs


Rare
The Sir
The Ol' kicker
Runners


Special
The Low Runners - Increased crouch speed
High Jumpers - Jump higher
Soft Landers - Holding W mid-air will trigger a glide so you land softly.
The Almighty Italian - You can now double jump.

Legendary
The High Runners - Increased crouch speed and Increased Jump Height
The Almighty Landers - Holding W mid-air will trigger a glide and you can double jump.


Well, I know there is a lot wrong with this so please, be as critical as possible and you can even come up with some of your own ideas and reply!

I'm aware I talked about re-loading, so that means there will have to be some sort of ammo system

-----

I'm aware that it's a flash game and that there are limits but a man can dream.

-----

REMINDERS (This is a way for me to answer questions without getting a warning, so if I update with an answer to your question, take the hint)

- There will be a level cap on weapons and armour. (I'm English)
- Seeing how unlimited ammo is a tradition in this game, things can be changed don't kill me please.
- For PvP, there is an option to enable player gear or not. (So if it's unticked then people will pick up balanced weapons)
- I'm don't intend to turn this into an RPG, just want to add more playtime or some more content for completionists.
- Being salty about gear is a core element of why I wan't this to happen. It can get the game more attention and in future updates there can be additional items.
- Some names are inspired from other games...
But that means I'm admiring other peoples work, it can be changed I just couldn't come up with better names.

-
Last edited by LoonyTicG on 18 August 2016, 19:14, edited 3 times in total.

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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby Hikarikaze » 11 August 2016, 21:30

We really don't need a Destiny 2.0 in this game - it doesn't suit it at all and would be entirely inconsistent with the gameplay formula the series has followed since the start.

The inviting and matchmaking ideas are the only ones I support fully, the rest are unnecessary
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby LoonyTicG » 11 August 2016, 22:33

Hikarikaze wrote:We really don't need a Destiny 2.0 in this game - it doesn't suit it at all and would be entirely inconsistent with the gameplay formula the series has followed since the start.

The inviting and matchmaking ideas are the only ones I support fully, the rest are unnecessary


Thank you for your reply.
The only thing that I got from destiny was the inventory system.
The items were all me, they took forever.

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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby tehswordninja » 12 August 2016, 01:26

Hikarikaze wrote:We really don't need a Destiny 2.0 in this game - it doesn't suit it at all and would be entirely inconsistent with the gameplay formula the series has followed since the start.

The inviting and matchmaking ideas are the only ones I support fully, the rest are unnecessary


I have to agree with this.
The whole idea seems rather complex and unnecessary.

I would love to see a gamemode where the loot system would count, but only for that gamemode.
A basic progression system where you unlock skins (and maybe weapons for Team Vs Team) would be more than enough, though.
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby ustopable » 12 August 2016, 10:03

PVE= Diablo III Nephalem Rift
Wait is there still 8 players FFA or 16 players FFA
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby LoonyTicG » 12 August 2016, 11:38

ustopable wrote:PVE= Diablo III Nephalem Rift
Wait is there still 8 players FFA or 16 players FFA


Pvp Stuff is normal with a few additions. I did mention being able to enable player gear didn't I?

tehswordninja wrote:
Hikarikaze wrote:We really don't need a Destiny 2.0 in this game - it doesn't suit it at all and would be entirely inconsistent with the gameplay formula the series has followed since the start.

The inviting and matchmaking ideas are the only ones I support fully, the rest are unnecessary


I have to agree with this.
The whole idea seems rather complex and unnecessary.

I would love to see a gamemode where the loot system would count, but only for that gamemode.
A basic progression system where you unlock skins (and maybe weapons for Team Vs Team) would be more than enough, though.


So what you want is the loot system just for PvP? Because that's fine, I did say that there would be an option to enable Player gear, which when ticked, people will spawn with their equipped gear and if it isn't ticked then they will have to pickup weapons like they would now.

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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby tehswordninja » 13 August 2016, 00:33

LoonyTicG wrote:
ustopable wrote:PVE= Diablo III Nephalem Rift
Wait is there still 8 players FFA or 16 players FFA


Pvp Stuff is normal with a few additions. I did mention being able to enable player gear didn't I?

tehswordninja wrote:
Hikarikaze wrote:We really don't need a Destiny 2.0 in this game - it doesn't suit it at all and would be entirely inconsistent with the gameplay formula the series has followed since the start.

