Weapon Set 3
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Character, w/ swords
A character concept for a forum game I was making.
He's blindfolded but can still sense anyone's presence and can move quickly despite his near-heavy armor. An agile and unstoppable force, you might as well give up if and when you encounter him. His weapons are deadly and comes with hidden surprises. Everyone's an enemy (and pretty much screwed/dead).
As the Red Veil once said, "An enemy in any form is still a target." Yes, I'm rank -2 for them kek
In PB2.5, he'd probably be the brightest character there is, literally.
Stats
Default HP: 625
Faction: N/A
Mobility: Slightly higher than a CS Lite; more stable than a CS Heavy, making knockdowns nearly impossible
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Sword damage: 1.2x higher than PSI blade damage values
Sword abilities: Can attack 1.5x faster than normal swords
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Abilities: Cannot be disarmed with the Kinetic Module (in SP), disrupts cloaking from a 15m radius, will move at the same speed as the player when Time Warp is active and projectiles will be the same speed as well
A character concept for a forum game I was making.
He's blindfolded but can still sense anyone's presence and can move quickly despite his near-heavy armor. An agile and unstoppable force, you might as well give up if and when you encounter him. His weapons are deadly and comes with hidden surprises. Everyone's an enemy (and pretty much screwed/dead).
As the Red Veil once said, "An enemy in any form is still a target." Yes, I'm rank -2 for them kek
In PB2.5, he'd probably be the brightest character there is, literally.
Stats
Default HP: 625
Faction: N/A
Mobility: Slightly higher than a CS Lite; more stable than a CS Heavy, making knockdowns nearly impossible
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Sword damage: 1.2x higher than PSI blade damage values
Sword abilities: Can attack 1.5x faster than normal swords
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Abilities: Cannot be disarmed with the Kinetic Module (in SP), disrupts cloaking from a 15m radius, will move at the same speed as the player when Time Warp is active and projectiles will be the same speed as well
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This isn't related to the other throwing blade. It's used by the character above and has nearly the same stats as the other blade, except it deals slightly more damage and travels slightly faster.
Hidden surprise: magnetic shock cores in the handle can be primed for detonation, dealing 125 damage and siphoning 50 energy away (in SP). The blade can only be primed after impact (meaning you can't just use it as a grenade and blow it up while it's in mid-air; it has to hit something first).
This isn't related to the other throwing blade. It's used by the character above and has nearly the same stats as the other blade, except it deals slightly more damage and travels slightly faster.
Hidden surprise: magnetic shock cores in the handle can be primed for detonation, dealing 125 damage and siphoning 50 energy away (in SP). The blade can only be primed after impact (meaning you can't just use it as a grenade and blow it up while it's in mid-air; it has to hit something first).
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A sword that has the same stats as the character's swords; signature melee weapon as well.
Hidden surprise: Holding LMB will make the wielder do a charged attack where it'll deal 2x the damage. The only downside is that it takes 2 entire seconds to perform so anyone can easily dodge it if they want. In SP, upgrade levels might decrease the time needed to do this by half a second.
A sword that has the same stats as the character's swords; signature melee weapon as well.
Hidden surprise: Holding LMB will make the wielder do a charged attack where it'll deal 2x the damage. The only downside is that it takes 2 entire seconds to perform so anyone can easily dodge it if they want. In SP, upgrade levels might decrease the time needed to do this by half a second.
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Weapon Set 4
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What to expect: this set focuses mainly on a weapon system that has multiple variants. Each variant shares the same lower receiver, but is still distinct from one another.
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A machine pistol that fires red bullets but has the same ballistic properties as a CS-Bloom projectile (minus the speed).
Stats
Firing mode: Automatic
Rate of fire: Same as C-01r
Projectile color: red
Magazine (if applicable): 32
Accuracy: Below average; best suited for closer ranges
Abilities: Upon impact, bullets will explode akin to those fired from the CS-Bloom. Projectile speed is the same as a bullet.
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A battle rifle variant, capable of decimating targets at long range.
Stats
Firing mode: Automatic
Rate of fire: Same as C-01p
Projectile color: red
Magazine (if applicable): 20
Accuracy: Same as Alien Rifle
Abilities: Has same penetration as Raygun and can tear enemies in half if aimed properly. Bullets have the ability to travel and pierce through enemies.
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A SMG variant, with capabilities much larger than the weapon itself.
Stats
Firing mode: Automatic
Rate of fire: Slightly faster than the TCoRR
Projectile color: red
Magazine (if applicable): 50
Accuracy: Average
Abilities: Holding RMB and LMB will charge up the weapon for one second. Letting go of both buttons will fire a concentrated red projectile similar to that of the CS-BNG but will consume 25 bullets in the magazine in the process. Less bullets consumed = less damage dealt
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A machine pistol that fires red bullets but has the same ballistic properties as a CS-Bloom projectile (minus the speed).
Stats
Firing mode: Automatic
Rate of fire: Same as C-01r
Projectile color: red
Magazine (if applicable): 32
Accuracy: Below average; best suited for closer ranges
Abilities: Upon impact, bullets will explode akin to those fired from the CS-Bloom. Projectile speed is the same as a bullet.
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A battle rifle variant, capable of decimating targets at long range.
Stats
Firing mode: Automatic
Rate of fire: Same as C-01p
Projectile color: red
Magazine (if applicable): 20
Accuracy: Same as Alien Rifle
Abilities: Has same penetration as Raygun and can tear enemies in half if aimed properly. Bullets have the ability to travel and pierce through enemies.
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A SMG variant, with capabilities much larger than the weapon itself.
Stats
Firing mode: Automatic
Rate of fire: Slightly faster than the TCoRR
Projectile color: red
Magazine (if applicable): 50
Accuracy: Average
Abilities: Holding RMB and LMB will charge up the weapon for one second. Letting go of both buttons will fire a concentrated red projectile similar to that of the CS-BNG but will consume 25 bullets in the magazine in the process. Less bullets consumed = less damage dealt