Sorona 2.0, What Could Have Been

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Sorona 2.0, What Could Have Been

Postby Venemous » 16 November 2015, 09:34

When I first returned to mapmaking before PB2.5 was announced (and then left again), I tried to remake Sorona with a prototype (read: horrible) version of the MOBA2 engine.

As you can probably see the unholy amount of lag this montrosity created rendered it unplayable, but for history's sake, I saved an image of it.
MAPMAKER'S TOOLKIT v1.3
Last update: August 27 2018

http://www.plazmaburst2.com/forum/viewtopic.php?f=134&t=21832
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Venemous
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Re: Sorona 2.0, What Could Have Been

Postby guest-electric fish » 16 November 2015, 13:20

more likely a deathmatch which all will rate 5 stars and maybe approved
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Re: Sorona 2.0, What Could Have Been

Postby KARL SERG » 16 November 2015, 15:57

It looks awesome, but the Amount of Detail here would make any Reguar PC crash immediately after inserting the ID.
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