Map Name: Breach and Clear!
Map i.d: ustopable-breachnclear
Map Description: Break in and make your way through the terrorist group to secure the 4 areas around the map. Choose from 9 different gear set with varying mobility and health that will compliment your playstyle.
Features:
-4 Areas to capture
-9 Different gears (3 lights, 3 mediums and 3 heavy).
-Breakable doors
-Can be finished as Singleplayer
Known Map Issues:
-The mobility between Light and heavy can't be seen clearly. Heavy Civil Security is too hindered by the lowered mobility.
-All 3 Lights are too weak to compete.
-The Heavy LMG guy is too strong.
-Using Missiles to break the door counts as breaking one single block instead of the whole door (Can't fix that).
-No Decors!
-Dropzone B is too near to Area 2 and 4.
-It's easier to do Area 2 to 1 than Area 1 to 2.
-Some enemies have no weapons (For some reason the guns doesn't load but the actors did load).
-Player securing an area doesn't count for the other player in another area.
-Too many snipers in Area 1
-Securing a area is just pressing a button?!?!?!?!?? (To be fair I already put too many triggeres and it was already running slow due to the number of enemies . I didn't count).
Map Link: https://www.plazmaburst2.com/?s=9&a=&m= ... eachnclear
Demo Link: https://www.plazmaburst2.com/?s=2&map=u ... eachnclear
Developer Notes:
-In the start I was planning a PvP mode instead of this but creating classes and gears for it with unique kit plus reloading is a little hard to see which is balanced.
-Its in Beta cuz seeing the problem among all the classes is hard to see. Plus there are atill a lot of things I didn't implement. Why? Well I still need to dip my foot in the water to see if it works before I put in another Idea.
-The Missile versus a breakable door is impossible to fix. For some reason it only deals damage on the door it landed upon not it's adjacent doors. I haven't tested it yet to a uniquely shaped door.