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Character, w/ swords
Unit designation: Echelon
The standard infantry unit for its respective faction. It's neutral with the humans unless provoked or proven to be a hindrance in its objectives. The faction it belongs to has a serious issue with other species conquering planets and whatnot and will eradicate anyone who tries to do so. The irony of the matter is that they'll remove competition just to take the planet and eventually the system for themselves.
The helmet's a complete ripoff of a Steam-exclusive Excal helmet, but it looked cool so I figured why not?
Stats
Default HP: 550 (300 shield overlay HP)
Faction: N/A; opposes Usurpations heavily and often the humans if provoked or challenged by them
Mobility: Moves slightly slower than the SLC-56 (about 3/4 its speed); impossible to knock down
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Sword damage: 0.5x lower than default sword damage
Sword abilities: Can attack 2.25x faster than normal swords; holding RMB for 2 seconds extends the reach of the blade which increases damage but slows attacking speed
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Abilties: Can cloak and remain undetected, has increased damage resistance, and will always be active and alert no matter what; detonates a magnetic shockwave that deals damage and applies knockdown damage to all characters in the radius
Unit designation: Echelon
The standard infantry unit for its respective faction. It's neutral with the humans unless provoked or proven to be a hindrance in its objectives. The faction it belongs to has a serious issue with other species conquering planets and whatnot and will eradicate anyone who tries to do so. The irony of the matter is that they'll remove competition just to take the planet and eventually the system for themselves.
The helmet's a complete ripoff of a Steam-exclusive Excal helmet, but it looked cool so I figured why not?
Stats
Default HP: 550 (300 shield overlay HP)
Faction: N/A; opposes Usurpations heavily and often the humans if provoked or challenged by them
Mobility: Moves slightly slower than the SLC-56 (about 3/4 its speed); impossible to knock down
---
Sword damage: 0.5x lower than default sword damage
Sword abilities: Can attack 2.25x faster than normal swords; holding RMB for 2 seconds extends the reach of the blade which increases damage but slows attacking speed
---
Abilties: Can cloak and remain undetected, has increased damage resistance, and will always be active and alert no matter what; detonates a magnetic shockwave that deals damage and applies knockdown damage to all characters in the radius
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A direct energy carbine/SMG hybrid, which fires at an amazing fire rate and deals incomprehensible damage to its targets. A perfect tool for eliminating everything in your way.
Stats
Firing mode: Automatic
Rate of fire: 0.5x faster than the TCoRR
Projectile color: Blue
Magazine (if applicable): 72
Accuracy: Same accuracy as the CS-RC
Abilities: Bullets reflect off nearly any surface, can pierce multiple enemies, and will always cut enemies in half
A direct energy carbine/SMG hybrid, which fires at an amazing fire rate and deals incomprehensible damage to its targets. A perfect tool for eliminating everything in your way.
Stats
Firing mode: Automatic
Rate of fire: 0.5x faster than the TCoRR
Projectile color: Blue
Magazine (if applicable): 72
Accuracy: Same accuracy as the CS-RC
Abilities: Bullets reflect off nearly any surface, can pierce multiple enemies, and will always cut enemies in half
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A blatant ripoff of the Rubico from Warframe because why not? Classification was difficult so I went with both a LMG and a sniper rifle, all in one weapon.
Stats (Stats in parentheses indicate LMG mode statistics)
Firing mode: Semi-automatic (fully automatic)
Rate of fire: Same as the PB2 sniper rifle; reloads take 1 second (1.5x faster than the CS-RC then winds down to CS-RC speed)
Projectile color: Blue
Magazine (if applicable): 5 (100)
Accuracy: Near pinpoint accuracy (similar patterns to Alien Rifle)
Abilities: Press RMB to switch modes; sniper rifle can pierce multiple enemies, always cuts enemies, and can disrupt enemy laser designators (if the enemy is using the default sniper rifle); LMG can fire bullets that ricochet off any surface and lowers cyclic fire rate to that of the CS-RC for increased accuracy after 15 rounds
A blatant ripoff of the Rubico from Warframe because why not? Classification was difficult so I went with both a LMG and a sniper rifle, all in one weapon.
Stats (Stats in parentheses indicate LMG mode statistics)
Firing mode: Semi-automatic (fully automatic)
Rate of fire: Same as the PB2 sniper rifle; reloads take 1 second (1.5x faster than the CS-RC then winds down to CS-RC speed)
Projectile color: Blue
Magazine (if applicable): 5 (100)
Accuracy: Near pinpoint accuracy (similar patterns to Alien Rifle)
Abilities: Press RMB to switch modes; sniper rifle can pierce multiple enemies, always cuts enemies, and can disrupt enemy laser designators (if the enemy is using the default sniper rifle); LMG can fire bullets that ricochet off any surface and lowers cyclic fire rate to that of the CS-RC for increased accuracy after 15 rounds