The inviting and matchmaking ideas are the only ones I support fully, the rest are unnecessary


I have to agree with this.
The whole idea seems rather complex and unnecessary.

I would love to see a gamemode where the loot system would count, but only for that gamemode.
A basic progression system where you unlock skins (and maybe weapons for Team Vs Team) would be more than enough, though.


So what you want is the loot system just for PvP? Because that's fine, I did say that there would be an option to enable Player gear, which when ticked, people will spawn with their equipped gear and if it isn't ticked then they will have to pickup weapons like they would now.

No, that's not what I meant at all.
I would only want to see it for one gamemode only (such as Team vs Team) and nothing else. Only there would be the option to use it.
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby Ayano » 13 August 2016, 03:23

So from what i understand from the large text.
Is to make PB 2 Something like a MMORPG-shooter game kind of thing.
I mean the ideas are cool and that. but I kinda think this is too much...
What i mean by that I only like the match making thing for PvP.
Other than that like the the helmets,armor etc. Could make the game kinda unbalanced
since I myself play MMORPGs and Gear makes a huge difference. With that in mind
People will tend to be alot stronger and saltier when it comes to Gear.
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby ustopable » 13 August 2016, 06:28

Farming newbies made fun
Nephalem Rift 2.0
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby Dark Reaver » 14 August 2016, 18:18

ustopable fighting for the NewbZ rights, as usual.

As for the original poster, I believe it was a mistake to post this on PB2 forums. Most of us wouldn't like this feature anyway
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby LoonyTicG » 14 August 2016, 21:53

Ayano wrote:So from what i understand from the large text.
Is to make PB 2 Something like a MMORPG-shooter game kind of thing.
I mean the ideas are cool and that. but I kinda think this is too much...
What i mean by that I only like the match making thing for PvP.
Other than that like the the helmets,armor etc. Could make the game kinda unbalanced
since I myself play MMORPGs and Gear makes a huge difference. With that in mind
People will tend to be alot stronger and saltier when it comes to Gear.


Nah, no roleplaying, just PvE missions with rewards you can use in PvP matches. I did also say that there will be an option to enable individual gear or not.

Dark Reaver wrote:ustopable fighting for the NewbZ rights, as usual.

As for the original poster, I believe it was a mistake to post this on PB2 forums. Most of us wouldn't like this feature anyway


I originally intended to call this "Ideas for PB3 if it is happening" but then I saw that there was a forum for 2.5 and I thought that it was just fixes and stuff but then I saw that people were coming up with mechanics and I thought this was acceptable. I know that this is WAY TOO BIG for an update, thats why I wanted this to be PB3.

TO MAKE THINGS CLEAR:
I've played this game since 2012 and stopped in the middle of 2015 . That explains the brand new account, so don't think that I don't know how the game works.
Last edited by Silent Aurora on 16 August 2016, 12:28, edited 1 time in total.
Reason: Triple Posting

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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby ustopable » 15 August 2016, 02:33

Dude did you just triple post its against the rule man

Anyways I wish we could just have a random dungeon generator but without the item build
Enemies will have a random skin and random weapon with a boss that is protecting the area that can be avoided

Dark Reaver wrote:ustopable fighting for the NewbZ rights, as usual.

Nope I'm not
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby N1C3 » 16 August 2016, 12:22

Will there be a levels, or something like that?
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby Silent Aurora » 16 August 2016, 12:29

LoonyTicG, please avoid triple posting, next time use the edit tool if you want to add more information into your post.
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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby __SAS__ » 18 August 2016, 10:03

Ummm HELLO! Plazma burst has always been about assault rifles with endless ammo and no need to reload (even maps that have glock or m4a1 aren't getting approved). You want to take that away from us? 0.o

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Re: BIG CHANGES FOR 2.5 (FAN MADE)

Postby GhostX5 » 18 August 2016, 16:26

__SAS__ wrote:Ummm HELLO! Plazma burst has always been about assault rifles with endless ammo and no need to reload (even maps that have glock or m4a1 aren't getting approved). You want to take that away from us? 0.o

The answer is: NO

The infinite ammo would be still be kept, and can be used for PB2.5. We only have 4 types of ammunition. Cooling down, Limited, Unlimited (Reloadable) and Infinite. You may wanna check Eric's twitter out, for more answers.
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