One thing though in terms of game play, this part:
When in COOP mode, if the red team go down, they can easily spawn-kill blue team (vice versa) by spamming due to lack of cover. Maybe add some cover or something. Other than that, it's a good map.
That's a real nice map you got here, but you gave a vantage point for the left team only, giving them an unfair advantage as you can see in this following image : http://prntscr.com/fgc242 You should either give an option for the other team to flank the opponent or give them also this kind of structures
[Insert a generic pseudo-philosophical quote here]
This map is very interesting. I love the concept of your maps their quite impressive, I could never be this good at making multiplayer type maps. Would be nice if someone like you did a tutorial on a multiplayer map for ranked.
Definitely not the real Ahrora, the real Ahrora was taken by Aliens.
I didn't try this on multiplayer but it looks kinda open space, the top areas do look like possible camp areas. Does the map have ways to counteract this or I am just overthinking?
wreak wrote:I didn't try this on multiplayer but it looks kinda open space, the top areas do look like possible camp areas. Does the map have ways to counteract this or I am just overthinking?
I agree with Wreak. If you get caught in the open escaping is a very low percentage. I would've added more blocks to make cover.
Definitely not the real Ahrora, the real Ahrora was taken by Aliens.
Blue team has a territory advantage when it comes to defence due to the higher ground far right up. I would make a path to the central wall up so that it will not be easy to be taken advantage of.